forked from enlightenment/efl
parent
32a5577a40
commit
2cf7831606
|
@ -68,6 +68,7 @@ elm_widget_naviframe.h \
|
|||
elm_widget_notify.h \
|
||||
elm_widget_photo.h \
|
||||
elm_widget_photocam.h \
|
||||
elm_widget_player.h \
|
||||
elm_widget_plug.h \
|
||||
elm_widget_progressbar.h \
|
||||
elm_widget_radio.h \
|
||||
|
|
|
@ -1,57 +1,12 @@
|
|||
#include <Elementary.h>
|
||||
#include "elm_priv.h"
|
||||
#include "elm_widget_layout.h"
|
||||
#include "elm_widget_player.h"
|
||||
|
||||
#ifdef HAVE_EMOTION
|
||||
# include <Emotion.h>
|
||||
#endif
|
||||
|
||||
static const char PLAYER_SMART_NAME[] = "elm_player";
|
||||
|
||||
typedef struct _Elm_Player_Smart_Data Elm_Player_Smart_Data;
|
||||
struct _Elm_Player_Smart_Data
|
||||
{
|
||||
Elm_Layout_Smart_Data base;
|
||||
|
||||
Evas_Object *video;
|
||||
Evas_Object *emotion;
|
||||
|
||||
/* tracking those to ease disabling/enabling them back */
|
||||
Evas_Object *forward;
|
||||
Evas_Object *info;
|
||||
Evas_Object *next;
|
||||
Evas_Object *pause;
|
||||
Evas_Object *play;
|
||||
Evas_Object *prev;
|
||||
Evas_Object *rewind;
|
||||
Evas_Object *stop;
|
||||
Evas_Object *slider;
|
||||
};
|
||||
|
||||
#define ELM_PLAYER_DATA_GET(o, sd) \
|
||||
Elm_Player_Smart_Data * sd = evas_object_smart_data_get(o)
|
||||
|
||||
#define ELM_PLAYER_DATA_GET_OR_RETURN(o, ptr) \
|
||||
ELM_PLAYER_DATA_GET(o, ptr); \
|
||||
if (!ptr) \
|
||||
{ \
|
||||
CRITICAL("No widget data for object %p (%s)", \
|
||||
o, evas_object_type_get(o)); \
|
||||
return; \
|
||||
}
|
||||
|
||||
#define ELM_PLAYER_DATA_GET_OR_RETURN_VAL(o, ptr, val) \
|
||||
ELM_PLAYER_DATA_GET(o, ptr); \
|
||||
if (!ptr) \
|
||||
{ \
|
||||
CRITICAL("No widget data for object %p (%s)", \
|
||||
o, evas_object_type_get(o)); \
|
||||
return val; \
|
||||
}
|
||||
|
||||
#define ELM_PLAYER_CHECK(obj) \
|
||||
if (!obj || !elm_widget_type_check((obj), PLAYER_SMART_NAME, __func__)) \
|
||||
return
|
||||
EAPI const char ELM_PLAYER_SMART_NAME[] = "elm_player";
|
||||
|
||||
static const char SIG_FORWARD_CLICKED[] = "forward,clicked";
|
||||
static const char SIG_INFO_CLICKED[] = "info,clicked";
|
||||
|
@ -76,7 +31,7 @@ static const Evas_Smart_Cb_Description _smart_callbacks[] = {
|
|||
/* Inheriting from elm_layout. Besides, we need no more than what is
|
||||
* there */
|
||||
EVAS_SMART_SUBCLASS_NEW
|
||||
(PLAYER_SMART_NAME, _elm_player, Elm_Layout_Smart_Class,
|
||||
(ELM_PLAYER_SMART_NAME, _elm_player, Elm_Player_Smart_Class,
|
||||
Elm_Layout_Smart_Class, elm_layout_smart_class_get, _smart_callbacks);
|
||||
|
||||
#ifdef HAVE_EMOTION
|
||||
|
@ -541,7 +496,7 @@ _elm_player_smart_add(Evas_Object *obj)
|
|||
#endif
|
||||
|
||||
static void
|
||||
_elm_player_smart_set_user(Elm_Layout_Smart_Class *sc)
|
||||
_elm_player_smart_set_user(Elm_Player_Smart_Class *sc)
|
||||
{
|
||||
#ifdef HAVE_EMOTION
|
||||
ELM_WIDGET_CLASS(sc)->base.add = _elm_player_smart_add;
|
||||
|
@ -551,12 +506,30 @@ _elm_player_smart_set_user(Elm_Layout_Smart_Class *sc)
|
|||
|
||||
ELM_CONTAINER_CLASS(sc)->content_set = _elm_player_smart_content_set;
