From 4bcd26d5b9f62833c269b7afcc988ae152fab80e Mon Sep 17 00:00:00 2001 From: Chris Michael Date: Thu, 6 Mar 2014 10:59:44 +0000 Subject: [PATCH] evas-drm: Remove hardware acceleration fields from engine structure @bugfix: Removed hardware acceleration fields from engine structure. These are now located inside the buffer management code itself, so no need for them here. Signed-off-by: Chris Michael --- src/modules/evas/engines/drm/Evas_Engine_Drm.h | 15 --------------- 1 file changed, 15 deletions(-) diff --git a/src/modules/evas/engines/drm/Evas_Engine_Drm.h b/src/modules/evas/engines/drm/Evas_Engine_Drm.h index a0a24fd8e3..aea3750844 100644 --- a/src/modules/evas/engines/drm/Evas_Engine_Drm.h +++ b/src/modules/evas/engines/drm/Evas_Engine_Drm.h @@ -1,10 +1,6 @@ #ifndef _EVAS_ENGINE_DRM_H # define _EVAS_ENGINE_DRM_H -# ifdef HAVE_DRM_HW_ACCEL -# include -# endif - typedef struct _Evas_Engine_Info_Drm Evas_Engine_Info_Drm; struct _Evas_Engine_Info_Drm @@ -30,17 +26,6 @@ struct _Evas_Engine_Info_Drm int output; int plane; -# ifdef HAVE_DRM_HW_ACCEL - void *bufmgr; - - struct - { - EGLDisplay disp; - EGLContext ctxt; - EGLConfig cfg; - } egl; -# endif - Eina_Bool use_hw_accel : 1; } info;