It is needed to set the engine internal borderless property.
Also update the border (frame) object, showing/hiding it as needed, and
updating the framespace size when the frame object is handled by the
engine.
If this Ecore_Evas already has a mouse inside it, there's no need to
send an additional mouse in event.
Additionally, always send a mouse_move event before a mouse_down, so the
Evas pointer position can be updated properly before the mouse down.
This reverts commit 4850c53350.
You can set the alias in the .gdbinit.
So my .gdbinit looks like:
source /usr/local/share/eo/gdb/eo_gdb.py
alias -a eo_bt = eo_backtrace
Special thanks to Alex-P. Natsios for the tip.
"edje: open Eina_File ourself instead of delegating it to edje."
"edje: don't never corrupt an opened edje object."
This reverts commits 8727e43c1f and 8f12f21cf0, which caused nonstop crashes.
Evas engine is created per window but evas_gl engine was not properly
updating the engine info for new windows that are created. So, addressed
the design issue by passing engine_data to evas_gl engine apis..
Add ecore_x_input_raw_select function placeholder:
NB: xcb does not have xinput 2 support yet BUT someone added those
functions to the xlib code WITHOUT adding them to the xcb code.
SPANK SPANK !!
Signed-off-by: Chris Michael <cp.michael@samsung.com>
LMAO: xcb stuff did not even compile because of this ... and how knows
how long it has been broken ...
Signed-off-by: Chris Michael <cp.michael@samsung.com>
not noticed until recently.. we add a nul byte to the end of our text
selections that we shouldnt. most toolkits/apps skip it but some..
like emacs... dont.
Before this patch, the proxy will be clipped if the source is clipped by output area even if the soure_clip is disabled,
Additionally, src_clip/src_event/src_visible options must be supported in edje.
it seems glmapbuffer can be nasty overhead on some drivers, so go back
to gldrawarrays by default until such a time as we know a lot more...
i'm looking at YOU nvidia! YOU!
Move this handling entirely into ecore_wl_window_update_size() and
create and set it whenever it is necessary. There's no need to keep a
pointer on the Ecore_Wl_Window struct.