evas: aabb example uses cube primitives.

Reviewers: Hermet, raster, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2161

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This commit is contained in:
Bogdan Devichev 2015-03-18 14:33:25 +01:00 committed by Cedric BAIL
parent a2065e3b10
commit e1b4303df3
1 changed files with 12 additions and 67 deletions

View File

@ -1,11 +1,11 @@
/**
* This example shows how to get and draw axis-aligned bounding box.
*
* @see _mesh_aabb(Evas_3D_Mesh **mesh_b, const Evas_3D_Node *node);
* @see _redraw_aabb();
* Rotate axises (keys 1-4) for model and bounding box view from another angle.
*
* @verbatim
* gcc -o evas-3d-aabb evas-3d-aabb.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo`
* gcc -o evas-3d-aabb evas-3d-aabb.c evas-3d-primitives.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo` -lm
* @endverbatim
*/
@ -22,6 +22,7 @@
#include <Ecore.h>
#include <Ecore_Evas.h>
#include "evas-common.h"
#include "evas-3d-primitives.h"
#define WIDTH 400
#define HEIGHT 400
@ -50,7 +51,7 @@ Eo *light = NULL;
static Eina_Bool
_mesh_aabb(Evas_3D_Mesh **mesh_b);
_redraw_aabb();
static Eina_Bool
_animate_scene(void *data)
@ -59,7 +60,7 @@ _animate_scene(void *data)
eo_do((Evas_3D_Node *)data, evas_3d_node_mesh_frame_set(mesh, frame));
_mesh_aabb(&mesh_box);
_redraw_aabb();
frame += 32;
@ -116,68 +117,13 @@ _on_canvas_resize(Ecore_Evas *ee)
}
static Eina_Bool
_mesh_aabb(Evas_3D_Mesh **mesh_b)
_redraw_aabb()
{
Evas_Real x0, y0, z0, x1, y1, z1;
eo_do(mesh_node, evas_3d_node_bounding_box_get(&x0, &y0, &z0, &x1, &y1, &z1));
float vertices[] =
{
x0, y0, z1,
x0, y1, z1,
x1, y1, z1,
x1, y0, z1,
x0, y0, z0,
x1, y0, z0,
x0, y1, z0,
x1, y1, z0,
x0, y0, z0,
x0, y1, z0,
x0, y0, z1,
x0, y1, z1,
x1, y0, z0,
x1, y1, z0,
x1, y1, z1,
x1, y0, z1,
x0, y1, z0,
x1, y1, z0,
x0, y1, z1,
x1, y1, z1,
x0, y0, z0,
x1, y0, z0,
x1, y0, z1,
x0, y0, z1
};
unsigned short indices[] =
{
0, 1, 2, 3, 1, 2, 0, 3,
4, 5, 5, 7, 7, 6, 6, 4,
8, 9, 9, 11, 11, 10, 10, 8,
12, 13, 13, 14, 14, 15, 15, 12,
16, 17, 17, 19, 19, 18, 18, 16,
20, 21, 21, 22, 22, 23, 23, 20
};
float *cube_vertices = (float *) malloc(1 * sizeof(vertices));
unsigned short *cube_indices = (unsigned short *) malloc(1 * sizeof(indices));
memcpy(cube_vertices, vertices, sizeof(vertices));
memcpy(cube_indices, indices, sizeof(indices));
eo_do(*mesh_b,
evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_POSITION,
3 * sizeof(float),
&cube_vertices[ 0]),
evas_3d_mesh_index_data_copy_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT,
48, &cube_indices[0]));
free(cube_vertices);
free(cube_indices);
eo_do(mesh_box_node, evas_3d_node_position_set((x0 + x1)/2, (y0 + y1)/2, (z0 + z1)/2),
evas_3d_node_scale_set(x1 - x0, y1 - y0, z1 - z0));
return EINA_TRUE;
}
@ -272,14 +218,13 @@ main(void)
material_box = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
eo_do(material_box, evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE));
mesh_box = eo_add(EVAS_3D_MESH_CLASS, evas);
eo_do(mesh_box,
evas_3d_mesh_vertex_count_set(24),
evas_3d_mesh_frame_add(0),
mesh_box = eo_add(EVAS_3D_MESH_CLASS, evas);
evas_3d_add_cube_frame(mesh_box, 0);
eo_do(mesh_box,
evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_LINES),
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE),
evas_3d_mesh_frame_material_set(0, material_box));
_mesh_aabb(&mesh_box);
_redraw_aabb();
eo_do(root_node,
evas_3d_node_member_add(mesh_box_node));