forked from enlightenment/efl
disable all the waiting on gl - squeeze some more performance out of gl.
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8254bbc5e3
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@ -1395,14 +1395,14 @@ eng_output_redraws_next_update_push(void *data, void *surface EINA_UNUSED, int x
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// this is needed to make sure all previous rendering is flushed to
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// buffers/surfaces
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// previous rendering should be done and swapped
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if (!safe_native) eglWaitNative(EGL_CORE_NATIVE_ENGINE);
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//xx if (!safe_native) eglWaitNative(EGL_CORE_NATIVE_ENGINE);
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// if (eglGetError() != EGL_SUCCESS)
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// {
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// printf("Error: eglWaitNative(EGL_CORE_NATIVE_ENGINE) fail.\n");
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// }
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#else
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// previous rendering should be done and swapped
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if (!safe_native) glXWaitX();
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//xx if (!safe_native) glXWaitX();
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#endif
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}
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@ -1491,7 +1491,7 @@ eng_output_flush(void *data, Evas_Render_Mode render_mode)
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}
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else
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eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]);
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if (!safe_native) eglWaitGL();
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//xx if (!safe_native) eglWaitGL();
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if (re->info->callback.post_swap)
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{
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re->info->callback.post_swap(re->info->callback.data, re->evas);
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