diff --git a/src/lib/efl/interfaces/efl_gfx_stack.eo b/src/lib/efl/interfaces/efl_gfx_stack.eo
index 2da485fd90..7ff26469c1 100644
--- a/src/lib/efl/interfaces/efl_gfx_stack.eo
+++ b/src/lib/efl/interfaces/efl_gfx_stack.eo
@@ -3,149 +3,123 @@ interface Efl.Gfx.Stack {
methods {
@property layer {
set {
- /*@
- Sets the layer of its canvas that the given object will be part of.
+ [[Sets the layer of its canvas that the given object will be part of.
- If you don't use this function, you'll be dealing with an @b unique
- layer of objects, the default one. Additional layers are handy when
- you don't want a set of objects to interfere with another set with
- regard to @b stacking. Two layers are completely disjoint in that
- matter.
+ If you don't use this function, you'll be dealing with an unique
+ layer of objects, the default one. Additional layers are handy when
+ you don't want a set of objects to interfere with another set with
+ regard to stacking. Two layers are completely disjoint in that
+ matter.
- This is a low-level function, which you'd be using when something
- should be always on top, for example.
+ This is a low-level function, which you'd be using when something
+ should be always on top, for example.
- @warning Be careful, it doesn't make sense to change the layer of
- smart objects' children. Smart objects have a layer of their own,
- which should contain all their children objects.
+ Warning: Be careful, it doesn't make sense to change the layer of
+ smart objects' children. Smart objects have a layer of their own,
+ which should contain all their children objects.
- @see evas_object_layer_get() */
+ See also @.layer.get()]]
}
get {
- /*@
- Retrieves the layer of its canvas that the given object is part of.
+ [[Retrieves the layer of its canvas that the given object is part of.
- @return Number of its layer
-
- @see evas_object_layer_set() */
+ See also @.layer.set()]]
}
values {
- l: short; /*@ The number of the layer to place the object on.
- Must be between #EVAS_LAYER_MIN and #EVAS_LAYER_MAX. */
+ l: short; [[The number of the layer to place the object on.
+ Must be between #EVAS_LAYER_MIN and #EVAS_LAYER_MAX.]]
}
}
@property below {
get {
- /*@
- Get the Evas object stacked right below @p obj
+ [[Get the Evas object stacked right below $obj
- @return the #Efl_Gfx_Stack directly below @p obj, if any, or @c NULL,
- if none
+ This function will traverse layers in its search, if there are
+ objects on layers below the one $obj is placed at.
- This function will traverse layers in its search, if there are
- objects on layers below the one @p obj is placed at.
-
- @see evas_object_layer_get()
- @see evas_object_layer_set()
- @see evas_object_below_get() */
- return: Efl.Gfx.Stack * @warn_unused;
+ See also @.layer.get(), @.layer.set() and @.below.get()]]
+ return: Efl.Gfx.Stack * @warn_unused; [[the #Efl_Gfx_Stack directly below $obj, if any,
+ or $null, if none]]
}
}
@property above {
get {
- /*@
- Get the Evas object stacked right above @p obj
+ [[Get the Evas object stacked right above $obj
- @return the #Efl_Gfx_Stack directly above @p obj, if any, or @c NULL,
- if none
+ This function will traverse layers in its search, if there are
+ objects on layers above the one $obj is placed at.
- This function will traverse layers in its search, if there are
- objects on layers above the one @p obj is placed at.
-
- @see evas_object_layer_get()
- @see evas_object_layer_set()
- @see evas_object_below_get() */
- return: Efl.Gfx.Stack * @warn_unused;
+ See also @.layer.get(), @.layer.set() and @.below.get()]]
+ return: Efl.Gfx.Stack * @warn_unused; [[the #Efl_Gfx_Stack directly below $obj, if any,
+ or $null, if none]]
}
}
stack_below {
- /*@
- Stack @p obj immediately below @p below
+ [[Stack $obj immediately $below
- Objects, in a given canvas, are stacked in the order they get added
- to it. This means that, if they overlap, the highest ones will
- cover the lowest ones, in that order. This function is a way to
- change the stacking order for the objects.