|
||||
|
||||
sc->sizing_eval = _elm_player_smart_sizing_eval;
|
||||
ELM_LAYOUT_CLASS(sc)->sizing_eval = _elm_player_smart_sizing_eval;
|
||||
#else
|
||||
(void) sc;
|
||||
#endif
|
||||
}
|
||||
|
||||
EAPI const Elm_Player_Smart_Class *
|
||||
elm_player_smart_class_get(void)
|
||||
{
|
||||
static Elm_Player_Smart_Class _sc =
|
||||
ELM_PLAYER_SMART_CLASS_INIT_NAME_VERSION(ELM_PLAYER_SMART_NAME);
|
||||
static const Elm_Player_Smart_Class *class = NULL;
|
||||
Evas_Smart_Class *esc = (Evas_Smart_Class *)&_sc;
|
||||
|
||||
if (class)
|
||||
return class;
|
||||
|
||||
_elm_player_smart_set(&_sc);
|
||||
esc->callbacks = _smart_callbacks;
|
||||
class = &_sc;
|
||||
|
||||
return class;
|
||||
}
|
||||
|
||||
EAPI Evas_Object *
|
||||
elm_player_add(Evas_Object *parent)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,174 @@
|
|||
#ifndef ELM_WIDGET_PLAYER_H
|
||||
#define ELM_WIDGET_PLAYER_H
|
||||
|
||||
#include "elm_widget_layout.h"
|
||||
|
||||
/**
|
||||
* @addtogroup Widget
|
||||
* @{
|
||||
*
|
||||
* @section elm-player-class The Elementary Player Class
|
||||
*
|
||||
* Elementary, besides having the @ref Player widget, exposes its
|
||||
* foundation -- the Elementary Player Class -- in order to create other
|
||||
* widgets which are a player with some more logic on top.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @def ELM_PLAYER_CLASS
|
||||
*
|
||||
* Use this macro to cast whichever subclass of
|
||||
* #Elm_Player_Smart_Class into it, so to access its fields.
|
||||
*
|
||||
* @ingroup Widget
|
||||
*/
|
||||
#define ELM_PLAYER_CLASS(x) ((Elm_Player_Smart_Class *)x)
|
||||
|
||||
/**
|
||||
* @def ELM_PLAYER_DATA
|
||||
*
|
||||
* Use this macro to cast whichever subdata of
|
||||
* #Elm_Player_Smart_Data into it, so to access its fields.
|
||||
*
|
||||
* @ingroup Widget
|
||||
*/
|
||||
#define ELM_PLAYER_DATA(x) ((Elm_Player_Smart_Data *)x)
|
||||
|
||||
/**
|
||||
* @def ELM_PLAYER_SMART_CLASS_VERSION
|
||||
*
|
||||
* Current version for Elementary player @b base smart class, a value
|
||||
* which goes to _Elm_Player_Smart_Class::version.
|
||||
*
|
||||
* @ingroup Widget
|
||||
*/
|
||||
#define ELM_PLAYER_SMART_CLASS_VERSION 1
|
||||
|
||||
/**
|
||||
* @def ELM_PLAYER_SMART_CLASS_INIT
|
||||
*
|
||||
* Initializer for a whole #Elm_Player_Smart_Class structure, with
|
||||
* @c NULL values on its specific fields.
|
||||
*
|
||||
* @param smart_class_init initializer to use for the "base" field
|
||||
* (#Evas_Smart_Class).
|
||||
*
|
||||
* @see EVAS_SMART_CLASS_INIT_NULL
|
||||
* @see EVAS_SMART_CLASS_INIT_NAME_VERSION
|
||||
* @see ELM_PLAYER_SMART_CLASS_INIT_NULL
|
||||
* @see ELM_PLAYER_SMART_CLASS_INIT_NAME_VERSION
|
||||
*
|
||||
* @ingroup Widget
|
||||
*/
|
||||
#define ELM_PLAYER_SMART_CLASS_INIT(smart_class_init) \
|
||||
{smart_class_init, ELM_PLAYER_SMART_CLASS_VERSION}
|
||||
|
||||
/**
|
||||
* @def ELM_PLAYER_SMART_CLASS_INIT_NULL
|
||||
*
|
||||
* Initializer to zero out a whole #Elm_Player_Smart_Class structure.
