edcref: review all the @since usage

* put them inside the @property block they belongs
* do not show micro version (1.7 instead of 1.7.0)
This commit is contained in:
Davide Andreoli 2014-08-07 14:41:25 +02:00
parent 9ebc480e91
commit ba7ea64d97
1 changed files with 71 additions and 68 deletions

View File

@ -1881,11 +1881,11 @@ st_images_set_image_size(void)
border border
@parameters @parameters
[left] [right] [top] [bottom] [left] [right] [top] [bottom]
@since 1.8
@effect @effect
If set, the area (in pixels) of each side of the image will be If set, the area (in pixels) of each side of the image will be
displayed as a fixed size border, from the side -> inwards, preventing displayed as a fixed size border, from the side -> inwards, preventing
the corners from being changed on a resize. the corners from being changed on a resize.
@since 1.8
@endproperty @endproperty
*/ */
static void static void
@ -1910,7 +1910,6 @@ st_images_set_image_border(void)
border_scale_by border_scale_by
@parameters @parameters
0.0 or bigger (0.0 or 1.0 to turn it off) 0.0 or bigger (0.0 or 1.0 to turn it off)
@since 1.8
@effect @effect
If border scaling is enabled then normally the OUTPUT border sizes If border scaling is enabled then normally the OUTPUT border sizes
(e.g. if 3 pixels on the left edge are set as a border, then normally (e.g. if 3 pixels on the left edge are set as a border, then normally
@ -1920,6 +1919,7 @@ st_images_set_image_border(void)
factor by this multiplier, allowing the creation of "supersampled" factor by this multiplier, allowing the creation of "supersampled"
borders to make much higher resolution outputs possible by always using borders to make much higher resolution outputs possible by always using
the highest resolution artwork and then runtime scaling it down. the highest resolution artwork and then runtime scaling it down.
@since 1.8
@endproperty @endproperty
*/ */
static void static void
@ -2551,8 +2551,9 @@ st_collections_base_scale(void)
@li COMP: Lossless compression. @li COMP: Lossless compression.
@li LOSSY [-0.1 - 1.0]: Lossy compression with quality from 0 to 1.0. @li LOSSY [-0.1 - 1.0]: Lossy compression with quality from 0 to 1.0.
@li AS_IS: Check for re-encoding, no compression/encoding, just write the file information as it is. @li AS_IS: Check for re-encoding, no compression/encoding, just write the file information as it is.
@since 1.1
@endproperty @endproperty
@since 1.1.0
*/ */
static void static void
st_collections_group_sound_sample_name(void) st_collections_group_sound_sample_name(void)
@ -2619,8 +2620,8 @@ st_collections_group_sound_sample_name(void)
@effect @effect
The Sound source file name (Source can be mono/stereo WAV file. The Sound source file name (Source can be mono/stereo WAV file.
Only files with 44.1 KHz sample rate supported now) Only files with 44.1 KHz sample rate supported now)
@since 1.1
@endproperty @endproperty
@since 1.1.0
*/ */
static void static void
st_collections_group_sound_sample_source(void) st_collections_group_sound_sample_source(void)
@ -2648,8 +2649,8 @@ st_collections_group_sound_sample_source(void)
[tone name] [frequency] [tone name] [frequency]
@effect @effect
sound of specific frequency sound of specific frequency
@since 1.1
@endproperty @endproperty
@since 1.1.0
*/ */
static void static void
st_collections_group_sound_tone(void) st_collections_group_sound_tone(void)
@ -2721,8 +2722,8 @@ st_collections_group_sound_tone(void)
@description @description
The "vibrations" block contains a list of one or more vibration sample. The "vibrations" block contains a list of one or more vibration sample.
@endblock
@since 1.10 @since 1.10
@endblock
*/ */
/** /**
@ -2748,8 +2749,8 @@ st_collections_group_sound_tone(void)
@effect @effect
Used to include each vibration file. The full path to the directory holding Used to include each vibration file. The full path to the directory holding
the vibrations can be defined later with edje_cc's "-vd" option. the vibrations can be defined later with edje_cc's "-vd" option.
