forked from enlightenment/efl
elm: Refactoring before I commit another patch.
1. Fixed indentation. 2. Removed trailing whitespaces. 3. Removed unnecessary blank lines. SVN revision: 62424
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@ -13,7 +13,6 @@ icon_clicked(void *data , Evas_Object *obj __UNUSED__, void *event_info __UNUSED
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rec = !rec;
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rec = !rec;
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printf("clicked!rec =%d\n",rec);
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printf("clicked!rec =%d\n",rec);
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elm_icon_animated_play_set(ic, rec);
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elm_icon_animated_play_set(ic, rec);
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}
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}
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void
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void
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@ -4789,10 +4789,10 @@ extern "C" {
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* @param anim @c EINA_TRUE if the object do animation job,
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* @param anim @c EINA_TRUE if the object do animation job,
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* @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
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* @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
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*
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*
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* Even though elm icon's file can be animated,
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* Even though elm icon's file can be animated,
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* sometimes appication developer want to just first page of image.
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* sometimes appication developer want to just first page of image.
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* In that time, don't call this function, because default value is EINA_FALSE
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* In that time, don't call this function, because default value is EINA_FALSE
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* Only when you want icon support anition,
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* Only when you want icon support anition,
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* use this function and set animated to EINA_TURE
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* use this function and set animated to EINA_TURE
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* @ingroup Icon
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* @ingroup Icon
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*/
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*/
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@ -4812,13 +4812,13 @@ extern "C" {
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* @param obj The icon object
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* @param obj The icon object
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* @param play @c EINA_TRUE the object play animation images,
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* @param play @c EINA_TRUE the object play animation images,
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* @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
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* @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
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*
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*
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* If you want to play elm icon's animation, you set play to EINA_TURE.
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* If you want to play elm icon's animation, you set play to EINA_TURE.
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* For example, you make gif player using this set/get API and click event.
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* For example, you make gif player using this set/get API and click event.
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*
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*
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* 1. Click event occurs
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* 1. Click event occurs
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* 2. Check play flag using elm_icon_animaged_play_get
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* 2. Check play flag using elm_icon_animaged_play_get
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* 3. If elm icon was playing, set play to EINA_FALSE.
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* 3. If elm icon was playing, set play to EINA_FALSE.
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* Then animation will be stopped and vice versa
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* Then animation will be stopped and vice versa
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* @ingroup Icon
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* @ingroup Icon
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*/
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*/
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@ -1517,7 +1517,7 @@ elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type)
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evas_object_pass_events_set(win->win_obj, EINA_TRUE);
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evas_object_pass_events_set(win->win_obj, EINA_TRUE);
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if (type == ELM_WIN_INLINED_IMAGE)
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if (type == ELM_WIN_INLINED_IMAGE)
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elm_widget_parent2_set(win->win_obj, parent);
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elm_widget_parent2_set(win->win_obj, parent);
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ecore_evas_object_associate(win->ee, win->win_obj,
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ecore_evas_object_associate(win->ee, win->win_obj,
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ECORE_EVAS_OBJECT_ASSOCIATE_BASE |
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ECORE_EVAS_OBJECT_ASSOCIATE_BASE |
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ECORE_EVAS_OBJECT_ASSOCIATE_STACK |
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ECORE_EVAS_OBJECT_ASSOCIATE_STACK |
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@ -1533,8 +1533,8 @@ elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type)
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evas_object_event_callback_add(win->win_obj, EVAS_CALLBACK_RESIZE,
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evas_object_event_callback_add(win->win_obj, EVAS_CALLBACK_RESIZE,
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_elm_win_obj_callback_resize, win);
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_elm_win_obj_callback_resize, win);
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if (win->img_obj)
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if (win->img_obj)
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evas_object_intercept_move_callback_add(win->win_obj,
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evas_object_intercept_move_callback_add(win->win_obj,
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_elm_win_obj_intercept_move, win);
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_elm_win_obj_intercept_move, win);
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evas_object_intercept_show_callback_add(win->win_obj,
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evas_object_intercept_show_callback_add(win->win_obj,
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_elm_win_obj_intercept_show, win);
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_elm_win_obj_intercept_show, win);
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@ -1547,7 +1547,7 @@ elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type)
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evas_image_cache_set(win->evas, (_elm_config->image_cache * 1024));
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evas_image_cache_set(win->evas, (_elm_config->image_cache * 1024));
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evas_font_cache_set(win->evas, (_elm_config->font_cache * 1024));
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evas_font_cache_set(win->evas, (_elm_config->font_cache * 1024));
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EINA_LIST_FOREACH(_elm_config->font_dirs, l, fontpath)
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EINA_LIST_FOREACH(_elm_config->font_dirs, l, fontpath)
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evas_font_path_append(win->evas, fontpath);
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evas_font_path_append(win->evas, fontpath);
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if (!_elm_config->font_hinting)
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if (!_elm_config->font_hinting)
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evas_font_hinting_set(win->evas, EVAS_FONT_HINTING_NONE);
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evas_font_hinting_set(win->evas, EVAS_FONT_HINTING_NONE);
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else if (_elm_config->font_hinting == 1)
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else if (_elm_config->font_hinting == 1)
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