forked from enlightenment/efl
EPhysics: soft_circle and soft_ellipsoid renaming
For sake of consistency moving soft_circle to soft_cylinder and soft_ellipsoid becomes soft_sphere. Their face identification were moved as well. The faces identifications were also unified. SVN revision: 80720
This commit is contained in:
parent
2ccf6d2a11
commit
547ade5f6c
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@ -139,7 +139,7 @@ _type_set_cb(void *data, Evas_Object *obj, void *event_info __UNUSED__)
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if (elm_radio_value_get(obj))
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{
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body = ephysics_body_soft_circle_add(world);
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body = ephysics_body_soft_cylinder_add(world);
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ephysics_body_soft_body_hardness_set(
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body, elm_slider_value_get(bd->controls.hardness));
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elm_object_disabled_set(bd->controls.hardness, EINA_FALSE);
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@ -26,7 +26,7 @@ _world_populate(Test_Data *test_data)
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evas_object_show(evas_obj);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, evas_obj);
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fall_body = ephysics_body_soft_circle_add(test_data->world);
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fall_body = ephysics_body_soft_cylinder_add(test_data->world);
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ephysics_body_soft_body_hardness_set(fall_body, 10);
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ephysics_body_evas_object_set(fall_body, evas_obj, EINA_TRUE);
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ephysics_body_restitution_set(fall_body, 0.95);
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@ -51,7 +51,7 @@ _world_populate(Test_Data *test_data)
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evas_object_show(evas_obj);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, evas_obj);
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fall_body = ephysics_body_soft_circle_add(test_data->world);
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fall_body = ephysics_body_soft_cylinder_add(test_data->world);
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ephysics_body_soft_body_hardness_set(fall_body, 30);
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ephysics_body_evas_object_set(fall_body, evas_obj, EINA_TRUE);
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ephysics_body_restitution_set(fall_body, 0.95);
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@ -30,24 +30,24 @@ _mouse_down_cb(void *data, Evas *evas __UNUSED__, Evas_Object *obj __UNUSED__, v
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}
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static void
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_soft_ellipsoid_add(Test_Data *test_data, Evas_Object *front_face, Evas_Object *back_face)
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_soft_sphere_add(Test_Data *test_data, Evas_Object *front_face, Evas_Object *back_face)
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{
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EPhysics_Body *body;
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Evas_Coord x, y, w, h;
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body = ephysics_body_soft_ellipsoid_add(test_data->world, 500);
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body = ephysics_body_soft_sphere_add(test_data->world, 500);
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ephysics_body_soft_body_position_iterations_set(body, 16);
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ephysics_body_soft_body_anchor_hardness_set(body, 0);
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ephysics_body_soft_body_hardness_set(body, 3);
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ephysics_body_face_evas_object_set(body,
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EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_FRONT,
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EPHYSICS_BODY_SPHERE_FACE_FRONT,
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front_face, EINA_TRUE);
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ephysics_body_face_evas_object_set(body,
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EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_BACK,
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EPHYSICS_BODY_SPHERE_FACE_BACK,
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back_face, EINA_TRUE);
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ephysics_body_geometry_get(body, &x, &y, NULL, &w, &h, NULL);
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@ -90,7 +90,7 @@ _world_populate(Test_Data *test_data)
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evas_object_show(back_face);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, back_face);
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_soft_ellipsoid_add(test_data, front_face, back_face);
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_soft_sphere_add(test_data, front_face, back_face);
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}
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static void
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@ -36,13 +36,13 @@ _soft_ellipsoid_add(Test_Data *test_data, Evas_Object *front_face, Evas_Object *
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Evas_Coord w, h;
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body = ephysics_body_soft_ellipsoid_add(test_data->world, 100);
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body = ephysics_body_soft_sphere_add(test_data->world, 100);
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ephysics_body_face_evas_object_set(body,
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EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_FRONT, front_face, EINA_TRUE);
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EPHYSICS_BODY_SPHERE_FACE_FRONT, front_face, EINA_TRUE);
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ephysics_body_face_evas_object_set(body,
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EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_BACK, back_face, EINA_TRUE);
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EPHYSICS_BODY_SPHERE_FACE_BACK, back_face, EINA_TRUE);
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ephysics_body_geometry_get(body, NULL, NULL, NULL, &w, &h, NULL);
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ephysics_body_resize(body, w, h, h);
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@ -621,7 +621,7 @@ EAPI Eina_Bool ephysics_shape_save(const EPhysics_Shape *shape, const char *file
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* @li @ref ephysics_body_cylinder_add()
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* @li @ref ephysics_body_box_add()
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* @li @ref ephysics_body_shape_add()
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* @li @ref ephysics_body_soft_circle_add()
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* @li @ref ephysics_body_soft_cylinder_add()
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* @li @ref ephysics_body_soft_box_add()
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*
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* and it can be deleted with @ref ephysics_body_del().