@endproperty
@since 1.10 @since 1.10
@endproperty
*/ */
static void static void
st_collections_group_vibration_sample_name(void) st_collections_group_vibration_sample_name(void)
@ -2802,8 +2803,8 @@ st_collections_group_vibration_sample_name(void)
[vibration file name] [vibration file name]
@effect @effect
The Vibration source file name The Vibration source file name
@endproperty
@since 1.10 @since 1.10
@endproperty
*/ */
static void static void
st_collections_group_vibration_sample_source(void) st_collections_group_vibration_sample_source(void)
@ -3167,8 +3168,8 @@ _part_copy(Edje_Part *ep, Edje_Part *ep2)
will inhibit edje_cc resolving of programs and parts that may will inhibit edje_cc resolving of programs and parts that may
not exist in this group, but are located in the group which is inheriting not exist in this group, but are located in the group which is inheriting
this group. this group.
@endproperty
@since 1.10 @since 1.10
@endproperty
*/ */
static void static void
st_collections_group_inherit_only(void) st_collections_group_inherit_only(void)
@ -3193,8 +3194,8 @@ st_collections_group_inherit_only(void)
The resulting program will have all of the parts/programs within the specified The resulting program will have all of the parts/programs within the specified
group added as targets. group added as targets.
At least one part/program MUST be specified. At least one part/program MUST be specified.
@endproperty
@since 1.10 @since 1.10
@endproperty
*/ */
static void static void
st_collections_group_target_group(void) st_collections_group_target_group(void)
@ -3241,8 +3242,8 @@ st_collections_group_target_group(void)
to fix that). to fix that).
@warning When inheriting any parts, descriptions without state names are NOT @warning When inheriting any parts, descriptions without state names are NOT
allowed. allowed.
@since 1.10
@endproperty @endproperty
@since 1.1.0
*/ */
static void static void
st_collections_group_inherit(void) st_collections_group_inherit(void)
@ -3523,7 +3524,7 @@ st_collections_group_script_only(void)
For example, running an Embryo script which calls EDC which has a For example, running an Embryo script which calls EDC which has a
script{} block is unsafe, and the outer-most (first) Embryo stack is GUARANTEED script{} block is unsafe, and the outer-most (first) Embryo stack is GUARANTEED
to be corrupted. Only use this flag if you are sure that you know what you are doing. to be corrupted. Only use this flag if you are sure that you know what you are doing.
@since 1.10 @since 1.10
@endproperty @endproperty
*/ */
static void static void
@ -4262,8 +4263,8 @@ _part_free(Edje_Part *ep)
ALL existing attributes, except part name, are overwritten. ALL existing attributes, except part name, are overwritten.
@warning When inheriting any parts, descriptions without state names are NOT @warning When inheriting any parts, descriptions without state names are NOT
allowed. allowed.
@endproperty
@since 1.10 @since 1.10
@endproperty
*/ */
static void static void
st_collections_group_parts_part_inherit(void) st_collections_group_parts_part_inherit(void)
@ -4357,8 +4358,8 @@ _program_remove(const char *name, Edje_Program **pgrms, unsigned int count)
Removes the listed programs from an inherited group. Removing nonexistent Removes the listed programs from an inherited group. Removing nonexistent
programs is not allowed. programs is not allowed.
This will break program sequences if a program in the middle of the sequence is removed. This will break program sequences if a program in the middle of the sequence is removed.
@endproperty
@since 1.10 @since 1.10
@endproperty
*/ */
static void static void
st_collections_group_program_remove(void) st_collections_group_program_remove(void)
@ -4450,8 +4451,8 @@ _part_name_check(void)
@effect @effect
Removes the listed parts from an inherited group. Removing nonexistent Removes the listed parts from an inherited group. Removing nonexistent
parts is not allowed. parts is not allowed.
@endproperty
@since 1.10 @since 1.10
@endproperty
*/ */
static void static void
st_collections_group_part_remove(void) st_collections_group_part_remove(void)
@ -4606,8 +4607,9 @@ st_collections_group_parts_part_type(void)
@li BOUNDARY_LEFT @li BOUNDARY_LEFT
@li BOUNDARY_FRONT @li BOUNDARY_FRONT
@li BOUNDARY_BACK @li BOUNDARY_BACK
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -4673,8 +4675,8 @@ st_collections_group_parts_part_physics_body(void)
Nested part inherits it's location relatively to the parent part. Nested part inherits it's location relatively to the parent part.
