forked from enlightenment/efl
evas: Adds an eglfs module
This commit is contained in:
parent
a254725d6d
commit
270215889d
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#ifndef _EVAS_ENGINE_EGLFS_H
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# define _EVAS_ENGINE_EGLFS_H
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typedef enum _Evas_Engine_Info_Eglfs_Swap_Mode
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{
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EVAS_ENGINE_EGLFS_SWAP_MODE_AUTO = 0,
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EVAS_ENGINE_EGLFS_SWAP_MODE_FULL = 1,
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EVAS_ENGINE_EGLFS_SWAP_MODE_COPY = 2,
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EVAS_ENGINE_EGLFS_SWAP_MODE_DOUBLE = 3,
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EVAS_ENGINE_EGLFS_SWAP_MODE_TRIPLE = 4,
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EVAS_ENGINE_EGLFS_SWAP_MODE_QUADRUPLE = 5
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} Evas_Engine_Info_Eglfs_Swap_Mode;
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typedef struct _Evas_Engine_Info_Eglfs Evas_Engine_Info_Eglfs;
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struct _Evas_Engine_Info_Eglfs
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{
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/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
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/* at you and make nasty noises */
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Evas_Engine_Info magic;
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struct
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{
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unsigned int rotation, depth;
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unsigned int crtc_id, conn_id, buffer_id;
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unsigned int format, flags;
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Eina_Bool destination_alpha : 1;
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Eina_Bool vsync : 1;
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Eina_Bool indirect : 1;
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unsigned char swap_mode : 4;
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} info;
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struct
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{
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void (*pre_swap)(void *data, Evas *evas);
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void (*post_swap)(void *data, Evas *evas);
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void *data;
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} callback;
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/* non-blocking or blocking mode */
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Evas_Engine_Render_Mode render_mode;
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};
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#endif
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#ifndef EVAS_ENGINE_H
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# define EVAS_ENGINE_H
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# include "evas_common_private.h"
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# include "evas_macros.h"
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# include "evas_private.h"
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# include "Evas.h"
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# include "Evas_Engine_Eglfs.h"
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# define EGL_EGLEXT_PROTOTYPES
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# define GL_GLEXT_PROTOTYPES
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# include <EGL/egl.h>
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# include <EGL/eglext.h>
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# include <EGL/eglmesaext.h>
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# include <GLES2/gl2.h>
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# include <GLES2/gl2ext.h>
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# include "../gl_generic/Evas_Engine_GL_Generic.h"
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extern int _evas_engine_eglfs_log_dom;
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extern int _extn_have_buffer_age;
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# ifdef ERR
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# undef ERR
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# endif
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# define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_eglfs_log_dom, __VA_ARGS__)
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# ifdef DBG
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# undef DBG
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# endif
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# define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_eglfs_log_dom, __VA_ARGS__)
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# ifdef INF
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# undef INF
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# endif
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# define INF(...) EINA_LOG_DOM_INFO(_evas_engine_eglfs_log_dom, __VA_ARGS__)
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# ifdef WRN
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# undef WRN
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# endif
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# define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_eglfs_log_dom, __VA_ARGS__)
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# ifdef CRI
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# undef CRI
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# endif
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# define CRI(...) EINA_LOG_DOM_CRIT(_evas_engine_eglfs_log_dom, __VA_ARGS__)
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extern Evas_GL_Common_Context_New glsym_evas_gl_common_context_new;