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@ -1959,7 +1959,7 @@ EAPI Eina_Bool ephysics_world_stack_enable_get(const EPhysics_World *world);
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* Also they can be soft bodies, that won't act as rigid bodies. They will
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* deform its shape under certain circunstances, like under collisions.
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* Soft bodies can be created with:
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* @li @ref ephysics_body_soft_circle_add();
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* @li @ref ephysics_body_soft_cylinder_add();
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* @li @ref ephysics_body_soft_box_add();
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*
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* They can collide and have customizable properties, like:
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@ -2173,6 +2173,8 @@ typedef enum _EPhysics_Body_Cloth_Anchor_Side
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* Define in wich body's face the evas object should be set.
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*
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* @see ephysics_body_face_evas_object_set()
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* @see ephysics_body_face_evas_object_unset()
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* @see ephysics_body_face_evas_object_get()
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*
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* @ingroup EPhysics_Body
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*/
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@ -2187,32 +2189,17 @@ typedef enum _EPhysics_Body_Face
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EPHYSICS_BODY_BOX_FACE_TOP,
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EPHYSICS_BODY_BOX_FACE_BOTTOM,
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EPHYSICS_BODY_CLOTH_FACE_FRONT,
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EPHYSICS_BODY_CLOTH_FACE_BACK,
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EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_FRONT,
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EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_BACK,
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EPHYSICS_BODY_CYLINDER_FACE_FRONT,
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EPHYSICS_BODY_CYLINDER_FACE_BACK,
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EPHYSICS_BODY_CYLINDER_FACE_CURVED,
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EPHYSICS_BODY_CLOTH_FACE_FRONT,
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EPHYSICS_BODY_CLOTH_FACE_BACK,
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EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_FRONT,
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EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_BACK,
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EPHYSICS_BODY_SOFT_BOX_FACE_MIDDLE_FRONT,
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EPHYSICS_BODY_SOFT_BOX_FACE_MIDDLE_BACK,
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EPHYSICS_BODY_SOFT_BOX_FACE_FRONT,
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EPHYSICS_BODY_SOFT_BOX_FACE_BACK,
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EPHYSICS_BODY_SOFT_BOX_FACE_LEFT,
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EPHYSICS_BODY_SOFT_BOX_FACE_RIGHT,
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EPHYSICS_BODY_SOFT_BOX_FACE_TOP,
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EPHYSICS_BODY_SOFT_BOX_FACE_BOTTOM,
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EPHYSICS_BODY_SOFT_CIRCLE_FACE_MIDDLE_FRONT,
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EPHYSICS_BODY_SOFT_CIRCLE_FACE_MIDDLE_BACK,
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EPHYSICS_BODY_SOFT_CIRCLE_FACE_FRONT,
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EPHYSICS_BODY_SOFT_CIRCLE_FACE_BACK,
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EPHYSICS_BODY_SOFT_CIRCLE_FACE_CURVED,
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EPHYSICS_BODY_SPHERE_FACE_FRONT,
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EPHYSICS_BODY_SPHERE_FACE_BACK,
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EPHYSICS_BODY_FACE_LAST,
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} EPhysics_Body_Face;
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@ -2494,15 +2481,15 @@ EAPI int ephysics_body_soft_body_slice_index_get(EPhysics_Body *body, Evas_Objec
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/**
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* @brief
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* Add a soft ellipsoid.
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* Add a soft sphere.
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*
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* Add a new soft 3d ellipsoid to the simulation. The @p granularity defines how
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* Add a new soft 3d sphere to the simulation. The @p granularity defines how
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* many triangles are to be added.
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*
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* @note if no @p granularity is informed(i.e @p granularity = 0) the soft body
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* will be created with a triangle mesh of 100.
