diff --git a/src/Makefile_Elementary.am b/src/Makefile_Elementary.am index ae8bd09190..db6dfa2b2c 100644 --- a/src/Makefile_Elementary.am +++ b/src/Makefile_Elementary.am @@ -779,6 +779,7 @@ bin/elementary/test_fileselector.c \ bin/elementary/test_fileselector_entry.c \ bin/elementary/test_flip.c \ bin/elementary/test_flip_page.c \ +bin/elementary/test_flip_page_eo.c \ bin/elementary/test_flipselector.c \ bin/elementary/test_floating.c \ bin/elementary/test_focus.c \ diff --git a/src/bin/elementary/test.c b/src/bin/elementary/test.c index be0797ddc3..b21a7125b9 100644 --- a/src/bin/elementary/test.c +++ b/src/bin/elementary/test.c @@ -202,6 +202,7 @@ void test_flip3(void *data, Evas_Object *obj, void *event_info); void test_flip_interactive(void *data, Evas_Object *obj, void *event_info); void test_flip_to(void *data, Evas_Object *obj, void *event_info); void test_flip_page(void *data, Evas_Object *obj, void *event_info); +void test_flip_page_eo(void *data, Evas_Object *obj, void *event_info); void test_label(void *data, Evas_Object *obj, void *event_info); void test_label_slide(void *data, Evas_Object *obj, void *event_info); void test_label_wrap(void *data, Evas_Object *obj, void *event_info); @@ -768,6 +769,7 @@ add_tests: ADD_TEST(NULL, "Effects", "Flip Interactive", test_flip_interactive); ADD_TEST(NULL, "Effects", "Flip To", test_flip_to); ADD_TEST(NULL, "Effects", "Flip Page", test_flip_page); + ADD_TEST(NULL, "Effects", "Flip Page (EO API)", test_flip_page_eo); ADD_TEST(NULL, "Effects", "Animation", test_anim); //------------------------------// diff --git a/src/bin/elementary/test_flip_page.c b/src/bin/elementary/test_flip_page.c index 4dc27341c7..dc80342ada 100644 --- a/src/bin/elementary/test_flip_page.c +++ b/src/bin/elementary/test_flip_page.c @@ -151,7 +151,7 @@ _slice_3d(State *st EINA_UNUSED, Slice *sl, Evas_Coord x, Evas_Coord y, Evas_Coo static void _slice_light(State *st EINA_UNUSED, Slice *sl, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h) { - Evas_Map *m = (Evas_Map *)evas_object_map_get(sl->obj); + Evas_Map *m = evas_map_dup(evas_object_map_get(sl->obj)); int i; if (!m) return; @@ -174,6 +174,7 @@ _slice_light(State *st EINA_UNUSED, Slice *sl, Evas_Coord x, Evas_Coord y, Evas_ evas_map_point_color_set(m, i, r, g, b, a); } evas_object_map_set(sl->obj, m); + evas_map_free(m); } static void diff --git a/src/bin/elementary/test_flip_page_eo.c b/src/bin/elementary/test_flip_page_eo.c new file mode 100644 index 0000000000..0722822bb3 --- /dev/null +++ b/src/bin/elementary/test_flip_page_eo.c @@ -0,0 +1,894 @@ +#ifdef HAVE_CONFIG_H +# include "elementary_config.h" +#endif +#include + +typedef struct _State State; +typedef struct _Slice Slice; + +typedef struct _Vertex2 Vertex2; +typedef struct _Vertex3 Vertex3; + +struct _State +{ + Evas_Object *front, *back; + Evas_Coord down_x, down_y, x, y; + Eina_Bool down : 1; + Eina_Bool backflip : 1; + + Ecore_Animator *anim; + Ecore_Job *job; + Evas_Coord ox, oy, w, h; + int slices_w, slices_h; + Slice **slices, **slices2; + int dir; // 0 == left, 1 == right, 2 == up, 3 == down + int finish; +}; + +struct _Slice +{ + Evas_Object *obj; + // (0)---(1) + // | | + // | | + // (3)---(2) + double u[4], v[4], x[4], y[4], z[4]; +}; + +struct _Vertex2 +{ + double x, y; +}; + +struct _Vertex3 +{ + double x, y, z; +}; + +static State state = +{ + NULL, NULL, + 0, 0, 0, 0, + 0, + 0, + + NULL, + NULL, + 0, 0, 0, 0, + 0, 0, + NULL, NULL, + -1, + 0 +}; + +static Slice * +_slice_new(State *st EINA_UNUSED, Evas_Object *obj, int x, int y, int w, int h) +{ + Slice *sl; + + sl = calloc(1, sizeof(Slice)); + if (!sl) return NULL; + sl->obj = evas_object_image_add(evas_object_evas_get(obj)); + evas_object_image_smooth_scale_set(sl->obj, EINA_FALSE); + evas_object_pass_events_set(sl->obj, EINA_TRUE); + evas_object_image_source_set(sl->obj, obj); + evas_object_geometry_set(sl->obj, x, y, w, h); + return sl; +} + +static void +_slice_free(Slice *sl) +{ + evas_object_del(sl->obj); + free(sl); +} + +static void +_slice_apply(State *st, Slice *sl, + Evas_Coord x EINA_UNUSED, Evas_Coord y EINA_UNUSED, Evas_Coord w, Evas_Coord h EINA_UNUSED, + Evas_Coord ox, Evas_Coord oy, Evas_Coord ow, Evas_Coord oh) +{ + efl_gfx_map_reset(sl->obj); + efl_gfx_map_smooth_set(sl->obj, EINA_TRUE); + efl_gfx_map_color_set(sl->obj, -1, 255, 255, 255, 255); + for (int i = 0; i < 4; i++) + { + if (st->dir == 0) + { + int p[4] = { 0, 1, 2, 3 }; + efl_gfx_map_raw_coord_set(sl->obj, i, ox + sl->x[p[i]], oy + sl->y[p[i]], sl->z[p[i]]); + efl_gfx_map_uv_set(sl->obj, i, sl->u[p[i]] , sl->v[p[i]]); + } + else if (st->dir == 1) + { + int p[4] = { 1, 0, 3, 2 }; + efl_gfx_map_raw_coord_set(sl->obj, i, ox + (w - sl->x[p[i]]), oy + sl->y[p[i]], sl->z[p[i]]); + efl_gfx_map_uv_set(sl->obj, i, 1. - sl->u[p[i]] , sl->v[p[i]]); + } + else if (st->dir == 2) + { + int p[4] = { 1, 0, 3, 2 }; + efl_gfx_map_raw_coord_set(sl->obj, i, ox + sl->y[p[i]], oy + sl->x[p[i]], sl->z[p[i]]); + efl_gfx_map_uv_set(sl->obj, i, sl->v[p[i]] , sl->u[p[i]]); + } + else if (st->dir == 3) + { + int p[4] = { 0, 1, 2, 3 }; + efl_gfx_map_raw_coord_set(sl->obj, i, ox + sl->y[p[i]], oy + (w - sl->x[p[i]]), sl->z[p[i]]); + efl_gfx_map_uv_set(sl->obj, i, sl->v[p[i]] , 1. - sl->u[p[i]]); + } + } + evas_object_image_fill_set(sl->obj, 0, 0, ow, oh); +} + +static void +_slice_3d(State *st EINA_UNUSED, Slice *sl, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h) +{ + // vanishing point is center of page, and focal dist is 1024 + efl_gfx_map_perspective_3d_absolute(sl->obj, x + (w / 2), y + (h / 2), 0, 1024); + + for (int i = 0; i < 4; i++) + { + double xx, yy; + + efl_gfx_map_raw_coord_get(sl->obj, i, &xx, &yy, NULL); + efl_gfx_map_raw_coord_set(sl->obj, i, xx, yy, 0); + } + efl_gfx_visible_set(sl->obj, efl_gfx_map_clockwise_get(sl->obj)); +} + +static void +_slice_light(State *st EINA_UNUSED, Slice *sl, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h) +{ + efl_gfx_map_lightning_3d_absolute(sl->obj, + // light position + // (centered over page 10 * h toward camera) + x + (w / 2), y + (h / 2), -10000, + 255, 255, 255, // light color + 0 , 0 , 0); // ambient minimum + + // multiply brightness by 1.2 to make lightish bits all white so we dont + // add shading where we could otherwise be pure white + for (int i = 0; i < 4; i++) + { + int r, g, b, a; + + efl_gfx_map_color_get(sl->obj, i, &r, &g, &b, &a); + r = (double)r * 1.2; if (r > 255) r = 255; + g = (double)g * 1.2; if (g > 255) g = 255; + b = (double)b * 1.2; if (b > 255) b = 255; + efl_gfx_map_color_set(sl->obj, i, r, g, b, a); + } +} + +static void +_slice_xyz(State *st EINA_UNUSED, Slice *sl, + double xx1, double yy1, double zz1, + double xx2, double yy2, double zz2, + double xx3, double yy3, double zz3, + double xx4, double yy4, double zz4) +{ + sl->x[0] = xx1; sl->y[0] = yy1; sl->z[0] = zz1; + sl->x[1] = xx2; sl->y[1] = yy2; sl->z[1] = zz2; + sl->x[2] = xx3; sl->y[2] = yy3; sl->z[2] = zz3; + sl->x[3] = xx4; sl->y[3] = yy4; sl->z[3] = zz4; +} + +static void +_slice_uv(State *st EINA_UNUSED, Slice *sl, + double u1, double v1, + double u2, double v2, + double u3, double v3, + double u4, double v4) +{ + sl->u[0] = u1; sl->v[0] = v1; + sl->u[1] = u2; sl->v[1] = v2; + sl->u[2] = u3; sl->v[2] = v3; + sl->u[3] = u4; sl->v[3] = v4; +} + +static void +_deform_point(Vertex2 *vi, Vertex3 *vo, double rho, double theta, double A) +{ + // ^Y + // | + // | X + // +----> + // theta == cone angle (0 -> PI/2) + // A == distance of cone apex from origin + // rho == angle of cone from vertical axis (...-PI/2 to PI/2...) + Vertex3 v1; + double d, r, b; + + d = sqrt((vi->x * vi->x) + pow(vi->y - A, 2)); + r = d * sin(theta); + b = asin(vi->x / d) / sin(theta); + + v1.x = r * sin(b); + v1.y = d + A - (r * (1 - cos(b)) * sin(theta)); + v1.z = r * (1 - cos(b)) * cos(theta); + + vo->x = (v1.x * cos(rho)) - (v1.z * sin(rho)); + vo->y = v1.y; + vo->z = (v1.x * sin(rho)) + (v1.z * cos(rho)); +} + +static void +_interp_point(Vertex3 *vi1, Vertex3 *vi2, Vertex3 *vo, double v) +{ + vo->x = (v * vi2->x) + ((1.0 - v) * vi1->x); + vo->y = (v * vi2->y) + ((1.0 - v) * vi1->y); + vo->z = (v * vi2->z) + ((1.0 - v) * vi1->z); +} + +static void +_state_slices_clear(State *st) +{ + int i, j, num; + + if (st->slices) + { + num = 0; + for (j = 0; j < st->slices_h; j++) + { + for (i = 0; i < st->slices_w; i++) + { + if (st->slices[num]) _slice_free(st->slices[num]); + if (st->slices2[num]) _slice_free(st->slices2[num]); + num++; + } + } + free(st->slices); + free(st->slices2); + st->slices = NULL; + st->slices2 = NULL; + } + st->slices_w = 0; + st->slices_h = 0; +} + +static int +_slice_obj_color_sum(Slice *s, int p, int *r, int *g, int *b, int *a) +{ + int rr = 0, gg = 0, bb = 0, aa = 0; + + if (!s) return 0; + efl_gfx_map_color_get(s->obj, p, &rr, &gg, &bb, &aa); + *r += rr; *g += gg; *b += bb; *a += aa; + return 1; +} + +static void +_slice_obj_color_set(Slice *s, int p, int r, int g, int b, int a) +{ + if (!s) return; + efl_gfx_map_color_set(s->obj, p, r, g, b, a); +} + +static void +_slice_obj_vert_color_merge(Slice *s1, int p1, Slice *s2, int p2, + Slice *s3, int p3, Slice *s4, int p4) +{ + int r = 0, g = 0, b = 