From 0ee6420e42c373d07a2a8267369feb0408e9851c Mon Sep 17 00:00:00 2001 From: Carsten Haitzler Date: Tue, 2 Feb 2010 11:50:49 +0000 Subject: [PATCH] move to eglwaitnative - still doesnt help tho:( SVN revision: 45802 --- legacy/evas/src/modules/engines/gl_x11/evas_engine.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/legacy/evas/src/modules/engines/gl_x11/evas_engine.c b/legacy/evas/src/modules/engines/gl_x11/evas_engine.c index d5377002ea..c26394019c 100644 --- a/legacy/evas/src/modules/engines/gl_x11/evas_engine.c +++ b/legacy/evas/src/modules/engines/gl_x11/evas_engine.c @@ -430,7 +430,7 @@ eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x re->win->draw.drew = 1; evas_gl_common_context_flush(re->win->gl_context); #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) - eglWaitGL(); // previous rendering should be done and swapped + eglWaitNative(EGL_CORE_NATIVE_ENGINE); // previous rendering should be done and swapped #else glXWaitGL(); #endif @@ -450,7 +450,6 @@ eng_output_flush(void *data) #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]); - eglWaitGL(); // excessive - swapbuffers should wait in windowed mode #else #ifdef VSYNC_TO_SCREEN if (re->info->vsync)