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*
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* @param world The world the new soft ellipsoid is to be added.
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* @param world The world the new soft sphere is to be added.
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* @param granularity How many triangles the soft body triangle mesh must have.
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* @return a new body or @c NULL on errors.
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*
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@ -2512,7 +2499,7 @@ EAPI int ephysics_body_soft_body_slice_index_get(EPhysics_Body *body, Evas_Objec
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*
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* @ingroup EPhysics_Body
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*/
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EAPI EPhysics_Body *ephysics_body_soft_ellipsoid_add(EPhysics_World *world, int granularity);
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EAPI EPhysics_Body *ephysics_body_soft_sphere_add(EPhysics_World *world, int granularity);
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/**
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* @brief
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@ -2679,7 +2666,7 @@ EAPI void ephysics_body_soft_body_bending_constraints_add(EPhysics_Body *body, i
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* ephysics_body_evas_object_set(), and it will collid as a sphere(even if
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* you`ve associated an evas rectangle).
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*
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* For deformable sphere use @p ephysics_body_soft_ellipsoid_add() instead.
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* For deformable sphere use @p ephysics_body_soft_sphere_add() instead.
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*
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* @param world The world this body will belong to.
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* @return a new body or @c NULL, on errors.
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@ -2704,7 +2691,7 @@ EAPI EPhysics_Body *ephysics_body_sphere_add(EPhysics_World *world);
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* and it will collide as a cylinder (even if you have an evas rectangle).
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*
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* If a cylinder that could have its shape deformed is required, use
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* @ref ephysics_body_soft_circle_add().
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* @ref ephysics_body_soft_cylinder_add().
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*
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* @param world The world this body will belongs to.
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* @return a new body or @c NULL, on errors.
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@ -2719,14 +2706,14 @@ EAPI EPhysics_Body *ephysics_body_cylinder_add(EPhysics_World *world);
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/**
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* @brief
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* Create a new deformable circle physics body.
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* Create a new deformable cylinder physics body.
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*
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* Its collision shape will be a circle of diameter 1. To change it's size
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* Its collision shape will be a cylinder of diameter 1. To change it's size
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* @ref ephysics_body_geometry_set() should be used.
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*
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* Any evas object can be associated to it with
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* @ref ephysics_body_evas_object_set(),
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* and it will collide and deform as a circle (even if you have an evas
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* and it will collide and deform as a cylinder (even if you have an evas
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* rectangle).
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*
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* Just like rotation, deformation will be applied on associated
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@ -2747,7 +2734,7 @@ EAPI EPhysics_Body *ephysics_body_cylinder_add(EPhysics_World *world);
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*
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* @ingroup EPhysics_Body
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*/
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EAPI EPhysics_Body *ephysics_body_soft_circle_add(EPhysics_World *world);
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EAPI EPhysics_Body *ephysics_body_soft_cylinder_add(EPhysics_World *world);
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/**
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* @brief
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@ -3073,7 +3060,7 @@ EAPI EPhysics_World *ephysics_body_world_get(const EPhysics_Body *body);
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* @see ephysics_body_box_add().
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* @see ephysics_body_soft_box_add().
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* @see ephysics_body_cylinder_add().
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* @see ephysics_body_soft_circle_add().
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* @see ephysics_body_soft_cylinder_add().
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* @see ephysics_body_evas_object_unset().
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* @see ephysics_world_rate_set().
