forked from enlightenment/efl
evas json: up-to-date vector-tree logging.
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2f41f867ae
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62225a695d
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@ -37,8 +37,10 @@ _construct_drawable_nodes(Efl_Canvas_Vg_Container *parent, const LOTLayerNode *l
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image = efl_add(EFL_CANVAS_VG_IMAGE_CLASS, parent);
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efl_key_data_set(parent, key, image);
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}
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efl_gfx_entity_visible_set(image, EINA_TRUE);
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#if DEBUG
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for (int i = 0; i < depth; i++) printf(" ");
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printf("%s (%p)\n", efl_class_name_get(efl_class_get(image)), image);
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#endif
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Eina_Matrix3 m;
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eina_matrix3_identity(&m);
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eina_matrix3_values_set( &m,
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@ -46,10 +48,9 @@ _construct_drawable_nodes(Efl_Canvas_Vg_Container *parent, const LOTLayerNode *l
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node->mImageInfo.mMatrix.m21, node->mImageInfo.mMatrix.m22, node->mImageInfo.mMatrix.m23,
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node->mImageInfo.mMatrix.m31, node->mImageInfo.mMatrix.m32, node->mImageInfo.mMatrix.m33);
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efl_canvas_vg_node_transformation_set(image, &m);
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efl_canvas_vg_image_data_set(image, node->mImageInfo.data, EINA_SIZE2D(node->mImageInfo.width, node->mImageInfo.height));
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efl_gfx_color_set(image, node->mImageInfo.mAlpha, node->mImageInfo.mAlpha, node->mImageInfo.mAlpha, node->mImageInfo.mAlpha);
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efl_gfx_entity_visible_set(image, EINA_TRUE);
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continue;
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}
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@ -258,8 +259,12 @@ _construct_mask_nodes(Efl_Canvas_Vg_Container *parent, LOTMask *mask, int depth
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else
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efl_gfx_path_reset(shape);
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efl_gfx_entity_visible_set(shape, EINA_TRUE);
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#if DEBUG
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for (int i = 0; i < depth; i++) printf(" ");
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printf("%s (%p)\n", efl_class_name_get(efl_class_get(shape)), shape);
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#endif
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efl_gfx_entity_visible_set(shape, EINA_TRUE);
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efl_gfx_path_reserve(shape, mask->mPath.elmCount, mask->mPath.ptCount);
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for (size_t i = 0; i < mask->mPath.elmCount; i++)
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@ -311,6 +316,12 @@ _construct_masks(Efl_Canvas_Vg_Container *mtarget, LOTMask *masks, unsigned int
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}
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efl_gfx_entity_visible_set(msource, EINA_TRUE);
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#if DEBUG
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for (int i = 0; i < depth; i++) printf(" ");
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printf("%s (%p), mask => %p\n", efl_class_name_get(efl_class_get(msource)), msource, mtarget);
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depth++;
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#endif
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//FIXME : EFL_GFX_VG_COMPOSITE_METHOD_ALPHA option is temporary
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//Currently matte alpha implements is same the mask intersect implement.
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//It has been implemented as a multiplication calculation.
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@ -331,6 +342,12 @@ _construct_masks(Efl_Canvas_Vg_Container *mtarget, LOTMask *masks, unsigned int
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efl_key_data_set(mtarget, key, msource);
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}
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efl_gfx_entity_visible_set(msource, EINA_TRUE);
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#if DEBUG
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for (int i = 0; i < depth; i++) printf(" ");
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printf("%s (%p), mask:%d => %p\n", efl_class_name_get(efl_class_get(msource)), msource, mask->mMode, mtarget);
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#endif
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_construct_mask_nodes(msource, mask, depth + 1);
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Efl_Gfx_Vg_Composite_Method mask_mode;
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@ -525,10 +542,6 @@ vg_common_json_create_vg_node(Vg_File_Data *vfd)
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const LOTLayerNode *tree =
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lottie_animation_render_tree(lot_anim, frame_num,
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vfd->view_box.w, vfd->view_box.h);
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#if DEBUG
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printf("%s (%p)\n", efl_class_name_get(efl_class_get(vfd->root)), vfd->root);
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#endif
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//Root node
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Efl_Canvas_Vg_Container *root = vfd->root;
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if (!root)
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@ -541,6 +554,10 @@ vg_common_json_create_vg_node(Vg_File_Data *vfd)
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}
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else _reset_vg_tree(root);
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#if DEBUG
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printf("%s (%p)\n", efl_class_name_get(efl_class_get(vfd->root)), vfd->root);
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#endif
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_update_vg_tree(root, tree, 1);
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#else
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return EINA_FALSE;
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