+ Objects, in a given canvas, are stacked in the order they get added
+ to it. This means that, if they overlap, the highest ones will
+ cover the lowest ones, in that order. This function is a way to
+ change the stacking order for the objects.
- This function is intended to be used with objects belonging to
- the same layer in a given canvas, otherwise it will fail (and
- accomplish nothing).
+ This function is intended to be used with objects belonging to
+ the same layer in a given canvas, otherwise it will fail (and
+ accomplish nothing).
- If you have smart objects on your canvas and @p obj is a member of
- one of them, then @p below must also be a member of the same
- smart object.
+ If you have smart objects on your canvas and $obj is a member of
+ one of them, then $below must also be a member of the same
+ smart object.
- Similarly, if @p obj is not a member of a smart object, @p below
- must not be either.
+ Similarly, if $obj is not a member of a smart object, $below
+ must not be either.
- @see evas_object_layer_get()
- @see evas_object_layer_set()
- @see evas_object_stack_below() */
+ See also @.layer.get(), @.layer.set() and @.stack_below()]]
params {
- @in below: Efl.Gfx.Stack * @nonull; /*@ the object below which to stack */
+ @in below: Efl.Gfx.Stack * @nonull; [[the object below which to stack]]
}
}
raise {
- /*@
- Raise @p obj to the top of its layer.
+ [[Raise $obj to the top of its layer.
- @p obj will, then, be the highest one in the layer it belongs
- to. Object on other layers won't get touched.
+ $obj will, then, be the highest one in the layer it belongs
+ to. Object on other layers won't get touched.
- @see evas_object_stack_above()
- @see evas_object_stack_below()
- @see evas_object_lower() */
+ See also @.stack_above(), @.stack_below() and @.lower()]]
}
stack_above {
- /*@
- Stack @p obj immediately above @p above
+ [[Stack $obj immediately $above
- Objects, in a given canvas, are stacked in the order they get added
- to it. This means that, if they overlap, the highest ones will
- cover the lowest ones, in that order. This function is a way to
- change the stacking order for the objects.
+ Objects, in a given canvas, are stacked in the order they get added
+ to it. This means that, if they overlap, the highest ones will
+ cover the lowest ones, in that order. This function is a way to
+ change the stacking order for the objects.
- This function is intended to be used with objects belonging to
- the same layer in a given canvas, otherwise it will fail (and
- accomplish nothing).
+ This function is intended to be used with objects belonging to
+ the same layer in a given canvas, otherwise it will fail (and
+ accomplish nothing).
- If you have smart objects on your canvas and @p obj is a member of
- one of them, then @p above must also be a member of the same
- smart object.
+ If you have smart objects on your canvas and $obj is a member of
+ one of them, then $above must also be a member of the same
+ smart object.
- Similarly, if @p obj is not a member of a smart object, @p above
- must not be either.
+ Similarly, if $obj is not a member of a smart object, $above
+ must not be either.
- @see evas_object_layer_get()
- @see evas_object_layer_set()
- @see evas_object_stack_below() */
+ See also @.layer.get(), @.layer.set() and @.stack_below()]]
params {
- @in above: Efl.Gfx.Stack * @nonull; /*@ the object above which to stack */
+ @in above: Efl.Gfx.Stack * @nonull; [[the object above which to stack]]
}
}
lower {
- /*@
- Lower @p obj to the bottom of its layer.
+ [[Lower $obj to the bottom of its layer.
- @p obj will, then, be the lowest one in the layer it belongs
- to. Objects on other layers won't get touched.
+ $obj will, then, be the lowest one in the layer it belongs
+ to. Objects on other layers won't get touched.
- @see evas_object_stack_above()
- @see evas_object_stack_below()
- @see evas_object_raise() */
+ See also @.stack_above(), @.stack_below() and @.raise() ]]
}
}