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extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_flush;
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extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_free;
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extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_use;
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extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_newframe;
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extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_done;
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extern Evas_GL_Common_Context_Resize_Call glsym_evas_gl_common_context_resize;
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extern Evas_GL_Common_Buffer_Dump_Call glsym_evas_gl_common_buffer_dump;
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extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_lock;
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extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_unlock;
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struct _Context_3D
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{
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EGLDisplay display;
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EGLContext context;
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EGLSurface surface;
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};
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struct _Outbuf
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{
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Evas_Engine_Info_Eglfs *info;
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Evas_Engine_GL_Context *gl_context;
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Evas *evas; // used for pre_swap, post_swap
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int w, h;
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unsigned int rotation, depth;
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Render_Engine_Swap_Mode swap_mode;
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struct
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{
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EGLContext context[1];
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EGLSurface surface[1];
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EGLConfig config;
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EGLDisplay disp;
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} egl;
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struct
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{
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int prev_age, frame_cnt;
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int curr, last, num;
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Eina_List *pending_writes;
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} priv;
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Eina_Bool destination_alpha : 1;
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Eina_Bool vsync : 1;
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Eina_Bool lost_back : 1;
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Eina_Bool surf : 1;
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Eina_Bool drew : 1;
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};
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Outbuf *evas_outbuf_new(Evas_Engine_Info_Eglfs *info, int w, int h, Render_Engine_Swap_Mode swap_mode);
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void evas_outbuf_free(Outbuf *ob);
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void evas_outbuf_use(Outbuf *ob);
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void evas_outbuf_resurf(Outbuf *ob);
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void evas_outbuf_unsurf(Outbuf *ob);
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void evas_outbuf_reconfigure(Outbuf *ob, int w, int h, int rot, Outbuf_Depth depth);
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Render_Engine_Swap_Mode evas_outbuf_buffer_state_get(Outbuf *ob);
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int evas_outbuf_rot_get(Outbuf *ob);
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Eina_Bool evas_outbuf_update_region_first_rect(Outbuf *ob);
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void *evas_outbuf_update_region_new(Outbuf *ob, int x, int y, int w, int h, int *cx, int *cy, int *cw, int *ch);
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void evas_outbuf_update_region_push(Outbuf *ob, RGBA_Image *update, int x, int y, int w, int h);
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void evas_outbuf_update_region_free(Outbuf *ob, RGBA_Image *update);
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void evas_outbuf_flush(Outbuf *ob, Tilebuf_Rect *rects, Evas_Render_Mode render_mode);
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Evas_Engine_GL_Context* evas_outbuf_gl_context_get(Outbuf *ob);
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void *evas_outbuf_egl_display_get(Outbuf *ob);
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Context_3D *evas_outbuf_gl_context_new(Outbuf *ob);
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void evas_outbuf_gl_context_use(Context_3D *ctx);
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static inline Eina_Bool
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_re_wincheck(Outbuf *ob)
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{
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if (ob->surf) return EINA_TRUE;
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evas_outbuf_resurf(ob);
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ob->lost_back = 1;
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if (!ob->surf) ERR("GL engine can't re-create window surface!");
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return EINA_FALSE;
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}
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extern unsigned int (*glsym_eglSwapBuffersWithDamage)(EGLDisplay a, void *b, const EGLint *d, EGLint c);
