From 202b3ad6ba35d7ce2e8384442c3d42c1f5667c44 Mon Sep 17 00:00:00 2001 From: Cedric Bail Date: Sun, 4 May 2014 00:16:35 +0200 Subject: [PATCH] evas: behave nicely with unitialized data. CID 1210818 It would be a better and more working fix to use Evas_GL_Image, sadly no time to do it right now and may be to intrusive for an alpha release. --- src/modules/evas/engines/gl_common/evas_gl_3d.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d.c b/src/modules/evas/engines/gl_common/evas_gl_3d.c index 9fa97375b0..bd4d53b1d0 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_3d.c +++ b/src/modules/evas/engines/gl_common/evas_gl_3d.c @@ -171,7 +171,7 @@ e3d_texture_file_set(E3D_Texture *texture, const char *file, const char *key) color_format = EVAS_3D_COLOR_FORMAT_RGBA; break; default: - break; + return; } e3d_texture_data_set(texture, color_format, pixel_format, im->cache_entry.w, im->cache_entry.h, im->image.data);