To declare a nested part just start a new part within current part decl. To declare a nested part just start a new part within current part decl.
You must define parent part name before adding nested parts. You must define parent part name before adding nested parts.
@since 1.7
@endproperty @endproperty
@since 1.7.0
*/ */
/** /**
@ -4687,8 +4689,8 @@ st_collections_group_parts_part_physics_body(void)
The part's name which this part is inserted before. One part cannot The part's name which this part is inserted before. One part cannot
have both insert_before and insert_after. One part cannot refer have both insert_before and insert_after. One part cannot refer
more than one by insert_before. more than one by insert_before.
@since 1.1
@endproperty @endproperty
@since 1.1.0
*/ */
static void static void
st_collections_group_parts_part_insert_before(void) st_collections_group_parts_part_insert_before(void)
@ -4710,8 +4712,8 @@ st_collections_group_parts_part_insert_before(void)
The part's name which this part is inserted after. One part cannot The part's name which this part is inserted after. One part cannot
have both insert_before and insert_after. One part cannot refer have both insert_before and insert_after. One part cannot refer
more than one by insert_after. more than one by insert_after.
@since 1.1
@endproperty @endproperty
@since 1.1.0
*/ */
static void static void
st_collections_group_parts_part_insert_after(void) st_collections_group_parts_part_insert_after(void)
@ -6605,8 +6607,8 @@ st_collections_group_parts_part_description_hid(void)
Emit a signal when the part size change from zero or to a zero size Emit a signal when the part size change from zero or to a zero size
('limit,width,over', 'limit,width,zero'). By default no signal are ('limit,width,over', 'limit,width,zero'). By default no signal are
emitted. emitted.
@since 1.7
@endproperty @endproperty
@since 1.7.0
*/ */
static void static void
st_collections_group_parts_part_description_limit(void) st_collections_group_parts_part_description_limit(void)
@ -6732,8 +6734,8 @@ st_collections_group_parts_part_description_min(void)
@effect @effect
A multiplier FORCIBLY applied to whatever minimum size is only during A multiplier FORCIBLY applied to whatever minimum size is only during
minimum size calculation. minimum size calculation.
@endproperty
@since 1.2 @since 1.2
@endproperty
*/ */
static void static void
st_collections_group_parts_part_description_minmul(void) st_collections_group_parts_part_description_minmul(void)
@ -8176,8 +8178,8 @@ st_collections_group_parts_part_description_text_size(void)
@effect @effect
Sets the allowed font size for the text part. Setting min and max to 0 Sets the allowed font size for the text part. Setting min and max to 0
means we won't restrict the sizing (default). means we won't restrict the sizing (default).
@since 1.1
@endproperty @endproperty
@since 1.1.0
*/ */
static void static void
st_collections_group_parts_part_description_text_size_range(void) st_collections_group_parts_part_description_text_size_range(void)
@ -8951,8 +8953,8 @@ st_collections_group_parts_part_description_table_min(void)
It is a quantitative measure of an object's resistance to the change of It is a quantitative measure of an object's resistance to the change of
its speed. If mass is set to 0 the body will have infinite mass, its speed. If mass is set to 0 the body will have infinite mass,
so it will be immovable, static. so it will be immovable, static.
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
@ -8981,8 +8983,8 @@ st_collections_group_parts_part_description_physics_mass(void)
@li inelastically collide for 0 < COR < 1; @li inelastically collide for 0 < COR < 1;
@li completelly stop (no bouncing at all) for COR == 0. @li completelly stop (no bouncing at all) for COR == 0.
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
@ -9011,8 +9013,8 @@ st_collections_group_parts_part_description_physics_restitution(void)
By default friction value is 0.5 and simulation resulsts will be better By default friction value is 0.5 and simulation resulsts will be better
when friction in non-zero. when friction in non-zero.
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
@ -9037,8 +9039,8 @@ st_collections_group_parts_part_description_physics_friction(void)
If disabled, when the state is set, the body will be moved to If disabled, when the state is set, the body will be moved to
the position described by the blocks rel1/rel2. the position described by the blocks rel1/rel2.
Default is 1 (enabled). Default is 1 (enabled).