0, a = 0, n = 0; + + n += _slice_obj_color_sum(s1, p1, &r, &g, &b, &a); + n += _slice_obj_color_sum(s2, p2, &r, &g, &b, &a); + n += _slice_obj_color_sum(s3, p3, &r, &g, &b, &a); + n += _slice_obj_color_sum(s4, p4, &r, &g, &b, &a); + + if (n < 1) return; + r /= n; g /= n; b /= n; a /= n; + + _slice_obj_color_set(s1, p1, r, g, b, a); + _slice_obj_color_set(s2, p2, r, g, b, a); + _slice_obj_color_set(s3, p3, r, g, b, a); + _slice_obj_color_set(s4, p4, r, g, b, a); +} + +static int +_state_update(State *st) +{ + Evas_Coord xx1, yy1, xx2, yy2, mx, my, dst, dx, dy; + Evas_Coord x, y, w, h, ox, oy, ow, oh; + int i, j, num, nn, jump, num2; + Slice *sl; + double b, minv = 0.0, minva, mgrad; + int gx, gy, gszw, gszh, gw, col, row, nw, nh; + double rho, A, theta, perc, n, rhol, Al, thetal; + Vertex3 *tvo, *tvol; + + st->backflip = 0; + + evas_object_geometry_get(st->front, &x, &y, &w, &h); + ox = x; oy = y; ow = w; oh = h; + xx1 = st->down_x; + yy1 = st->down_y; + xx2 = st->x; + yy2 = st->y; + + dx = xx2 - xx1; + dy = yy2 - yy1; + dst = sqrt((dx * dx) + (dy * dy)); + if (st->dir == -1) + { + if (dst < 20) // MAGIC: 20 == drag hysterisis + return 0; + } + if (st->dir == -1) + { + if ((xx1 > (w / 2)) && (dx < 0) && (abs(dx) > abs(dy))) st->dir = 0; // left + else if ((xx1 < (w / 2)) && (dx >= 0) && (abs(dx) > abs(dy))) st->dir = 1; // right + else if ((yy1 > (h / 2)) && (dy < 0) && (abs(dy) >= abs(dx))) st->dir = 2; // up + else if ((yy1 < (h / 2)) && (dy >= 0) && (abs(dy) >= abs(dx))) st->dir = 3; // down + if (st->dir == -1) return 0; + } + if (st->dir == 0) + { + // no nothing. left drag is standard + } + else if (st->dir == 1) + { + xx1 = (w - 1) - xx1; + xx2 = (w - 1) - xx2; + } + else if (st->dir == 2) + { + Evas_Coord tmp; + + tmp = xx1; xx1 = yy1; yy1 = tmp; + tmp = xx2; xx2 = yy2; yy2 = tmp; + tmp = w; w = h; h = tmp; + } + else if (st->dir == 3) + { + Evas_Coord tmp; + + tmp = xx1; xx1 = yy1; yy1 = tmp; + tmp = xx2; xx2 = yy2; yy2 = tmp; + tmp = w; w = h; h = tmp; + xx1 = (w - 1) - xx1; + xx2 = (w - 1) - xx2; + } + + if (xx2 >= xx1) xx2 = xx1 - 1; + mx = (xx1 + xx2) / 2; + my = (yy1 + yy2) / 2; + + if (mx < 0) mx = 0; + else if (mx >= w) mx = w - 1; + if (my < 0) my = 0; + else if (my >= h) my = h - 1; + + mgrad = (double)(yy1 - yy2) / (double)(xx1 - xx2); + + if (mx < 1) mx = 1; // quick hack to keep curl line visible + + if (EINA_DBL_EQ(mgrad, 0.0)) // special horizontal case + mgrad = 0.001; // quick dirty hack for now + // else + { + minv = 1.0 / mgrad; + // y = (m * x) + b + b = my + (minv * mx); + } + if ((b >= -5) && (b <= (h + 5))) + { + if (minv > 0.0) // clamp to h + { + minv = (double)(h + 5 - my) / (double)(mx); + b = my + (minv * mx); + } + else // clamp to 0 + { + minv = (double)(-5 - my) / (double)(mx); + b = my + (minv * mx); + } + } + + perc = (double)xx2 / (double)xx1; + if (perc < 0.0) perc = 0.0; + else if (perc > 1.0) perc = 1.0; + + minva = atan(minv) / (M_PI / 2); + if (minva < 0.0) minva = -minva; + + // A = apex of cone + if (b <= 0) A = b; + else A = h - b; + if (A < -(h * 20)) A = -h * 20; + //--// + Al = -5; + + // rho = is how much the page is turned + n = 1.0 - perc; + n = 1.0 - cos(n * M_PI / 2.0); + n = n * n; + rho = -(n * M_PI); + //--// + rhol = -(n * M_PI); + + // theta == curliness (how much page culrs in on itself + n = sin((1.0 - perc) * M_PI); + n = n * 1.2; + theta = 7.86 + n; + //--// + n = sin((1.0 - perc) * M_PI); + n = 1.0 - n; + n = n * n; + n = 1.0 - n; + thetal = 7.86 + n; + + nw = 16; + nh = 16; + gszw = w / nw; + gszh = h / nh; + if (gszw < 4) gszw = 4; + if (gszh < 4) gszh = 4; + + nw = (w + gszw - 1) / gszw; + nh = (h + gszh - 1) / gszh; + if ((st->slices_w != nw) || (st->slices_h != nh)) _state_slices_clear(st); + st->slices_w = nw; + st->slices_h = nh; + if (!st->slices) + { + st->slices = calloc(st->slices_w * st->slices_h, sizeof(Slice *)); + if (!st->slices) return 0; + st->slices2 = calloc(st->slices_w * st->slices_h, sizeof(Slice *)); + if (!st->slices2) + { + free(st->slices); + st->slices = NULL; + return 0; + } + } + + num = (st->slices_w + 1) * (st->slices_h + 1); + + tvo = alloca(sizeof(Vertex3) * num); + tvol = alloca(sizeof(Vertex3) * (st->slices_w + 1)); + + for (col = 0, gx = 0; gx <= (w + gszw - 1); gx += gszw, col++) + { + Vertex2 vil; + + vil.x = gx; + vil.y = h - gx; + _deform_point(&vil, &(tvol[col]), rhol, thetal, Al); + } + + n = minva * sin(perc * M_PI); + n = n * n; + + num = 0; + for (col = 0, gx = 0; gx <= (w + gszw - 1); gx += gszw, col++) + { + for (gy = 0; gy <= (h + gszh - 1); gy += gszh) + { + Vertex2 vi; + Vertex3 vo, tvo1; + + if (gx > w) vi.x = w; + else vi.x = gx; + if (gy > h) vi.y = h; + else vi.y = gy; + _deform_point(&vi, &vo, rho, theta, A); + tvo1 = tvol[col]; + if (gy > h) tvo1.y = h; + else tvo1.y = gy; + _interp_point(&vo, &tvo1, &(tvo[num]), n); + num++; + } + } + + jump = st->slices_h + 1; + for (col = 0, gx = 0; gx < w; gx += gszw, col++) + { + num = st->slices_h * col; + num2 = jump * col; + + gw = gszw; + if ((gx + gw) > w) gw = w - gx; + + for (row = 0, gy = 0; gy < h; gy += gszh, row++) + { + double rgx, rgy, rgw, rgh; + Vertex3 vo[4]; + + memset(vo, 0, sizeof(vo)); + + if (b > 0) nn = num + st->slices_h - row - 1; + else nn = num + row; + + // Relative values + rgx = gx / (double) w; + rgy = gy / (double) h; + rgw = gw / (double) w; + rgh = gszh / (double) h; + + if ((rgy + rgh) > 1) rgh = 1 - rgy; + + vo[0] = tvo[num2 + row]; + vo[1] = tvo[num2 + row + jump]; + vo[2] = tvo[num2 + row + jump + 1]; + vo[3] = tvo[num2 + row + 1]; +#define SWP(a, b) do {typeof(a) vt; vt = (a); (a) = (b); (b) = vt;} while (0) + if (b > 0) + { + SWP(vo[0], vo[3]); + SWP(vo[1], vo[2]); + vo[0].y = h - vo[0].y; + vo[1].y = h - vo[1].y; + vo[2].y = h - vo[2].y; + vo[3].y = h - vo[3].y; + } + + // FRONT + sl = st->slices[nn]; + if (!sl) + { + sl = _slice_new(st, st->front, x, y, w, h); + st->slices[nn] = sl; + } + + _slice_xyz(st, sl, + vo[0].x, vo[0].y, vo[0].z, + vo[1].x, vo[1].y, vo[1].z, + vo[2].x, vo[2].y, vo[2].z, + vo[3].x, vo[3].y, vo[3].z); + if (b <= 0) + _slice_uv(st, sl, + rgx, rgy, rgx + rgw, rgy, + rgx + rgw, rgy + rgh, rgx, rgy + rgh); + else + _slice_uv(st, sl, + rgx, 1 - (rgy + rgh), rgx + rgw, 1 - (rgy + rgh), + rgx + rgw, 1 - rgy, rgx, 1 - rgy); + + // BACK + sl = st->slices2[nn]; + if (!sl) + { + sl = _slice_new(st, st->back, x, y, w, h); + st->slices2[nn] = sl; + } + + _slice_xyz(st, sl, + vo[1].x, vo[1].y, vo[1].z, + vo[0].x, vo[0].y, vo[0].z, + vo[3].x, vo[3].y, vo[3].z, + vo[2].x, vo[2].y, vo[2].z); + if (st->backflip) + { + if (b <= 0) + _slice_uv(st, sl, + rgx + rgw, rgy, rgx, rgy, + rgx, rgy + rgh, rgx + rgw, rgy + rgh); + else + _slice_uv(st, sl, + rgx + rgw, 1 - (rgy + rgh), rgx, 1 - (rgy + rgh), + rgx, 1 - rgy, rgx + rgw, 1 - rgy); + } + else + { + if (b <= 0) + _slice_uv(st, sl, + 1 - (rgx + rgw), rgy, 1 - (rgx), rgy, + 1 - (rgx), rgy + rgh, 1 - (rgx + rgw), rgy + rgh); + else + _slice_uv(st, sl, + 1 - (rgx + rgw), 1 - (rgy + rgh), 1 - (rgx), 1 - (rgy + rgh), + 1 - (rgx), 1 - rgy, 1 - (rgx + rgw), 1 - rgy); + } + } + } + + num = 0; + for (j = 0; j < st->slices_h; j++) + { + for (i = 0; i < st->slices_w; i++) + { + _slice_apply(st, st->slices[num], x, y, w, h, ox, oy, ow, oh); + _slice_apply(st, st->slices2[num], x, y, w, h, ox, oy, ow, oh); + _slice_light(st, st->slices[num], ox, oy, ow, oh); + _slice_light(st, st->slices2[num], ox, oy, ow, oh); + num++; + } + } + + for (i = 0; i <= st->slices_w; i++) + { + num = i * st->slices_h; + for (j = 0; j <= st->slices_h; j++) + { + Slice *s[4]; + + s[0] = s[1] = s[2] = s[3] = NULL; + if ((i > 0) && (j > 0)) + s[0] = st->slices[num - 1 - st->slices_h]; + if ((i < st->slices_w) && (j > 0)) + s[1] = st->slices[num - 1]; + if ((i > 0) && (j < st->slices_h)) + s[2] = st->slices[num - st->slices_h]; + if ((i < st->slices_w) && (j < st->slices_h)) + s[3] = st->slices[num]; + if (st->dir == 0) + _slice_obj_vert_color_merge(s[0], 2, s[1], 3, + s[2], 1, s[3], 0); + else if (st->dir == 1) + _slice_obj_vert_color_merge(s[0], 3, s[1], 2, + s[2], 0, s[3], 1); + else if (st->dir == 2) + _slice_obj_vert_color_merge(s[0], 3, s[1], 2, + s[2], 0, s[3], 1); + else if (st->dir == 3) + _slice_obj_vert_color_merge(s[0], 2, s[1], 3, + s[2], 1, s[3], 0); + s[0] = s[1] = s[2] = s[3] = NULL; + if ((i > 0) && (j > 0)) + s[0] = st->slices2[num - 1 - st->slices_h]; + if ((i < st->slices_w) && (j > 0)) + s[1] = st->slices2[num - 1]; + if ((i > 0) && (j < st->slices_h)) + s[2] = st->slices2[num - st->slices_h]; + if ((i < st->slices_w) && (j < st->slices_h)) + s[3] = st->slices2[num]; + if (st->dir == 0) + _slice_obj_vert_color_merge(s[0], 3, s[1], 2, + s[2], 0, s[3], 1); + else if (st->dir == 1) + _slice_obj_vert_color_merge(s[0], 2, s[1], 3, + s[2], 1, s[3], 0); + else if (st->dir == 2) + _slice_obj_vert_color_merge(s[0], 2, s[1], 3, + s[2], 1, s[3], 0); + else if (st->dir == 3) + _slice_obj_vert_color_merge(s[0], 3, s[1], 2, + s[2], 0, s[3], 1); + num++; + } + } + + num = 0; + for (i = 0; i < st->slices_w; i++) + { + for (j = 0; j < st->slices_h; j++) + { + _slice_3d(st, st->slices[num], ox, oy, ow, oh); + _slice_3d(st, st->slices2[num], ox, oy, ow, oh); + num++; + } + } + + return 