forked from enlightenment/efl
note on detecting texture alloc fail. need to percolate that back
SVN revision: 64250
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@ -109,8 +109,16 @@ _tex_format_index(GLuint format)
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static void
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_tex_2d(int intfmt, int w, int h, int fmt, int type)
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{
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int intfmtret = -1;
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glTexImage2D(GL_TEXTURE_2D, 0, intfmt, w, h, 0, fmt, type, NULL);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
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GL_TEXTURE_INTERNAL_FORMAT, &intfmtret);
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if (intfmtret != intfmt)
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{
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ERR("Fail tex alloc %ix%i", w, h);
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// XXX send async err to evas
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}
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}
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static void
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