forked from enlightenment/efl
edje: fix typo and remove useless code.
SVN revision: 65637
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ef98c28a61
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@ -2722,15 +2722,6 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
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if (chosen_desc->map.on)
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if (chosen_desc->map.on)
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{
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{
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Evas_Map *map;
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Evas_Map *map;
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Edje_Part_Description_Common *desc1, *desc2;
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desc1 = ep->param1.description;
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desc2 = NULL;
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if (ep->param2) desc2 = ep->param2->description;
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pos = ep->description_pos;
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pos2 = pos;
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if (pos2 < ZERO) pos2 = ZERO;
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else if (pos2 > FROM_INT(1)) pos2 = FROM_INT(1);
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ed->have_mapped_part = 1;
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ed->have_mapped_part = 1;
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// create map and populate with part geometry
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// create map and populate with part geometry
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@ -2749,7 +2740,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
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evas_map_util_3d_rotate(map,
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evas_map_util_3d_rotate(map,
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pf->map.rotation.x, pf->map.rotation.y, pf->map.rotation.z,
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pf->map.rotation.x, pf->map.rotation.y, pf->map.rotation.z,
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pf->map.center.x, pf->map.rotation.y, pf->map.rotation.z);
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pf->map.center.x, pf->map.center.y, pf->map.center.z);
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// calculate light color & position etc. if there is one
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// calculate light color & position etc. if there is one
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if (pf->lighted)
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if (pf->lighted)
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