forked from enlightenment/efl
Evas GL: Add more debug logs
Print some INFormation for app developers.
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@ -1278,6 +1278,17 @@ _internal_config_set(void *eng_data, EVGL_Surface *sfc, Evas_GL_Config *cfg)
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if ((sfc->direct_override) || support_win_cfg)
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sfc->direct_fb_opt = !!(cfg->options_bits & EVAS_GL_OPTIONS_DIRECT);
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else if (cfg->options_bits & EVAS_GL_OPTIONS_DIRECT)
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{
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const char *s1[] = { "", ":depth8", ":depth16", ":depth24", ":depth32" };
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const char *s2[] = { "", ":stencil1", ":stencil2", ":stencil4", ":stencil8", ":stencil16" };
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const char *s3[] = { "", ":msaa_low", ":msaa_mid", ":msaa_high" };
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INF("Can not enable direct rendering with depth %d, stencil %d "
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"and MSAA %d. When using Elementary GLView, try to set "
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"the accel_preference to \"opengl%s%s%s\".",
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depth_size, stencil_bit, msaa_samples,
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s1[cfg->depth_bits], s2[cfg->stencil_bits], s3[cfg->multisample_bits]);
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}
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// Extra flags for direct rendering
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sfc->client_side_rotation = !!(cfg->options_bits & EVAS_GL_OPTIONS_CLIENT_SIDE_ROTATION);
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@ -1290,7 +1301,13 @@ _internal_config_set(void *eng_data, EVGL_Surface *sfc, Evas_GL_Config *cfg)
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if (cfg_index < 0)
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{
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ERR("Unable to find the matching config format.");
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ERR("Unable to find a matching config format.");
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if ((stencil_bit >= 16) || (depth_size >= 32))
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{
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INF("Please note that Evas GL might not support 32-bit depth or "
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"16-bit stencil buffers, so depth24, stencil8 are the maximum "
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"recommended values.");
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}
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return 0;
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}
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else
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