1; +} + +static void +_state_end(State *st) +{ + _state_slices_clear(st); +} + +static Eina_Bool +_state_anim(void *data, double pos) +{ + State *st = data; + double p; + + p = ecore_animator_pos_map(pos, ECORE_POS_MAP_ACCELERATE, 0.0, 0.0); + if (st->finish) + { + if (st->dir == 0) + st->x = st->ox * (1.0 - p); + else if (st->dir == 1) + st->x = st->ox + ((st->w - st->ox) * p); + else if (st->dir == 2) + st->y = st->oy * (1.0 - p); + else if (st->dir == 3) + st->y = st->oy + ((st->h - st->oy) * p); + } + else + { + if (st->dir == 0) + st->x = st->ox + ((st->w - st->ox) * p); + else if (st->dir == 1) + st->x = st->ox * (1.0 - p); + else if (st->dir == 2) + st->y = st->oy + ((st->h - st->oy) * p); + else if (st->dir == 3) + st->y = st->oy * (1.0 - p); + } + _state_update(st); + if (pos < 1.0) return EINA_TRUE; + evas_object_show(st->front); + evas_object_show(st->back); + _state_end(st); + st->anim = NULL; + return EINA_FALSE; +} + +static void +_update_curl_job(void *data) +{ + State *st = data; + st->job = NULL; + if (_state_update(st)) + { + evas_object_hide(st->front); + evas_object_hide(st->back); + } +} + +static void +im_down_cb(void *data, Evas *e EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info) +{ + State *st = &state; + Evas_Event_Mouse_Down *ev = event_info; + Evas_Coord x, y, w, h; + + if (ev->button != 1) return; + st->front = data; + st->back = evas_object_data_get(data, "im2"); + st->backflip = 1; + st->down = 1; + evas_object_geometry_get(st->front, &x, &y, &w, &h); + st->x = ev->canvas.x - x; + st->y = ev->canvas.y - y; + st->w = w; + st->h = h; + st->down_x = st->x; + st->down_y = st->y; + st->dir = -1; + if (_state_update(st)) + { + evas_object_hide(st->front); + evas_object_hide(st->back); + } +} + +static void +im_up_cb(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info) +{ + State *st = &state; + Evas_Event_Mouse_Up *ev = event_info; + Evas_Coord x, y, w, h; + double tm = 0.5; + + if (ev->button != 1) return; + st->down = 0; + evas_object_geometry_get(st->front, &x, &y, &w, &h); + st->x = ev->canvas.x - x; + st->y = ev->canvas.y - y; + st->w = w; + st->h = h; + st->ox = st->x; + st->oy = st->y; + if (st->job) + { + ecore_job_del(st->job); + st->job = NULL; + } + if (st->anim) ecore_animator_del(st->anim); + st->finish = 0; + if (st->dir == 0) + { + tm = (double)st->x / (double)st->w; + if (st->x < (st->w / 2)) st->finish = 1; + } + else if (st->dir == 1) + { + if (st->x > (st->w / 2)) st->finish = 1; + tm = 1.0 - ((double)st->x / (double)st->w); + } + else if (st->dir == 2) + { + if (st->y < (st->h / 2)) st->finish = 1; + tm = (double)st->y / (double)st->h; + } + else if (st->dir == 3) + { + if (st->y > (st->h / 2)) st->finish = 1; + tm = 1.0 - ((double)st->y / (double)st->h); + } + if (tm < 0.01) tm = 0.01; + else if (tm > 0.99) tm = 0.99; + if (!st->finish) tm = 1.0 - tm; + tm *= 0.5; + st->anim = ecore_animator_timeline_add(tm, _state_anim, st); + _state_anim(st, 0.0); +} + +static void +im_move_cb(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info) +{ + State *st = &state; + Evas_Event_Mouse_Move *ev = event_info; + Evas_Coord x, y, w, h; + + if (!st->down) return; + evas_object_geometry_get(st->front, &x, &y, &w, &h); + st->x = ev->cur.canvas.x - x; + st->y = ev->cur.canvas.y - y; + st->w = w; + st->h = h; + if (st->job) ecore_job_del(st->job); + st->job = ecore_job_add(_update_curl_job, st); +} + +void +test_flip_page_eo(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) +{ + Evas_Object *win, *im, *im2, *rc; + char buf[PATH_MAX]; + + win = elm_win_util_standard_add("flip-page", "Flip Page (EO API)"); + elm_win_focus_highlight_enabled_set(win, EINA_TRUE); + elm_win_autodel_set(win, EINA_TRUE); + + im2 = evas_object_image_filled_add(evas_object_evas_get(win)); + snprintf(buf, sizeof(buf), "%s/images/%s", + elm_app_data_dir_get(), "sky_04.jpg"); + evas_object_image_file_set(im2, buf, NULL); + evas_object_move(im2, 40, 40); + evas_object_resize(im2, 400, 400); + evas_object_show(im2); + +#if 0 + im = elm_layout_add(win); + snprintf(buf, sizeof(buf), "%s/objects/test.edj", elm_app_data_dir_get()); + elm_layout_file_set(im, buf, "layout"); +#else + im = evas_object_image_filled_add(evas_object_evas_get(win)); + snprintf(buf, sizeof(buf), "%s/images/%s", + elm_app_data_dir_get(), "twofish.jpg"); + evas_object_image_file_set(im, buf, NULL); +#endif + evas_object_move(im, 40, 40); + evas_object_resize(im, 400, 400); + evas_object_show(im); + + evas_object_data_set(im, "im2", im2); + + rc = evas_object_rectangle_add(evas_object_evas_get(win)); + evas_object_color_set(rc, 0, 0, 0, 0); + evas_object_move(rc, 40, 340); + evas_object_resize(rc, 400, 100); + evas_object_show(rc); + + evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im); + evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im); + evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im); + + rc = evas_object_rectangle_add(evas_object_evas_get(win)); + evas_object_color_set(rc, 0, 0, 0, 0); + evas_object_move(rc, 40, 40); + evas_object_resize(rc, 400, 100); + evas_object_show(rc); + + evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im); + evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im); + evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im); + + rc = evas_object_rectangle_add(evas_object_evas_get(win)); + evas_object_color_set(rc, 0, 0, 0, 0); + evas_object_move(rc, 340, 40); + evas_object_resize(rc, 100, 400); + evas_object_show(rc); + + evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im); + evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im); + evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im); + + rc = evas_object_rectangle_add(evas_object_evas_get(win)); + evas_object_color_set(rc, 0, 0, 0, 0); + evas_object_move(rc, 40, 40); + evas_object_resize(rc, 100, 400); + evas_object_show(rc); + + evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im); + evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im); + evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im); + + evas_object_resize(win, 480, 480); + evas_object_show(win); +}