diff --git a/legacy/eina/src/lib/eina_mempool.c b/legacy/eina/src/lib/eina_mempool.c index e61413aa90..9f10443807 100644 --- a/legacy/eina/src/lib/eina_mempool.c +++ b/legacy/eina/src/lib/eina_mempool.c @@ -268,16 +268,16 @@ eina_mempool_shutdown(void) * allocator" algorithm but the Eina implementation differs in the * sense that the chunk information is not stored on the chunk itself, * but on another memory area. This is useful for cases where the - * momery to manage might be slower to access, or limited (like video + * memory to manage might be slower to access, or limited (like video * memory). * @li @c chained_pool: It is the default one. It allocates a big - * chunk of memory with malloc() and split the result in chnks of the - * requested size that are pushed inside a stack. When requested, t + * chunk of memory with malloc() and split the result in chunks of the + * requested size that are pushed inside a stack. When requested, it * takes this pointer from the stack to give them to whoever wants * them. * @li @c ememoa_fixed and @c ememoa_unknown: experimental allocators * which could be useful when a fixed amount of memory is needed. - * @li @c fixed_bitmap: It alocates with malloc) 32* the requested + * @li @c fixed_bitmap: It allocates with malloc) 32* the requested * size and push the pool pointer in an rbtree. To find empty space in * a pool, it will just search for the first bit set in an int (32 * bits). Then, when a pointer is freed, it will do a search inside