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#endif
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#include "evas_engine.h"
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/* local variables */
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static Outbuf *_evas_eglfs_window = NULL;
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static EGLContext context = EGL_NO_CONTEXT;
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static int win_count = 0;
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static Eina_Bool
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_evas_outbuf_make_current(void *data, void *doit)
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{
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Outbuf *ob;
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if (!(ob = data)) return EINA_FALSE;
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if (doit)
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{
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if (!eglMakeCurrent(ob->egl.disp, ob->egl.surface[0],
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ob->egl.surface[0], ob->egl.context[0]))
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return EINA_FALSE;
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}
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else
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{
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if (!eglMakeCurrent(ob->egl.disp, EGL_NO_SURFACE,
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EGL_NO_SURFACE, EGL_NO_CONTEXT))
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return EINA_FALSE;
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}
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return EINA_TRUE;
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}
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static Eina_Bool
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_evas_outbuf_egl_setup(Outbuf *ob)
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{
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int ctx_attr[3];
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int cfg_attr[40];
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int maj = 0, min = 0, n = 0, i = 0;
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EGLint ncfg;
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EGLConfig *cfgs;
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const GLubyte *vendor, *renderer, *version, *glslversion;
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Eina_Bool blacklist = EINA_FALSE;
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/* setup egl surface */
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ctx_attr[0] = EGL_CONTEXT_CLIENT_VERSION;
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ctx_attr[1] = 2;
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ctx_attr[2] = EGL_NONE;
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cfg_attr[n++] = EGL_BUFFER_SIZE;
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cfg_attr[n++] = 32;
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cfg_attr[n++] = EGL_DEPTH_SIZE;
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cfg_attr[n++] = EGL_DONT_CARE;
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cfg_attr[n++] = EGL_STENCIL_SIZE;
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cfg_attr[n++] = EGL_DONT_CARE;
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cfg_attr[n++] = EGL_RENDERABLE_TYPE;
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cfg_attr[n++] = EGL_OPENGL_ES2_BIT;
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cfg_attr[n++] = EGL_SURFACE_TYPE;
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cfg_attr[n++] = EGL_WINDOW_BIT;
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cfg_attr[n++] = EGL_ALPHA_SIZE;
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if (ob->destination_alpha) cfg_attr[n++] = 1;
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else cfg_attr[n++] = 0;
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cfg_attr[n++] = EGL_NONE;
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ob->egl.disp = eglGetDisplay(NULL);
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if (ob->egl.disp == EGL_NO_DISPLAY)
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{
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ERR("eglGetDisplay() fail. code=%#x", eglGetError());
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return EINA_FALSE;
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}
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if (!eglInitialize(ob->egl.disp, &maj, &min))
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{
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ERR("eglInitialize() fail. code=%#x", eglGetError());
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return EINA_FALSE;
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}
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eglBindAPI(EGL_OPENGL_ES_API);
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if (eglGetError() != EGL_SUCCESS)
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{
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ERR("eglBindAPI() fail. code=%#x", eglGetError());
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return EINA_FALSE;
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}
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if (!eglGetConfigs(ob->egl.disp, NULL, 0, &ncfg) || (ncfg == 0))
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{
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ERR("eglGetConfigs() fail. code=%#x", eglGetError());
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return EINA_FALSE;
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}
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cfgs = malloc(ncfg * sizeof(EGLConfig));
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if (!cfgs)
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{
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ERR("Failed to malloc space for egl configs");
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return EINA_FALSE;
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}
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if (!eglChooseConfig(ob->egl.disp, cfg_attr, cfgs,
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ncfg, &ncfg) || (ncfg == 0))
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{
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ERR("eglChooseConfig() fail. code=%#x", eglGetError());
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return EINA_FALSE;
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}
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// First is always best...
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ob->egl.config = cfgs[0];
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ob->egl.surface[0] =
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eglCreateWindowSurface(ob->egl.disp, ob->egl.config,
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(EGLNativeWindowType)NULL, NULL);
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if (ob->egl.surface[0] == EGL_NO_SURFACE)
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{
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ERR("eglCreateWindowSurface() fail for %p. code=%#x",
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NULL, eglGetError());
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return EINA_FALSE;
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}
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ob->egl.context[0] =
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eglCreateContext(ob->egl.disp, ob->egl.config, EGL_NO_CONTEXT, ctx_attr);
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if (ob->egl.context[0] == EGL_NO_CONTEXT)
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{
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ERR("eglCreateContext() fail. code=%#x", eglGetError());
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return EINA_FALSE;
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}
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if (context == EGL_NO_CONTEXT) context = ob->egl.context[0];
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if (eglMakeCurrent(ob->egl.disp, ob->egl.surface[0],
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ob->egl.surface[0], ob->egl.context[0]) == EGL_FALSE)
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{
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ERR("eglMakeCurrent() fail. code=%#x", eglGetError());
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return EINA_FALSE;
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}
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vendor = glGetString(GL_VENDOR);
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renderer = glGetString(GL_RENDERER);
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version = glGetString(GL_VERSION);
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glslversion = glGetString(GL_SHADING_LANGUAGE_VERSION);
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if (!vendor) vendor = (unsigned char *)"-UNKNOWN-";
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if (!renderer) renderer = (unsigned char *)"-UNKNOWN-";
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if (!version) version = (unsigned char *)"-UNKNOWN-";
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if (!glslversion) glslversion = (unsigned char *)"-UNKNOWN-";
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if (getenv("EVAS_GL_INFO"))
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{
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fprintf(stderr, "vendor : %s\n", vendor);
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fprintf(stderr, "renderer: %s\n", renderer);
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fprintf(stderr, "version : %s\n", version);
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fprintf(stderr, "glsl ver: %s\n", glslversion);
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}
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if (strstr((const char *)vendor, "Mesa Project"))
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{
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if (strstr((const char *)renderer, "Software Rasterizer"))
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blacklist = EINA_TRUE;
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}
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if (strstr((const char *)renderer, "softpipe"))
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blacklist = EINA_TRUE;
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if (strstr((const char *)renderer, "llvmpipe"))
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blacklist = EINA_TRUE;
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if ((blacklist) && (!getenv("EVAS_GL_NO_BLACKLIST")))
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{
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ERR("OpenGL Driver blacklisted:");
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ERR("Vendor: %s", (const char *)vendor);
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ERR("Renderer: %s", (const char *)renderer);
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ERR("Version: %s", (const char *)version);
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return EINA_FALSE;
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}
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ob->gl_context = glsym_evas_gl_common_context_new();
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if (!ob->gl_context) return EINA_FALSE;
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#ifdef GL_GLES
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ob->gl_context->egldisp = ob->egl.disp;
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ob->gl_context->eglctxt = ob->egl.context[0];
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#endif
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evas_outbuf_use(ob);
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glsym_evas_gl_common_context_resize(ob->gl_context,
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ob->w, ob->h, ob->rotation);
