From 0522fd26802cea51e2b37d8470024091af25edaf Mon Sep 17 00:00:00 2001 From: Carsten Haitzler Date: Fri, 20 Oct 2006 12:27:29 +0000 Subject: [PATCH] oooh - nasty bug. and unnoticed for so long. sometimes ecore animators wont' get fulyl deleted - and ecore will just continually loop and consume cpu - oddly enough no one noticed. i am amazed! fixed. SVN revision: 26708 --- legacy/ecore/src/lib/ecore/ecore_anim.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/legacy/ecore/src/lib/ecore/ecore_anim.c b/legacy/ecore/src/lib/ecore/ecore_anim.c index f806f1cc15..9c5f282c27 100644 --- a/legacy/ecore/src/lib/ecore/ecore_anim.c +++ b/legacy/ecore/src/lib/ecore/ecore_anim.c @@ -137,13 +137,12 @@ _ecore_animator(void *data __UNUSED__) if (!animator->func(animator->data)) { animator->delete_me = 1; - animators_delete_me = 1; + animators_delete_me++; } } } if (animators_delete_me) { - for (l = (Ecore_List2 *)animators; l;) { Ecore_Animator *animator;