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -9063,8 +9065,8 @@ st_collections_group_parts_part_description_physics_ignore_part_pos(void)
reduction, with a force applied to it - "like" air resistance. reduction, with a force applied to it - "like" air resistance.
The force is applied to slow it down. The force is applied to slow it down.
Values should be between 0.0 and 1.0, and are set to 0 by default. Values should be between 0.0 and 1.0, and are set to 0 by default.
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -9095,8 +9097,8 @@ st_collections_group_parts_part_description_physics_damping(void)
the rigid body is to be deactivated. the rigid body is to be deactivated.
By default linear threshold is 24 pixels / second and angular is By default linear threshold is 24 pixels / second and angular is
57.29 degrees / sec (1 rad/sec). 57.29 degrees / sec (1 rad/sec).
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -9123,15 +9125,16 @@ st_collections_group_parts_part_description_physics_sleep(void)
So if a material different of CUSTOM is set, the properties cited above So if a material different of CUSTOM is set, the properties cited above
won't be considered. won't be considered.
Valid types: Valid types:
* CUSTOM @li CUSTOM
* CONCRETE @li CONCRETE
* IRON @li IRON
* PLASTIC @li PLASTIC
* POLYSTYRENE @li POLYSTYRENE
* RUBBER @li RUBBER
* WOOD @li WOOD
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -9161,8 +9164,8 @@ st_collections_group_parts_part_description_physics_material(void)
It will set the body mass considering its volume. While a density is It will set the body mass considering its volume. While a density is
set, resizing a body will always recalculate its mass. set, resizing a body will always recalculate its mass.
When a mass is explicitely set the density will be unset. When a mass is explicitely set the density will be unset.
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -9187,8 +9190,8 @@ st_collections_group_parts_part_description_physics_density(void)
soft body deformation, so bare in mind that the bodies mass must also soft body deformation, so bare in mind that the bodies mass must also
be changed to have different deformation results. be changed to have different deformation results.
Valid values vary from 0.0 to 1.0. Only works on soft bodies and cloths. Valid values vary from 0.0 to 1.0. Only works on soft bodies and cloths.
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -9210,8 +9213,8 @@ st_collections_group_parts_part_description_physics_hardness(void)
Set body to be affected by world's light or not. Set body to be affected by world's light or not.
It won't be respected if world's property "all_bodies" is enabled. It won't be respected if world's property "all_bodies" is enabled.
Disabled by default (0). Disabled by default (0).
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -9231,8 +9234,8 @@ st_collections_group_parts_part_description_physics_light_on(void)
[body position in z axis] [body position in z axis]
@effect @effect
Defines body position in z axis. It's set to -15 by default. Defines body position in z axis. It's set to -15 by default.
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -9252,8 +9255,8 @@ st_collections_group_parts_part_description_physics_z(void)
[body's depth] [body's depth]
@effect @effect
Defines body's depth (z axis). It's set to 30 by default. Defines body's depth (z axis). It's set to 30 by default.
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -9275,8 +9278,8 @@ st_collections_group_parts_part_description_physics_depth(void)
This enables backface culling (when the rotated part that normally faces This enables backface culling (when the rotated part that normally faces
the camera is facing away after being rotated etc.). the camera is facing away after being rotated etc.).
This means that the object will be hidden when "backface culled". This means that the object will be hidden when "backface culled".
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -9324,8 +9327,8 @@ st_collections_group_parts_part_description_physics_backface_cull(void)
Block "linear" can be used to allow linear movements in the three Block "linear" can be used to allow linear movements in the three
axes. Allowed values are 0 or 1. axes. Allowed values are 0 or 1.
Axes x and y are enabled by default. Axes x and y are enabled by default.
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -9349,8 +9352,8 @@ st_collections_group_parts_part_description_physics_movement_freedom_linear(void
Block "angular" can be used to allow angular movements around the three Block "angular" can be used to allow angular movements around the three
axes. Allowed values are 0 or 1. axes. Allowed values are 0 or 1.
Z axis is enabled by default. Z axis is enabled by default.
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -9412,23 +9415,23 @@ st_collections_group_parts_part_description_physics_face(void)
@effect @effect
Set the face (all caps) from among the available body's shape faces. Set the face (all caps) from among the available body's shape faces.