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*
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@ -2603,7 +2603,7 @@ ephysics_body_soft_body_triangle_index_get(EPhysics_Body *body, Evas_Coord x, Ev
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}
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static EPhysics_Body_Face_Slice *
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_ephysics_body_soft_ellipsoid_face_slices_add(EPhysics_Body *body, EPhysics_Body_Face face, btVector3 center)
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_ephysics_body_soft_sphere_face_slices_add(EPhysics_Body *body, EPhysics_Body_Face face, btVector3 center)
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{
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btSoftBody::Face *bt_face;
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btSoftBody::Node *node;
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@ -2623,9 +2623,9 @@ _ephysics_body_soft_ellipsoid_face_slices_add(EPhysics_Body *body, EPhysics_Body
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for (int n = 0; n < 3; n++)
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{
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node = bt_face->m_n[n];
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if ((face == EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_FRONT &&
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if ((face == EPHYSICS_BODY_SPHERE_FACE_FRONT &&
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node->m_x.z() > depth_limit) ||
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(face == EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_BACK &&
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(face == EPHYSICS_BODY_SPHERE_FACE_BACK &&
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node->m_x.z() < depth_limit))
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out++;
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}
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@ -2677,7 +2677,7 @@ no_deform:
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}
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EAPI EPhysics_Body *
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ephysics_body_soft_ellipsoid_add(EPhysics_World *world, int granularity)
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ephysics_body_soft_sphere_add(EPhysics_World *world, int granularity)
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{
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EPhysics_Body *body;
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EPhysics_Body_Face_Slice *front_face, *back_face;
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@ -2690,7 +2690,7 @@ ephysics_body_soft_ellipsoid_add(EPhysics_World *world, int granularity)
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if (!world)
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{
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ERR("Can't add circle, world is null.");
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ERR("Can't add soft sphere, world is null.");
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return NULL;
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}
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@ -2721,8 +2721,8 @@ ephysics_body_soft_ellipsoid_add(EPhysics_World *world, int granularity)
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body->soft_body->setPose(false, true);
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front_face = _ephysics_body_soft_ellipsoid_face_slices_add(body,
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EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_FRONT, center);
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front_face = _ephysics_body_soft_sphere_face_slices_add(body,
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EPHYSICS_BODY_SPHERE_FACE_FRONT, center);
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if (!front_face)
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{
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ERR("Could not create points of deformation mapping for front face.");
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@ -2730,15 +2730,15 @@ ephysics_body_soft_ellipsoid_add(EPhysics_World *world, int granularity)
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}
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body->default_face = front_face;
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back_face = _ephysics_body_soft_ellipsoid_face_slices_add(body,
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EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_BACK, center);
