Get your seatbelt fastend! It is happening! AUTOTOOLS IS GONE NOW!
All praise to meson!
This time the final version, ci has been adjusted, and now does not try
anymore to build a removed buildsystem. However, the scripts in there
need cleaning up.
Differential Revision: https://phab.enlightenment.org/D9027
The error message was:
/usr/bin/ld: preview_text_filter.o: undefined reference to symbol 'efl_gfx_filter_program_set'
//home/batden/Enlightenment20/efl/src/lib/efl/.libs/libefl.so.1: error adding symbols: DSO missing from command line
Until we're happy with it, keep the API as beta.
The EDC support should not change, and the Lua either, but the
API could potentially still change to accomodate for new needs
(vector graphics, anyone?). If we're happy with the current
interface, then we can remove the @beta flags.
Deep down internally there was already a name, but no API could
really set it properly.
Here Edje will set the name of the filter based on the part name
or the data item name if relevant.
This creates the new interface
Efl.Gfx.Filter
And the implementation is a mixin (evas_filter_mixin.c):
Evas.Filter
All the filter rendering code has now been moved to this
new file. TODO: Merge image filtering.
While we used different variation of mkdir -p all over we also had spots
where we did not use the option. This is one step in trying to make our
build system ready for parallel install. Using something like -j 10 even
for the install should help to speed up our jenkins jobs as well as distcheck.
This allows people to disable the building of anything GUI related.
In my case, it is used for servers.
I encourage anyone that think they can do a better patch to improve it,
as i dislike having to add all those AM_CONDITIONAL().
Maybe the macros should be improved.
Set the proper transparent & alpha flags on the Ecore_Evas,
add a tranparent rectangle and boom, the images are all nice and
transparent. This will fix the bg color in the page evasfiltersref.
Nightly build failed with (make doc):
cd: ../../../src/lib/eo/.libs: No such file or directory
Looks like there's one too many ../
I guess the build dir is not the source dir on the build bots.
The filter code is a copy and paste from the doc.
Maybe the code should be in an include file, so we're sure the
preview and the documentation code are the same?