ephysics: support enabling moves on z axis

SVN revision: 77774
This commit is contained in:
Bruno Dilly 2012-10-10 19:16:43 +00:00
parent f8136287ad
commit 4ef1a74d4c
2 changed files with 14 additions and 8 deletions

View File

@ -2723,39 +2723,43 @@ EAPI Eina_Bool ephysics_body_rotation_on_z_axis_enable_get(const EPhysics_Body *
/** /**
* @brief * @brief
* Enable or disable body's movement on x and y axes. * Enable or disable body's movement on x, y and z axes.
* *
* Enabled by default on both axes. * Enabled by default on x and y axes, disabled on z axis.
* *
* @param body The physics body. * @param body The physics body.
* @param enable_x If @c EINA_TRUE allow movement on x axis, if @c EINA_FALSE * @param enable_x If @c EINA_TRUE allow movement on x axis, if @c EINA_FALSE
* disallow it. * disallow it.
* @param enable_y If @c EINA_TRUE allow movement on y axis, if @c EINA_FALSE * @param enable_y If @c EINA_TRUE allow movement on y axis, if @c EINA_FALSE
* disallow it. * disallow it.
* @param enable_z If @c EINA_TRUE allow movement on z axis, if @c EINA_FALSE
* disallow it.
* *
* @see ephysics_body_linear_movement_enable_get(). * @see ephysics_body_linear_movement_enable_get().
* @see ephysics_body_rotation_on_z_axis_enable_set(). * @see ephysics_body_rotation_on_z_axis_enable_set().
* *
* @ingroup EPhysics_Body * @ingroup EPhysics_Body
*/ */
EAPI void ephysics_body_linear_movement_enable_set(EPhysics_Body *body, Eina_Bool enable_x, Eina_Bool enable_y); EAPI void ephysics_body_linear_movement_enable_set(EPhysics_Body *body, Eina_Bool enable_x, Eina_Bool enable_y, Eina_Bool enable_z);
/** /**
* @brief * @brief
* Get body's movement on x and y axes behavior. * Get body's movement on x, y and z axes behavior.
* *
* @param body The physics body. * @param body The physics body.
* @param enable_x @c EINA_TRUE if movement on x axis is allowed, or * @param enable_x @c EINA_TRUE if movement on x axis is allowed, or
* @c EINA_FALSE if it's not. * @c EINA_FALSE if it's not.
* @param enable_y @c EINA_TRUE if movement on y axis is allowed, or * @param enable_y @c EINA_TRUE if movement on y axis is allowed, or
* @c EINA_FALSE if it's not. * @c EINA_FALSE if it's not.
* @param enable_z @c EINA_TRUE if movement on z axis is allowed, or
* @c EINA_FALSE if it's not.
* *
* @see ephysics_body_linear_movement_enable_set(). * @see ephysics_body_linear_movement_enable_set().
* @see ephysics_body_rotation_on_z_axis_enable_get(). * @see ephysics_body_rotation_on_z_axis_enable_get().
* *
* @ingroup EPhysics_Body * @ingroup EPhysics_Body
*/ */
EAPI void ephysics_body_linear_movement_enable_get(const EPhysics_Body *body, Eina_Bool *enable_x, Eina_Bool *enable_y); EAPI void ephysics_body_linear_movement_enable_get(const EPhysics_Body *body, Eina_Bool *enable_x, Eina_Bool *enable_y, Eina_Bool *enable_z);
/** /**
* @brief * @brief

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@ -2439,7 +2439,7 @@ ephysics_body_impulse_apply(EPhysics_Body *body, double x, double y, Evas_Coord
} }
EAPI void EAPI void
ephysics_body_linear_movement_enable_set(EPhysics_Body *body, Eina_Bool enable_x, Eina_Bool enable_y) ephysics_body_linear_movement_enable_set(EPhysics_Body *body, Eina_Bool enable_x, Eina_Bool enable_y, Eina_Bool enable_z)
{ {
if (!body) if (!body)
{ {
@ -2448,12 +2448,13 @@ ephysics_body_linear_movement_enable_set(EPhysics_Body *body, Eina_Bool enable_x
} }
ephysics_world_lock_take(body->world); ephysics_world_lock_take(body->world);
body->rigid_body->setLinearFactor(btVector3(!!enable_x, !!enable_y, 0)); body->rigid_body->setLinearFactor(btVector3(!!enable_x, !!enable_y,
!!enable_z));
ephysics_world_lock_release(body->world); ephysics_world_lock_release(body->world);
} }
EAPI void EAPI void
ephysics_body_linear_movement_enable_get(const EPhysics_Body *body, Eina_Bool *enable_x, Eina_Bool *enable_y) ephysics_body_linear_movement_enable_get(const EPhysics_Body *body, Eina_Bool *enable_x, Eina_Bool *enable_y, Eina_Bool *enable_z)
{ {
if (!body) if (!body)
{ {
@ -2463,6 +2464,7 @@ ephysics_body_linear_movement_enable_get(const EPhysics_Body *body, Eina_Bool *e
if (enable_x) *enable_x = !!body->rigid_body->getLinearFactor().x(); if (enable_x) *enable_x = !!body->rigid_body->getLinearFactor().x();
if (enable_y) *enable_y = !!body->rigid_body->getLinearFactor().y(); if (enable_y) *enable_y = !!body->rigid_body->getLinearFactor().y();
if (enable_z) *enable_z = !!body->rigid_body->getLinearFactor().z();
} }
EAPI void EAPI void