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back_face = _ephysics_body_soft_sphere_face_slices_add(body,
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EPHYSICS_BODY_SPHERE_FACE_BACK, center);
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if (!back_face)
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{
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ERR("Could not create points of deformation mapping for back face.");
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goto no_back_face;
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}
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body->shape = EPHYSICS_BODY_SHAPE_ELLIPSOID;
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body->shape = EPHYSICS_BODY_SHAPE_SPHERE;
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ephysics_world_lock_release(world);
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return body;
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@ -2756,7 +2756,7 @@ no_collision_shape:
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}
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EAPI EPhysics_Body *
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ephysics_body_soft_circle_add(EPhysics_World *world)
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ephysics_body_soft_cylinder_add(EPhysics_World *world)
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{
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EPhysics_Body *body;
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EPhysics_Body_Face_Slice *face_slice;
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@ -2798,7 +2798,7 @@ ephysics_body_soft_circle_add(EPhysics_World *world)
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body->shape = EPHYSICS_BODY_SHAPE_CYLINDER;
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face_slice = _ephysics_body_face_slice_add(body,
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EPHYSICS_BODY_SOFT_CIRCLE_FACE_FRONT);
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EPHYSICS_BODY_CYLINDER_FACE_FRONT);
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if (!face_slice)
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{
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ERR("Could not allocate face slice data structure.");
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@ -2942,7 +2942,7 @@ ephysics_body_soft_box_add(EPhysics_World *world)
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body->shape = EPHYSICS_BODY_SHAPE_BOX;
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face_slice = _ephysics_body_face_slice_add(body,
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EPHYSICS_BODY_SOFT_BOX_FACE_FRONT);
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EPHYSICS_BODY_BOX_FACE_FRONT);
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if (!face_slice)
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{
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ERR("Could not allocate face slice data structure.");
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@ -4973,7 +4973,7 @@ _ephysics_body_cloth_face_evas_object_unset(EPhysics_Body *body, EPhysics_Body_F
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}
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static void
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_ephysics_body_ellipsoid_face_obj_resize_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__)
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_ephysics_body_soft_sphere_face_obj_resize_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__)
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{
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EPhysics_Body *body = (EPhysics_Body *) data;
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Evas_Coord bd, w, h;
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@ -4986,7 +4986,7 @@ _ephysics_body_ellipsoid_face_obj_resize_cb(void *data, Evas *e __UNUSED__, Evas
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}
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static void
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_ephysics_body_ellipsoid_face_evas_object_del_cb(void *data, Evas *evas __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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_ephysics_body_soft_sphere_face_evas_object_del_cb(void *data, Evas *evas __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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{
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Eina_List *l;
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void *ldata;