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ob->surf = EINA_TRUE;
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return EINA_TRUE;
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}
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Outbuf *
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evas_outbuf_new(Evas_Engine_Info_Eglfs *info, int w, int h, Render_Engine_Swap_Mode swap_mode)
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{
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Outbuf *ob;
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char *num;
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if (!info) return NULL;
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/* try to allocate space for outbuf */
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if (!(ob = calloc(1, sizeof(Outbuf)))) return NULL;
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win_count++;
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ob->w = w;
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ob->h = h;
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ob->info = info;
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ob->depth = info->info.depth;
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ob->rotation = info->info.rotation;
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ob->destination_alpha = info->info.destination_alpha;
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ob->swap_mode = swap_mode;
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ob->priv.num = 2;
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if ((num = getenv("EVAS_EGLFS_BUFFERS")))
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{
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ob->priv.num = atoi(num);
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if (ob->priv.num <= 0) ob->priv.num = 1;
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else if (ob->priv.num > 4) ob->priv.num = 4;
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}
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if ((num = getenv("EVAS_EGLFS_VSYNC")))
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ob->vsync = atoi(num);
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if (!_evas_outbuf_egl_setup(ob))
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{
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evas_outbuf_free(ob);
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return NULL;
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}
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return ob;
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}
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void
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evas_outbuf_free(Outbuf *ob)
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{
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int ref = 0;
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win_count--;
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evas_outbuf_use(ob);
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if (ob == _evas_eglfs_window) _evas_eglfs_window = NULL;
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if (ob->gl_context)
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{
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ref = ob->gl_context->references - 1;
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glsym_evas_gl_common_context_free(ob->gl_context);
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}
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eglMakeCurrent(ob->egl.disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (ob->egl.context[0] != context)
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eglDestroyContext(ob->egl.disp, ob->egl.context[0]);
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if (ob->egl.surface[0] != EGL_NO_SURFACE)
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eglDestroySurface(ob->egl.disp, ob->egl.surface[0]);
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if (ref == 0)
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{
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if (context) eglDestroyContext(ob->egl.disp, context);
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eglTerminate(ob->egl.disp);
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eglReleaseThread();
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context = EGL_NO_CONTEXT;
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}
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free(ob);
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}
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void
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evas_outbuf_use(Outbuf *ob)
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{
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Eina_Bool force = EINA_FALSE;
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glsym_evas_gl_preload_render_lock(_evas_outbuf_make_current, ob);
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if (_evas_eglfs_window)
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{
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if (eglGetCurrentContext() != _evas_eglfs_window->egl.context[0])
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force = EINA_TRUE;
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}
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if ((_evas_eglfs_window != ob) || (force))
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||||
{
|
||||
if (_evas_eglfs_window)
|
||||
{
|
||||
glsym_evas_gl_common_context_use(_evas_eglfs_window->gl_context);
|
||||
glsym_evas_gl_common_context_flush(_evas_eglfs_window->gl_context);
|
||||
}
|
||||
|
||||
_evas_eglfs_window = ob;
|
||||
|
||||
if (ob)
|
||||
{
|
||||
if (ob->egl.surface[0] != EGL_NO_SURFACE)
|
||||
{
|
||||
if (eglMakeCurrent(ob->egl.disp, ob->egl.surface[0],
|
||||
ob->egl.surface[0],
|
||||
ob->egl.context[0]) == EGL_FALSE)
|
||||
ERR("eglMakeCurrent() failed!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ob) glsym_evas_gl_common_context_use(ob->gl_context);
|
||||
}
|
||||
|
||||
void
|
||||
evas_outbuf_resurf(Outbuf *ob)
|
||||
{
|
||||
