forked from enlightenment/efl
EPhysics: fix indenting and remove useless lines
No need to set to 0 zeroed memory. SVN revision: 75569
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@ -239,8 +239,6 @@ _ephysics_body_add(EPhysics_World *world, btCollisionShape *collision_shape, con
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goto err_rigid_body;
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}
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body->soft_body = NULL;
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body->collision_groups = NULL;
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body->collision_shape = collision_shape;
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body->rigid_body = rigid_body;
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body->mass = mass;
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@ -426,7 +424,7 @@ _ephysics_body_soft_body_deform(EPhysics_Body *body, double rate, Evas_Map *map)
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_ephysics_body_soft_body_points_distance_get(body, curr_distances);
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for (int m = 0; m < 4; m++)
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for (int m = 0; m < 4; m++)
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{
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Evas_Coord px, py, pz;
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double dx = 0, dy = 0;
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@ -279,11 +279,10 @@ _simulate_worlds(void *data __UNUSED__)
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if (world->soft_body_ref)
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world->dynamics_world->stepSimulation(delta, world->max_sub_steps,
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world->fixed_time_step);
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else
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((btDiscreteDynamicsWorld *)world->dynamics_world)->stepSimulation(
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delta, world->max_sub_steps,
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world->fixed_time_step);
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else
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((btDiscreteDynamicsWorld *)world->dynamics_world)->stepSimulation(
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delta, world->max_sub_steps, world->fixed_time_step);
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world->walking--;
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@ -562,7 +561,6 @@ ephysics_world_new(void)
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else
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world->dynamics_world->getPairCache()->setOverlapFilterCallback(filter_cb);
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world->soft_body_ref = 0;
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world->rate = 30;
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world->max_sub_steps = 3;
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world->fixed_time_step = 1/60.f;
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