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||||
|
@ -5004,36 +5004,37 @@ _ephysics_body_ellipsoid_face_evas_object_del_cb(void *data, Evas *evas __UNUSED
|
|||
}
|
||||
|
||||
_ephysics_body_face_evas_object_del(body, face_obj,
|
||||
_ephysics_body_ellipsoid_face_obj_resize_cb);
|
||||
_ephysics_body_soft_sphere_face_obj_resize_cb);
|
||||
_ephysics_body_soft_body_slices_clean(face_slice->slices);
|
||||
DBG("Ellipsoid's face cleaned up.");
|
||||
|
||||
DBG("Soft sphere's face cleaned up.");
|
||||
}
|
||||
|
||||
static void
|
||||
_ephysics_body_ellipsoid_face_evas_object_clean(EPhysics_Body *body, EPhysics_Body_Face_Obj *face_obj, Eina_List *slices)
|
||||
_ephysics_body_soft_sphere_face_evas_object_clean(EPhysics_Body *body, EPhysics_Body_Face_Obj *face_obj, Eina_List *slices)
|
||||
{
|
||||
evas_object_map_enable_set(face_obj->obj, EINA_FALSE);
|
||||
evas_object_event_callback_del(face_obj->obj, EVAS_CALLBACK_DEL,
|
||||
_ephysics_body_ellipsoid_face_evas_object_del_cb);
|
||||
_ephysics_body_soft_sphere_face_evas_object_del_cb);
|
||||
|
||||
evas_object_event_callback_del(face_obj->obj, EVAS_CALLBACK_RESTACK,
|
||||
_ephysics_body_soft_body_evas_restack_cb);
|
||||
_ephysics_body_soft_body_slices_clean(slices);
|
||||
|
||||
_ephysics_body_face_evas_object_del(body, face_obj,
|
||||
_ephysics_body_ellipsoid_face_obj_resize_cb);
|
||||
_ephysics_body_soft_sphere_face_obj_resize_cb);
|
||||
}
|
||||
|
||||
static void
|
||||
_ephysics_body_ellipsoid_face_evas_object_set(EPhysics_Body *body, EPhysics_Body_Face face, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
|
||||
_ephysics_body_soft_sphere_face_evas_object_set(EPhysics_Body *body, EPhysics_Body_Face face, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
|
||||
{
|
||||
int obj_x, obj_y, obj_w, obj_h, bz, bd;
|
||||
double rate;
|
||||
EPhysics_Body_Face_Slice *face_slice = NULL;
|
||||
EPhysics_Body_Face_Obj *face_obj;
|
||||
|
||||
if ((face < EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_FRONT) ||
|
||||
(face > EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_BACK))
|
||||
if ((face < EPHYSICS_BODY_SPHERE_FACE_FRONT) ||
|
||||
(face > EPHYSICS_BODY_SPHERE_FACE_BACK))
|
||||
{
|
||||
ERR("Can't set evas object to body, face is invalid.");
|
||||
return;
|
||||
|
@ -5061,17 +5062,17 @@ _ephysics_body_ellipsoid_face_evas_object_set(EPhysics_Body *body, EPhysics_Body
|
|||
face_obj = _ephysics_body_face_evas_object_get(body, face);
|
||||
|
||||
if (face_obj)
|
||||
_ephysics_body_ellipsoid_face_evas_object_clean(body, face_obj,
|
||||
face_slice->slices);
|
||||
_ephysics_body_soft_sphere_face_evas_object_clean(body, face_obj,
|
||||
face_slice->slices);
|
||||
|
||||
evas_object_geometry_get(evas_obj, NULL, NULL, &obj_w, &obj_h);
|
||||
if (!obj_w && !obj_h) evas_object_resize(evas_obj, 1, 1);
|
||||
|
||||
_ephysics_body_face_evas_object_add(body, face, evas_obj,
|
||||
_ephysics_body_ellipsoid_face_obj_resize_cb);
|
||||
_ephysics_body_soft_sphere_face_obj_resize_cb);
|
||||
|
||||
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_DEL,
|
||||
_ephysics_body_ellipsoid_face_evas_object_del_cb, face_slice);
|
||||
_ephysics_body_soft_sphere_face_evas_object_del_cb, face_slice);
|
||||
|
||||
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_RESTACK,
|
||||
_ephysics_body_soft_body_evas_restack_cb,
|
||||
|
@ -5091,16 +5092,17 @@ _ephysics_body_ellipsoid_face_evas_object_set(EPhysics_Body *body, EPhysics_Body
|
|||
ephysics_world_lock_release(body->world);
|
||||
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_RESIZE,
|
||||
_ephysics_body_evas_obj_resize_cb, body);
|
||||
DBG("Ellipsoid face evas object set.");
|
||||
|
||||
DBG("Soft sphere's face evas object set.");
|
||||
}
|
||||
|
||||
static Evas_Object *
|
||||
_ephysics_body_ellipsoid_face_evas_object_get(const EPhysics_Body *body, EPhysics_Body_Face face)
|
||||
_ephysics_body_soft_sphere_face_evas_object_get(const EPhysics_Body *body, EPhysics_Body_Face face)
|
||||
{
|
||||
EPhysics_Body_Face_Obj *face_obj = NULL;
|
||||
|
||||
if ((face < EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_FRONT) ||
|
||||
(face > EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_BACK))
|
||||
if ((face < EPHYSICS_BODY_SPHERE_FACE_FRONT) ||
|
||||
(face > EPHYSICS_BODY_SPHERE_FACE_BACK))
|
||||
{
|
||||
ERR("Can't get evas object from body, face is invalid.");
|
||||
return NULL;
|
||||
|
@ -5114,14 +5116,14 @@ _ephysics_body_ellipsoid_face_evas_object_get(const EPhysics_Body *body, EPhysic
|
|||
}
|
||||
|
||||
static Evas_Object *
|
||||
_ephysics_body_ellipsoid_face_evas_object_unset(EPhysics_Body *body, EPhysics_Body_Face face)
|
||||
