diff --git a/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c b/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c index 65bf696927..ae470c8118 100644 --- a/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c +++ b/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c @@ -304,24 +304,21 @@ evas_gl_common_context_target_surface_set(Evas_GL_Context *gc, evas_gl_common_context_flush(gc); gc->shader.surface = surface; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) - // FIXME: XXX render-to-texture for gles2 -#else - // FIXME: viewport goopies gc->change.size = 1; #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) - if (gc->shader.surface == gc->def_surface) - glBindFramebuffer(GL_FRAMEBUFFER_OES, 0); - else - glBindFramebuffer(GL_FRAMEBUFFER_OES, surface->tex->pt->fb); +# ifndef GL_FRAMEBUFFER +# define GL_FRAMEBUFFER GL_FRAMEBUFFER_OES +# endif #else +# ifndef GL_FRAMEBUFFER +# define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT +# endif +#endif if (gc->shader.surface == gc->def_surface) - glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); else - glBindFramebuffer(GL_FRAMEBUFFER_EXT, surface->tex->pt->fb); -#endif + glBindFramebuffer(GL_FRAMEBUFFER, surface->tex->pt->fb); _evas_gl_common_viewport_set(gc); -#endif } #define PUSH_VERTEX(x, y, z) \ diff --git a/legacy/evas/src/modules/engines/gl_common/evas_gl_texture.c b/legacy/evas/src/modules/engines/gl_common/evas_gl_texture.c index e74ce00a62..ccd538be1a 100644 --- a/legacy/evas/src/modules/engines/gl_common/evas_gl_texture.c +++ b/legacy/evas/src/modules/engines/gl_common/evas_gl_texture.c @@ -269,19 +269,20 @@ _pool_tex_render_new(Evas_GL_Context *gc, int w, int h, int intformat, int forma pt->dataformat = GL_UNSIGNED_BYTE; pt->references = 0; #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) - glGenTextures(1, &(pt->texture)); - glBindTexture(GL_TEXTURE_2D, pt->texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - _tex_2d(pt->intformat, w, h, pt->format, pt->dataformat); - glGenFramebuffers(1, &(pt->fb)); - glBindFramebuffer(GL_FRAMEBUFFER_OES, pt->fb); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, pt->texture, 0); - glBindFramebufferEXT(GL_FRAMEBUFFER_OES, 0); - glBindTexture(GL_TEXTURE_2D, gc->shader.cur_tex); +# ifndef GL_FRAMEBUFFER +# define GL_FRAMEBUFFER GL_FRAMEBUFFER_OES +# endif +# ifndef GL_COLOR_ATTACHMENT0 +# define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_OES +# endif #else +# ifndef GL_FRAMEBUFFER +# define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT +# endif +# ifndef GL_COLOR_ATTACHMENT0 +# define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT +# endif +#endif glGenTextures(1, &(pt->texture)); glBindTexture(GL_TEXTURE_2D, pt->texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -290,11 +291,10 @@ _pool_tex_render_new(Evas_GL_Context *gc, int w, int h, int intformat, int forma glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); _tex_2d(pt->intformat, w, h, pt->format, pt->dataformat); glGenFramebuffers(1, &(pt->fb)); - glBindFramebuffer(GL_FRAMEBUFFER_EXT, pt->fb); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, pt->texture, 0); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, pt->fb); + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, pt->texture, 0); + glBindFramebufferEXT(GL_FRAMEBUFFER, 0); glBindTexture(GL_TEXTURE_2D, gc->shader.cur_tex); -#endif return pt; }