From e9ca4aa10e234ab1fb18039efc5544e084fbcd2b Mon Sep 17 00:00:00 2001 From: ChunEon Park Date: Fri, 22 Jul 2011 05:24:16 +0000 Subject: [PATCH] evas/evas_object_image - modified to keep the uv consistency with normal evas_object. Although the uv range of normal object is be localized to the it's geometry, but the uv range of the image object is be localized it's image size but not geometry size. In that case, user should find out the objects type and set the uv value differently between normal and image why they do that? SVN revision: 61577 --- legacy/evas/src/lib/canvas/evas_object_image.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/legacy/evas/src/lib/canvas/evas_object_image.c b/legacy/evas/src/lib/canvas/evas_object_image.c index 86f370c69b..7783108254 100644 --- a/legacy/evas/src/lib/canvas/evas_object_image.c +++ b/legacy/evas/src/lib/canvas/evas_object_image.c @@ -2657,8 +2657,8 @@ evas_object_image_render(Evas_Object *obj, void *output, void *context, void *su pt->fx = p->px; pt->fy = p->py; pt->fz = p->z; - pt->u = ((p->u * imagew) / uvw) * FP1; - pt->v = ((p->v * imageh) / uvh) * FP1; + pt->u = ((p->u / obj->cur.geometry.w) * imagew) * FP1; + pt->v = ((p->v / obj->cur.geometry.h) * imageh) * FP1; if (pt->u < 0) pt->u = 0; else if (pt->u > (imagew * FP1)) pt->u = (imagew * FP1); if (pt->v < 0) pt->v = 0;