From 5c236def11a11813f1632e20d747bb2e11dd3ac1 Mon Sep 17 00:00:00 2001 From: Carsten Haitzler Date: Wed, 10 Feb 2010 13:36:06 +0000 Subject: [PATCH] more work on compositing SVN revision: 46043 --- legacy/evas/src/modules/engines/gl_x11/evas_engine.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/legacy/evas/src/modules/engines/gl_x11/evas_engine.c b/legacy/evas/src/modules/engines/gl_x11/evas_engine.c index 8fed5fe9cc..9be9855bd0 100644 --- a/legacy/evas/src/modules/engines/gl_x11/evas_engine.c +++ b/legacy/evas/src/modules/engines/gl_x11/evas_engine.c @@ -1333,8 +1333,8 @@ eng_image_native_set(void *data, void *image, void *native) n->visual = vis; n->fbc = re->win->depth_cfg[depth].fbc; im->native.yinvert = re->win->depth_cfg[depth].yinvert; -// im->native.loose = 1; // works well on nvidia - intel may not be happy i hear. for now.. lets make nv work 1. - because i have an nv card, 2. because it doesnt seem broken for texture-from-pixmap like fglrx has seemed, 3. its some of the best done drivers on linux - im->native.loose = 0; + im->native.loose = 1; // works well on nvidia - intel may not be happy i hear. for now.. lets make nv work 1. - because i have an nv card, 2. because it doesnt seem broken for texture-from-pixmap like fglrx has seemed, 3. its some of the best done drivers on linux +// im->native.loose = 0; im->native.data = n; im->native.func.data = re; im->native.func.bind = _native_bind_cb; @@ -1342,7 +1342,7 @@ eng_image_native_set(void *data, void *image, void *native) im->native.func.free = _native_free_cb; n->glx_pixmap = glXCreatePixmap(re->win->disp, n->fbc, n->pixmap, pixmap_att); - printf("new native texture for %x | %4ix%4i@%2ibpp = %p\n", + printf("new native texture for %x | %4i x %4i @ %2i = %p\n", pm, w, h, depth, n->glx_pixmap); if (!target) {