|
||||
*
|
||||
* @see ELM_PLAYER_SMART_CLASS_INIT_NAME_VERSION
|
||||
* @see ELM_PLAYER_SMART_CLASS_INIT
|
||||
*
|
||||
* @ingroup Widget
|
||||
*/
|
||||
#define ELM_PLAYER_SMART_CLASS_INIT_NULL \
|
||||
ELM_PLAYER_SMART_CLASS_INIT(EVAS_SMART_CLASS_INIT_NULL)
|
||||
|
||||
/**
|
||||
* @def ELM_PLAYER_SMART_CLASS_INIT_NAME_VERSION
|
||||
*
|
||||
* Initializer to zero out a whole #Elm_Player_Smart_Class structure and
|
||||
* set its name and version.
|
||||
*
|
||||
* This is similar to #ELM_PLAYER_SMART_CLASS_INIT_NULL, but it will
|
||||
* also set the version field of #Elm_Player_Smart_Class (base field)
|
||||
* to the latest #ELM_PLAYER_SMART_CLASS_VERSION and name it to the
|
||||
* specific value.
|
||||
*
|
||||
* It will keep a reference to the name field as a <c>"const char *"</c>,
|
||||
* i.e., the name must be available while the structure is
|
||||
* used (hint: static or global variable!) and must not be modified.
|
||||
*
|
||||
* @see ELM_PLAYER_SMART_CLASS_INIT_NULL
|
||||
* @see ELM_PLAYER_SMART_CLASS_INIT
|
||||
*
|
||||
* @ingroup Widget
|
||||
*/
|
||||
#define ELM_PLAYER_SMART_CLASS_INIT_NAME_VERSION(name) \
|
||||
ELM_PLAYER_SMART_CLASS_INIT \
|
||||
(ELM_LAYOUT_SMART_CLASS_INIT_NAME_VERSION(name))
|
||||
|
||||
/**
|
||||
* Elementary player base smart class. This inherits directly from
|
||||
* #Elm_Layout_Smart_Class and is meant to build widgets extending the
|
||||
* behavior of a player.
|
||||
*
|
||||
* All of the functions listed on @ref Player namespace will work for
|
||||
* objects deriving from #Elm_Player_Smart_Class.
|
||||
*/
|
||||
typedef struct _Elm_Player_Smart_Class
|
||||
{
|
||||
Elm_Layout_Smart_Class base;
|
||||
|
||||
int version; /**< Version of this smart class definition */
|
||||
} Elm_Player_Smart_Class;
|
||||
|
||||
/**
|
||||
* Base layout smart data extended with player instance data.
|
||||
*/
|
||||
typedef struct _Elm_Player_Smart_Data Elm_Player_Smart_Data;
|
||||
struct _Elm_Player_Smart_Data
|
||||
{
|
||||
Elm_Layout_Smart_Data base;
|
||||
|
||||
Evas_Object *video;
|
||||
Evas_Object *emotion;
|
||||
|
||||
/* tracking those to ease disabling/enabling them back */
|
||||
Evas_Object *forward;
|
||||
Evas_Object *info;
|
||||
Evas_Object *next;
|
||||
Evas_Object *pause;
|
||||
Evas_Object *play;
|
||||
Evas_Object *prev;
|
||||
Evas_Object *rewind;
|
||||
Evas_Object *stop;
|
||||
Evas_Object *slider;
|
||||
};
|
||||
|
||||
/**
|
||||
* @}
|
||||
*/
|
||||
|
||||
EAPI extern const char ELM_PLAYER_SMART_NAME[];
|
||||
EAPI const Elm_Player_Smart_Class *elm_player_smart_class_get(void);
|
||||
|
||||
#define ELM_PLAYER_DATA_GET(o, sd) \
|
||||
Elm_Player_Smart_Data * sd = evas_object_smart_data_get(o)
|
||||
|
||||
#define ELM_PLAYER_DATA_GET_OR_RETURN(o, ptr) \
|
||||
ELM_PLAYER_DATA_GET(o, ptr); \
|
||||
if (!ptr) \
|
||||
{ \
|
||||
CRITICAL("No widget data for object %p (%s)", \
|
||||
o, evas_object_type_get(o)); \
|
||||
return; \
|
||||
}
|
||||
|
||||
#define ELM_PLAYER_DATA_GET_OR_RETURN_VAL(o, ptr, val) \
|
||||
ELM_PLAYER_DATA_GET(o, ptr); \
|
||||
if (!ptr) \
|
||||
{ \
|
||||
CRITICAL("No widget data for object %p (%s)", \
|
||||
o, evas_object_type_get(o)); \
|
||||
return val; \
|
||||
}
|
||||
|
||||
#define ELM_PLAYER_CHECK(obj) \
|
||||
if (!obj || !elm_widget_type_check((obj), ELM_PLAYER_SMART_NAME, \
|
||||
__func__)) \
|
||||
return
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue