forked from enlightenment/efl
EPhysics: flip page test improvements
--This line, and those below, will be ignored-- SVN revision: 80250
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@ -138,6 +138,16 @@ _mouse_move_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void
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-nz);
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}
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static void
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_page_update_cb(void *data __UNUSED__, EPhysics_Body *body, void *event_info __UNUSED__)
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{
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Evas_Coord z;
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ephysics_body_geometry_get(body, NULL, NULL, &z, NULL, NULL, NULL);
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if (z > -5 && z < 0) ephysics_body_stop(body);
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ephysics_body_evas_object_update(body);
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}
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static Page_Data *
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_page_add(Test_Data *test_data, EPhysics_Body *anchor, const char *img, Evas_Coord z)
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{
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@ -162,13 +172,17 @@ _page_add(Test_Data *test_data, EPhysics_Body *anchor, const char *img, Evas_Coo
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evas_object_geometry_get(evas_obj, &page_data->x, NULL, NULL, NULL);
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body = ephysics_body_cloth_add(test_data->world, 10, 20);
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body = ephysics_body_cloth_add(test_data->world, 10, 10);
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ephysics_body_soft_body_anchor_hardness_set(body, 10);
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ephysics_body_soft_body_drag_coefficient_set(body, 0.0008);
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ephysics_body_soft_body_position_iterations_set(body, 6);
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ephysics_body_soft_body_bending_constraints_add(body, 1);
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ephysics_body_soft_body_bending_constraints_add(body, 2);
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ephysics_body_restitution_set(body, 0);
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ephysics_body_friction_set(body, 0.9);
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ephysics_body_evas_object_set(body, evas_obj, EINA_TRUE);
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ephysics_body_event_callback_add(body, EPHYSICS_CALLBACK_BODY_UPDATE,
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_page_update_cb, NULL);
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ephysics_body_move(body, x, y, -z * 3);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, evas_obj);
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@ -203,6 +217,7 @@ _world_populate(Test_Data *test_data)
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anchor = ephysics_body_back_boundary_add(test_data->world);
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ephysics_body_restitution_set(anchor, 0);
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ephysics_body_friction_set(anchor, 0.9);
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test_data->bodies = eina_list_append(test_data->bodies, anchor);
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pages = eina_hash_pointer_new(NULL);
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