forked from enlightenment/efl
Add Render_Engine structure.
Signed-off-by: Christopher Michael <cp.michael@samsung.com> SVN revision: 83218
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#include "evas_engine.h"
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#include "evas_swapbuf.h"
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#include "evas_outbuf.h"
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/* local structures */
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typedef struct _Render_Engine Render_Engine;
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struct _Render_Engine
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{
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Outbuf *ob;
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Tilebuf *tb;
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Tilebuf_Rect *rects;
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Tilebuf_Rect *prev_rects[3];
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Eina_Inlist *cur_rect;
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short mode;
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Eina_Bool end : 1;
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Eina_Bool lost_back : 1;
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/* function pointers for output buffer functions that we can
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* override based on if we are swapping or not */
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void (*outbuf_free)(Outbuf *ob);
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void (*outbuf_reconfigure)(Outbuf *ob, int w, int h, unsigned int rotation, Outbuf_Depth depth, Eina_Bool alpha);
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RGBA_Image *(*outbuf_update_region_new)(Outbuf *ob, int x, int y, int w, int h, int *cx, int *cy, int *cw, int *ch);
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void (*outbuf_update_region_push)(Outbuf *ob, RGBA_Image *update, int x, int y, int w, int h);
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void (*outbuf_update_region_free)(Outbuf *ob, RGBA_Image *update);
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void (*outbuf_flush)(Outbuf *ob);
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void (*outbuf_idle_flush)(Outbuf *ob);
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};
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