ecore_wl2: fix key down event called to often

if many events are coming in, a release event can be skipped. if this happens
the timer continues with the new keycode. so if a new key pressed event
enter checks for the old timer and delete the timer if there is one.

If the timer kicks in and emits additional key down events dont call the
callback which gets called by wl, and emit the signal directly.
This commit is contained in:
Marcel Hollerbach 2016-01-13 19:24:51 +01:00
parent 0a2f066c2d
commit 63a410667a
1 changed files with 5 additions and 3 deletions

View File

@ -775,9 +775,7 @@ _keyboard_cb_repeat(void *data)
window = input->focus.keyboard;
if (!window) goto out;
if (input->focus.keyboard == window)
_keyboard_cb_key(input, NULL, input->display->serial,
input->repeat.time, input->repeat.key, EINA_TRUE);
_ecore_wl2_input_key_send(input, input->focus.keyboard, input->repeat.sym, input->repeat.key + 8, WL_KEYBOARD_KEY_STATE_PRESSED, input->repeat.time);
return ECORE_CALLBACK_RENEW;
@ -834,6 +832,10 @@ _keyboard_cb_key(void *data, struct wl_keyboard *keyboard EINA_UNUSED, unsigned
input->repeat.key = keycode;
input->repeat.time = timestamp;
/* Delete this timer if there is still one */
if (input->repeat.timer) ecore_timer_del(input->repeat.timer);
input->repeat.timer = NULL;
if (!input->repeat.timer)
{
input->repeat.timer =