Add a new ecore exe flag, ECORE_EXE_TERM_WITH_PARENT,
that will operate on child process,
sending a SIGTERM when parent process dies.
SVN revision: 63915
SVN revision: 63877
Reverted due to the following build failure:
eina_main.c:117:16: error: conflicting types for ‘_eina_tracking_lock’
../../src/include/eina_inline_lock_posix.x:83:29: note: previous declaration of ‘_eina_tracking_lock’ was here
make[3]: *** [libeina_la-eina_main.lo] Error 1
_eina_tracking_lock is used for implementation of Eina_Locks, so cannot be an Eina_Lock
Signed-off-by: Mike McCormack <mj.mccormack@samsung.com>
SVN revision: 63904
EWS is meant to run in FB or other systems without actual windows, but
as we test on X11 let's forbid to change the resolution.
One is still able to do it using ecore_evas_ews_setup().
SVN revision: 63860
The old version works because in every function in which
this macro is used ``l'' is the length and ``d'' is the
destination. This patch prevents future headaches when
those constraints no longer hold.
Patch by: Jim Kukunas <james.t.kukunas@linux.intel.com>
SVN revision: 63856
EWS is a new Ecor_Evas engine that builds on top of other engines. It
will create a backing store Ecore_Evas and ecore_evas_ews_new()
windows are created in it as images, but transparent to the outside
users (similar to buffer's ecore_evas_object_image_new()).
It provides a basic windowing system, with a known background object
that can be changed to your pleasure, and issue Ecore_Events to notify
of new windows and changes like movement, etc. Then you can write a
simple window manager based on it. (See example, Elementary will
contain one as well).
Backing store is determined by your best engine (as in
ecore_evas_new()) or specified with ecore_evas_ews_engine_set() or
environment variable $ECORE_EVAS_EWS (format:
engine-name❌y:w:h:options). The size can be set with
ecore_evas_ews_setup().
SVN revision: 63848
2011/9/30 Jaehwan Kim <jae.hwan.kim@samsung.com>:
>
> I found some bugs in edje_cc_handlers.c.
>
> One is about data.item. It is saved in hash list.
> When it is saved, I freed the memory of the key.
> But the memory is used. so I deleted the free(key).
>
> Second is it is possible in
st_collections_group_parts_part_description_state.
> So I changed the location of the conditional statement.
>
> Please apply this patch :)
>
> Jaehwan Kim.
SVN revision: 63822
NOTE: we need the help of the window manager to make this
really work. So for the moment, it half work. As soon as I
hack E17, the Xv fast path for Emotion will only work when
used with E17 and it will fallback to canvas inlined rendering
in other case.
SVN revision: 63802