_ephysics_body_soft_sphere_face_evas_object_unset(EPhysics_Body *body, EPhysics_Body_Face face)
|
||||
{
|
||||
EPhysics_Body_Face_Slice *face_slice;
|
||||
EPhysics_Body_Face_Obj *face_obj = NULL;
|
||||
Evas_Object *obj;
|
||||
|
||||
if ((face < EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_FRONT) ||
|
||||
(face > EPHYSICS_BODY_SOFT_ELLIPSOID_FACE_BACK))
|
||||
if ((face < EPHYSICS_BODY_SPHERE_FACE_FRONT) ||
|
||||
(face > EPHYSICS_BODY_SPHERE_FACE_BACK))
|
||||
{
|
||||
ERR("Can't unset evas object from body, face is invalid.");
|
||||
return NULL;
|
||||
|
@ -5133,7 +5135,7 @@ _ephysics_body_ellipsoid_face_evas_object_unset(EPhysics_Body *body, EPhysics_Bo
|
|||
|
||||
obj = face_obj->obj;
|
||||
face_slice = _ephysics_body_face_slice_get(body, face);
|
||||
_ephysics_body_ellipsoid_face_evas_object_clean(body, face_obj,
|
||||
_ephysics_body_soft_sphere_face_evas_object_clean(body, face_obj,
|
||||
face_slice->slices);
|
||||
|
||||
DBG("EPhysics Body face unset.");
|
||||
|
@ -5158,15 +5160,18 @@ ephysics_body_face_evas_object_set(EPhysics_Body *body, EPhysics_Body_Face face,
|
|||
if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
|
||||
return _ephysics_body_cloth_face_evas_object_set(body, face, evas_obj,
|
||||
use_obj_pos);
|
||||
if (body->shape == EPHYSICS_BODY_SHAPE_CYLINDER)
|
||||
if (body->type == EPHYSICS_BODY_TYPE_RIGID &&
|
||||
body->shape == EPHYSICS_BODY_SHAPE_CYLINDER)
|
||||
return _ephysics_body_cylinder_face_evas_object_set(body, face, evas_obj,
|
||||
use_obj_pos);
|
||||
if (body->shape == EPHYSICS_BODY_SHAPE_BOX)
|
||||
if (body->type == EPHYSICS_BODY_TYPE_RIGID &&
|
||||
body->shape == EPHYSICS_BODY_SHAPE_BOX)
|
||||
return _ephysics_body_box_face_evas_object_set(body, face, evas_obj,
|
||||
use_obj_pos);
|
||||
if (body->shape == EPHYSICS_BODY_SHAPE_ELLIPSOID)
|
||||
return _ephysics_body_ellipsoid_face_evas_object_set(body, face, evas_obj,
|
||||
use_obj_pos);
|
||||
if (body->type == EPHYSICS_BODY_TYPE_SOFT &&
|
||||
body->shape == EPHYSICS_BODY_SHAPE_SPHERE)
|
||||
return _ephysics_body_soft_sphere_face_evas_object_set(body, face, evas_obj,
|
||||
use_obj_pos);
|
||||
|
||||
ERR("Can't handle body %p type.", body);
|
||||
}
|
||||
|
@ -5182,12 +5187,15 @@ ephysics_body_face_evas_object_get(const EPhysics_Body *body, EPhysics_Body_Face
|
|||
|
||||
if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
|
||||
return _ephysics_body_cloth_face_evas_object_get(body, face);
|
||||
if (body->shape == EPHYSICS_BODY_SHAPE_CYLINDER)
|
||||
if (body->type == EPHYSICS_BODY_TYPE_RIGID &&
|
||||
body->shape == EPHYSICS_BODY_SHAPE_CYLINDER)
|
||||
return _ephysics_body_cylinder_face_evas_object_get(body, face);
|
||||
if (body->shape == EPHYSICS_BODY_SHAPE_BOX)
|
||||
if (body->type == EPHYSICS_BODY_TYPE_RIGID &&
|
||||
body->shape == EPHYSICS_BODY_SHAPE_BOX)
|
||||
return _ephysics_body_box_face_evas_object_get(body, face);
|
||||
if (body->shape == EPHYSICS_BODY_SHAPE_ELLIPSOID)
|
||||
return _ephysics_body_ellipsoid_face_evas_object_get(body, face);
|
||||
if (body->type == EPHYSICS_BODY_TYPE_SOFT &&
|
||||
body->shape == EPHYSICS_BODY_SHAPE_SPHERE)
|
||||
return _ephysics_body_soft_sphere_face_evas_object_get(body, face);
|
||||
|
||||
ERR("Can't handle body %p type.", body);
|
||||
return NULL;
|
||||
|
@ -5204,12 +5212,15 @@ ephysics_body_face_evas_object_unset(EPhysics_Body *body, EPhysics_Body_Face fac
|
|||
|
||||
if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
|
||||
return _ephysics_body_cloth_face_evas_object_unset(body, face);
|
||||
if (body->shape == EPHYSICS_BODY_SHAPE_CYLINDER)
|
||||
if (body->type == EPHYSICS_BODY_TYPE_RIGID &&
|
||||
body->shape == EPHYSICS_BODY_SHAPE_CYLINDER)
|
||||
return _ephysics_body_cylinder_face_evas_object_unset(body, face);
|
||||
if (body->shape == EPHYSICS_BODY_SHAPE_BOX)
|
||||
if (body->type == EPHYSICS_BODY_TYPE_RIGID &&
|
||||
body->shape == EPHYSICS_BODY_SHAPE_BOX)
|
||||
return _ephysics_body_box_face_evas_object_unset(body, face);
|
||||
if (body->shape == EPHYSICS_BODY_SHAPE_ELLIPSOID)
|
||||
return _ephysics_body_ellipsoid_face_evas_object_unset(body, face);
|
||||
if (body->type == EPHYSICS_BODY_TYPE_SOFT &&
|
||||
body->shape == EPHYSICS_BODY_SHAPE_SPHERE)
|
||||
return _ephysics_body_soft_sphere_face_evas_object_unset(body, face);
|
||||
|
||||
ERR("Can't handle body %p type.", body);
|
||||
return NULL;
|
||||
|
|
|
@ -67,7 +67,6 @@ typedef enum _EPhysics_Body_Shape
|
|||
EPHYSICS_BODY_SHAPE_CUSTOM,
|
||||
EPHYSICS_BODY_SHAPE_CYLINDER,
|
||||
EPHYSICS_BODY_SHAPE_SPHERE,
|
||||
EPHYSICS_BODY_SHAPE_ELLIPSOID,
|
||||
EPHYSICS_BODY_SHAPE_LAST,
|
||||
} EPhysics_Body_Shape;
|
||||
|
||||
|
|
Loading…
Reference in New Issue