forked from enlightenment/efl
evas/event - Fixed incorrect events passing. Now child's repeat events does not affect to the parent's level.
SVN revision: 72080
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d228509e48
commit
c513f84aa8
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@ -805,3 +805,8 @@
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* Fix crash in evas_object_image_add() when called prior to setting an engine
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for the given canvas.
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2012-06-13 ChunEon Park (Hermet)
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* Fixed incorrect events passing. Now child's repeat events does not affect to the parent's level.
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@ -43,14 +43,13 @@ _evas_event_object_list_raw_in_get(Evas *e, Eina_List *in,
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(!obj->clip.clipees) &&
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(evas_object_clippers_is_visible(obj)))
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{
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inside = evas_object_is_in_output_rect(obj, x, y, 1, 1);
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if (obj->smart.smart)
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{
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int norep = 0;
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if ((obj->cur.usemap) && (obj->cur.map) &&
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(obj->cur.map->count == 4))
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{
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inside = evas_object_is_in_output_rect(obj, x, y, 1, 1);
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if (inside)
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{
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if (!evas_map_coords_get(obj->cur.map, x, y,
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@ -67,7 +66,7 @@ _evas_event_object_list_raw_in_get(Evas *e, Eina_List *in,
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stop,
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obj->cur.geometry.x + obj->cur.map->mx,
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obj->cur.geometry.y + obj->cur.map->my,
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&norep);
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no_rep);
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}
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}
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}
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@ -86,33 +85,32 @@ _evas_event_object_list_raw_in_get(Evas *e, Eina_List *in,
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obj->cur.geometry.y + obj->cur.geometry.h >= y))
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in = _evas_event_object_list_in_get
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(e, in, evas_object_smart_members_get_direct(obj),
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stop, x, y, &norep);
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}
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if (norep)
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{
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if (!obj->repeat_events)
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{
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*no_rep = 1;
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return in;
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}
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stop, x, y, no_rep);
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}
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if (inside && ((!obj->precise_is_inside) ||
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(evas_object_is_inside(obj, x, y))))
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if (!obj->repeat_events)
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{
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*no_rep = 1;
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return in;
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}
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}
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else
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{
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inside = evas_object_is_in_output_rect(obj, x, y, 1, 1);
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if ((obj->cur.usemap) && (obj->cur.map) &&
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(obj->cur.map->count == 4))
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if (inside)
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{
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if ((inside) &&
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(!evas_map_coords_get(obj->cur.map, x, y,
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&(obj->cur.map->mx),
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&(obj->cur.map->my), 0)))
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if ((obj->cur.usemap) && (obj->cur.map) &&
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(obj->cur.map->count == 4))
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{
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inside = 0;
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if (!evas_map_coords_get(obj->cur.map, x, y,
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&(obj->cur.map->mx),
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&(obj->cur.map->my), 0))
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{
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inside = 0;
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}
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}
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}
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if (inside && ((!obj->precise_is_inside) ||
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(evas_object_is_inside(obj, x, y))))
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{
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