forked from enlightenment/efl
Evas GL masking: Improve performance with scaled images
The GL scaled images is a fast path for masking where the shader scales masks on the fly. This optimization actually fixes some issues where the current texture binding was incorrect.
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@ -1175,6 +1175,13 @@ eng_image_scaled_update(void *data EINA_UNUSED, void *scaled, void *image,
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{
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{
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if (dst->scaled.origin == src)
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if (dst->scaled.origin == src)
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{
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{
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if (dst->references == 1)
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{
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dst->w = dst_w;
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dst->h = dst_h;
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dst->scaled.smooth = smooth;
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return dst;
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}
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src->references++;
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src->references++;
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reffed = EINA_TRUE;
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reffed = EINA_TRUE;
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}
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}
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