forked from enlightenment/efl
docs: Formatting and polishing Efl.Ui.Factory docs
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@ -36,11 +36,18 @@ interface Efl.Ui.Factory extends Efl.Ui.Property_Bind, Efl.Ui.Factory_Bind
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}
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}
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}
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}
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events {
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events {
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item,constructing: Efl.Gfx.Entity; [[Event triggered when an item is under construction (between the @Efl.Object.constructor and @Efl.Object.finalize call on the item).
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item,constructing: Efl.Gfx.Entity; [[Event emitted when an item is under construction (between the
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Note: If the @Efl.Ui.Factory does keep a cache of objects, this won't be called when objects are pulled out of the cache.]]
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@Efl.Object.constructor and @Efl.Object.finalize call on the item).
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item,building: Efl.Gfx.Entity; [[Event triggered when an item has processed @Efl.Object.finalize, but before all the factory are done building it.
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Note: If the @Efl.Ui.Factory keeps a cache of objects, this won't be
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Note: if the @Efl.Ui.Factory does keep a cache of object, this will be called when object are pulled out of the cache.]]
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called when objects are pulled from the cache.]]
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item,created: Efl.Gfx.Entity; [[Event triggered when an item has been successfully created by the factory and is about to be used by an @Efl.Ui.View.]]
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item,building: Efl.Gfx.Entity; [[Event emitted when an item has processed @Efl.Object.finalize, but before all
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item,releasing: Efl.Gfx.Entity; [[Event triggered when an item is being released by the @Efl.Ui.Factory. It must be assumed that after this call, the object can be recycle to another @Efl.Ui.View and there can be more than one call for the same item.]]
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the factory are done building it.
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Note: If the @Efl.Ui.Factory keeps a cache of objects, this will be called when
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objects are pulled from the cache.]]
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item,created: Efl.Gfx.Entity; [[Event emitted when an item has been successfully created by the factory and is
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about to be used by an @Efl.Ui.View.]]
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item,releasing: Efl.Gfx.Entity; [[Event emitted when an item is being released by the @Efl.Ui.Factory.
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It must be assumed that after this call, the object can be recycles to another
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@Efl.Ui.View and there can be more than one call for the same item.]]
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}
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}
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}
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}
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