if (ob->surf) return;
|
||||
if (getenv("EVAS_GL_INFO")) printf("resurf %p\n", ob);
|
||||
|
||||
ob->egl.surface[0] =
|
||||
eglCreateWindowSurface(ob->egl.disp, ob->egl.config,
|
||||
(EGLNativeWindowType)NULL, NULL);
|
||||
|
||||
if (ob->egl.surface[0] == EGL_NO_SURFACE)
|
||||
{
|
||||
ERR("eglCreateWindowSurface() fail for %p. code=%#x",
|
||||
NULL, eglGetError());
|
||||
return;
|
||||
}
|
||||
|
||||
if (eglMakeCurrent(ob->egl.disp, ob->egl.surface[0], ob->egl.surface[0],
|
||||
ob->egl.context[0]) == EGL_FALSE)
|
||||
ERR("eglMakeCurrent() failed!");
|
||||
|
||||
ob->surf = EINA_TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
evas_outbuf_unsurf(Outbuf *ob)
|
||||
{
|
||||
if (!ob->surf) return;
|
||||
if (!getenv("EVAS_GL_WIN_RESURF")) return;
|
||||
if (getenv("EVAS_GL_INFO")) printf("unsurf %p\n", ob);
|
||||
|
||||
if (_evas_eglfs_window)
|
||||
glsym_evas_gl_common_context_flush(_evas_eglfs_window->gl_context);
|
||||
if (_evas_eglfs_window == ob)
|
||||
{
|
||||
eglMakeCurrent(ob->egl.disp, EGL_NO_SURFACE,
|
||||
EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
if (ob->egl.surface[0] != EGL_NO_SURFACE)
|
||||
eglDestroySurface(ob->egl.disp, ob->egl.surface[0]);
|
||||
ob->egl.surface[0] = EGL_NO_SURFACE;
|
||||
|
||||
_evas_eglfs_window = NULL;
|
||||
}
|
||||
|
||||
ob->surf = EINA_FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
evas_outbuf_reconfigure(Outbuf *ob, int w, int h, int rot, Outbuf_Depth depth)
|
||||
{
|
||||
if (depth == OUTBUF_DEPTH_INHERIT) depth = ob->depth;
|
||||
|
||||
ob->w = w;
|
||||
ob->h = h;
|
||||
ob->depth = depth;
|
||||
ob->rotation = rot;
|
||||
|
||||
evas_outbuf_use(ob);
|
||||
glsym_evas_gl_common_context_resize(ob->gl_context, w, h, rot);
|
||||
}
|
||||
|
||||
Render_Engine_Swap_Mode
|
||||
evas_outbuf_buffer_state_get(Outbuf *ob)
|
||||
{
|
||||
return MODE_FULL;
|
||||
// Forces re-rendering all the screen, that is bad for performance. However
|
||||
// partial rendering makes black area. We should try to find a better solution.
|
||||
}
|
||||
|
||||
int
|
||||
evas_outbuf_rot_get(Outbuf *ob)
|
||||
{
|
||||
return ob->rotation;
|
||||
}
|
||||
|
||||
Eina_Bool
|
||||
evas_outbuf_update_region_first_rect(Outbuf *ob)
|
||||
{
|
||||
glsym_evas_gl_preload_render_lock(_evas_outbuf_make_current, ob);
|
||||
evas_outbuf_use(ob);
|
||||
|
||||
if (!_re_wincheck(ob)) return EINA_TRUE;
|
||||
|
||||
glsym_evas_gl_common_context_flush(ob->gl_context);
|
||||
glsym_evas_gl_common_context_newframe(ob->gl_context);
|
||||
|
||||
return EINA_FALSE;
|
||||
}
|
||||
|
||||
void *
|
||||
evas_outbuf_update_region_new(Outbuf *ob, int x, int y, int w, int h, int *cx EINA_UNUSED, int *cy EINA_UNUSED, int *cw EINA_UNUSED, int *ch EINA_UNUSED)
|
||||
{
|
||||
if ((w == ob->w) && (h == ob->h))
|
||||
ob->gl_context->master_clip.enabled = EINA_FALSE;
|
||||
else
|
||||
{
|
||||
ob->gl_context->master_clip.enabled = EINA_TRUE;
|
||||
ob->gl_context->master_clip.x = x;
|
||||
ob->gl_context->master_clip.y = y;
|
||||
ob->gl_context->master_clip.w = w;
|
||||
ob->gl_context->master_clip.h = h;
|
||||
}
|
||||
|
||||
return ob->gl_context->def_surface;
|
||||
}
|
||||
|
||||
void
|
||||
evas_outbuf_update_region_push(Outbuf *ob, RGBA_Image *update EINA_UNUSED, int x EINA_UNUSED, int y EINA_UNUSED, int w EINA_UNUSED, int h EINA_UNUSED)
|
||||
{
|
||||
/* Is it really necessary to flush per region ? Shouldn't we be able to
|
||||
still do that for the full canvas when doing partial update */
|
||||
if (!_re_wincheck(ob)) return;
|
||||
ob->drew = EINA_TRUE;
|
||||
glsym_evas_gl_common_context_flush(ob->gl_context);
|
||||
}
|
||||
|
||||
void
|
||||
evas_outbuf_update_region_free(Outbuf *ob EINA_UNUSED, RGBA_Image *update EINA_UNUSED)
|
||||
{
|
||||
/* Nothing to do here as we don't really create an image per area */
|
||||
}
|
||||
|
||||
void
|
||||
evas_outbuf_flush(Outbuf *ob, Tilebuf_Rect *rects EINA_UNUSED, Evas_Render_Mode render_mode)
|
||||
{
|
||||
if (render_mode == EVAS_RENDER_MODE_ASYNC_INIT) goto end;
|
||||
|
||||
if (!_re_wincheck(ob)) goto end;
|
||||
if (!ob->drew) goto end;
|
||||
|
||||
ob->drew = EINA_FALSE;
|
||||
evas_outbuf_use(ob);
|
||||
glsym_evas_gl_common_context_done(ob->gl_context);
|
||||
|
||||
if (!ob->vsync)
|
||||
{
|
||||
if (ob->info->info.vsync) eglSwapInterval(ob->egl.disp, 1);
|
||||
else eglSwapInterval(ob->egl.disp, 0);
|
||||
ob->vsync = 1;
|
||||
}
|
||||
|
||||
if (ob->info->callback.pre_swap)
|
||||
ob->info->callback.pre_swap(ob->info->callback.data, ob->evas);
|
||||
|
||||
eglSwapBuffers(ob->egl.disp, ob->egl.surface[0]);
|
||||
|
||||
if (ob->info->callback.post_swap)
|
||||
ob->info->callback.post_swap(ob->info->callback.data, ob->evas);
|
||||
|
||||
ob->priv.frame_cnt++;
|
||||
|
||||
end:
|
||||
glsym_evas_gl_preload_render_unlock(_evas_outbuf_make_current, ob);
|
||||
}
|
||||
|
||||
Evas_Engine_GL_Context *
|
||||
evas_outbuf_gl_context_get(Outbuf *ob)
|
||||
{
|
||||
return ob->gl_context;
|
||||
}
|
||||
|
||||
void *
|
||||
evas_outbuf_egl_display_get(Outbuf *ob)
|
||||
{
|
||||
return ob->egl.disp;
|
||||
}
|
||||
|
||||
Context_3D *
|
||||
evas_outbuf_gl_context_new(Outbuf *ob)
|
||||
{
|
||||
Context_3D *ctx;
|
||||
int context_attrs[3] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
|
||||
|
||||
if (!ob) return NULL;
|
||||
|
||||
ctx = calloc(1, sizeof(Context_3D));
|
||||
if (!ctx) return NULL;
|
||||
|
||||
ctx->context = eglCreateContext(ob->egl.disp, ob->egl.config,
|
||||
ob->egl.context[0], context_attrs);
|
||||
|
||||
if (!ctx->context)
|
||||
{
|
||||
ERR("EGL context creation failed.");
|
||||
goto error;
|
||||
}
|
||||
|
||||
ctx->display = ob->egl.disp;
|
||||
ctx->surface = ob->egl.surface[0];
|
||||
|
||||
return ctx;
|
||||
|
||||
error:
|
||||
free(ctx);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void
|
||||
evas_outbuf_gl_context_free(Context_3D *ctx)
|
||||
{
|
||||
eglDestroyContext(ctx->display, ctx->context);
|
||||
free(ctx);
|
||||
}
|
||||
|
||||
void
|
||||
evas_outbuf_gl_context_use(Context_3D *ctx)
|
||||
{
|
||||
if (eglMakeCurrent(ctx->display, ctx->surface,
|
||||
ctx->surface, ctx->context) == EGL_FALSE)
|
||||
ERR("eglMakeCurrent() failed.");
|
||||
}
|
Loading…
Reference in New Issue