Output GL info to stderr instead of stdout

SVN revision: 45731
This commit is contained in:
xcomputerman 2010-01-30 08:36:00 +00:00 committed by xcomputerman
parent bf69a60f64
commit 48f31c7cb0
1 changed files with 4 additions and 4 deletions

View File

@ -1386,10 +1386,10 @@ _sdl_output_setup (int w, int h, int fullscreen, int noframe)
exit(-1);
}
printf("Screen Depth : %d\n", SDL_GetVideoSurface()->format->BitsPerPixel);
printf("Vendor : %s\n", glGetString(GL_VENDOR));
printf("Renderer : %s\n", glGetString(GL_RENDERER));
printf("Version : %s\n", glGetString(GL_VERSION));
fprintf(stderr, "Screen Depth : %d\n", SDL_GetVideoSurface()->format->BitsPerPixel);
fprintf(stderr, "Vendor : %s\n", glGetString(GL_VENDOR));
fprintf(stderr, "Renderer : %s\n", glGetString(GL_RENDERER));
fprintf(stderr, "Version : %s\n", glGetString(GL_VERSION));
re->gl_context = evas_gl_common_context_new();
if (!re->gl_context)