Add code for engine redraws push.

Signed-off-by: Christopher Michael <cp.michael@samsung.com>

SVN revision: 83261
This commit is contained in:
Christopher Michael 2013-01-24 09:17:51 +00:00 committed by Christopher Michael
parent 4c04c1bb54
commit a3559d4c88
1 changed files with 10 additions and 0 deletions

View File

@ -302,7 +302,17 @@ eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, i
static void
eng_output_redraws_next_update_push(void *data, void *surface, int x, int y, int w, int h, Evas_Render_Mode render_mode)
{
Render_Engine *re;
if (render_mode == EVAS_RENDER_MODE_ASYNC_INIT) return;
if (!(re = (Render_Engine *)data)) return;
#if defined(BUILD_PIPE_RENDER)
evas_common_pipe_map_begin(surface);
#endif
re->outbuf_update_region_push(re->ob, surface, x, y, w, h);
re->outbuf_update_region_free(re->ob, surface);
evas_common_cpu_end_opt()
}
static void