Valid faces: Valid faces:
* BOX_MIDDLE_FRONT @li BOX_MIDDLE_FRONT
* BOX_MIDDLE_BACK @li BOX_MIDDLE_BACK
* BOX_FRONT @li BOX_FRONT
* BOX_BACK @li BOX_BACK
* BOX_LEFT @li BOX_LEFT
* BOX_RIGHT @li BOX_RIGHT
* BOX_TOP @li BOX_TOP
* BOX_BOTTOM @li BOX_BOTTOM
* CLOTH_FRONT @li CLOTH_FRONT
* CLOTH_BACK @li CLOTH_BACK
* CYLINDER_MIDDLE_FRONT @li CYLINDER_MIDDLE_FRONT
* CYLINDER_MIDDLE_BACK @li CYLINDER_MIDDLE_BACK
* CYLINDER_FRONT @li CYLINDER_FRONT
* CYLINDER_BACK @li CYLINDER_BACK
* CYLINDER_CURVED @li CYLINDER_CURVED
* SPHERE_FRONT @li SPHERE_FRONT
* SPHERE_BACK @li SPHERE_BACK
@endproperty @endproperty
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
@ -10650,7 +10653,7 @@ st_collections_group_programs_program_action(void)
Valid option is CURRENT. Valid option is CURRENT.
CURRENT is the option which causes the edje object to move from its current position. CURRENT is the option which causes the edje object to move from its current position.
It can be used as the last parameter of any transition type. (@since 1.1.0) It can be used as the last parameter of any transition type. (since 1.1.0)
@endproperty @endproperty
*/ */
@ -10868,11 +10871,11 @@ st_collections_group_programs_program_target(void)
target target
@parameters @parameters
[target1] [target2] [target3] ... [target1] [target2] [target3] ...
@since 1.10
@effect @effect
Programs or parts upon which the specified action will act. Multiple target Programs or parts upon which the specified action will act. Multiple target
or targets keywords may be specified. SIGNAL_EMITs can have or targets keywords may be specified. SIGNAL_EMITs can have
targets. targets.
@since 1.10
@endproperty @endproperty
*/ */
static void static void
@ -10895,10 +10898,10 @@ st_collections_group_programs_program_targets(void)
groups groups
@parameters @parameters
[group1] [group2] [group3] ... [group1] [group2] [group3] ...
@since 1.10
@effect @effect
Groups of programs or parts upon which the specified action will act. Multiple 'groups', 'target', Groups of programs or parts upon which the specified action will act. Multiple 'groups', 'target',
and 'targets' keywords may be specified. SIGNAL_EMITs can have targets. and 'targets' keywords may be specified. SIGNAL_EMITs can have targets.
@since 1.10
@endproperty @endproperty
*/ */
static void static void
@ -11183,8 +11186,8 @@ ob_collections_group_programs_program_script(void)
Its unit is Evas Coordinates per second ^ 2. Its unit is Evas Coordinates per second ^ 2.
The default value is 0, 294, 0, since we've a default rate of The default value is 0, 294, 0, since we've a default rate of
30 pixels. 30 pixels.
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -11212,8 +11215,8 @@ st_collections_group_physics_world_gravity(void)
It will be used by automatic updates of evas objects associated to It will be used by automatic updates of evas objects associated to
physics bodies. physics bodies.
By default rate is 30 pixels per meter. By default rate is 30 pixels per meter.
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -11238,8 +11241,8 @@ st_collections_group_physics_world_rate(void)
World's depth, in pixels. It's only relevant if boundaries are used, World's depth, in pixels. It's only relevant if boundaries are used,
since their size depends on this. since their size depends on this.
By default world's depth is 100 pixels. By default world's depth is 100 pixels.
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void
@ -11265,8 +11268,8 @@ st_collections_group_physics_world_depth(void)
It's only relevant if boundaries are used, since their position It's only relevant if boundaries are used, since their position
depends on this. depends on this.
By default world's z is -50 pixels. By default world's z is -50 pixels.
@since 1.8
@endproperty @endproperty
@since 1.8.0
*/ */
#ifdef HAVE_EPHYSICS #ifdef HAVE_EPHYSICS
static void static void