forked from enlightenment/efl
Evas gl: Remove unused variable
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@ -176,7 +176,6 @@ _evas_gl_preload_tile_async(void *data EINA_UNUSED, Eina_Thread t EINA_UNUSED)
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{
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Evas_GL_Texture_Async_Preload *async;
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unsigned int bytes_count;
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GLuint fmt;
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if (!async_loader_standby && async_loader_tex)
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goto get_next;
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