Fix compile for gl_sdl engine, now builds again

SVN revision: 53579
This commit is contained in:
xcomputerman 2010-10-18 19:17:59 +00:00 committed by xcomputerman
parent 38f1292466
commit 6c2545adc7
1 changed files with 3 additions and 3 deletions

View File

@ -97,7 +97,7 @@ eng_output_resize(void *data, int w, int h)
} }
} }
evas_gl_common_context_resize(re->gl_context, w, h); evas_gl_common_context_resize(re->gl_context, w, h, 0);
} }
static void static void
@ -114,7 +114,7 @@ eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
Render_Engine *re; Render_Engine *re;
re = (Render_Engine *)data; re = (Render_Engine *)data;
evas_gl_common_context_resize(re->gl_context, re->w, re->h); evas_gl_common_context_resize(re->gl_context, re->w, re->h, 0);
/* smple bounding box */ /* smple bounding box */
if (!re->draw.redraw) if (!re->draw.redraw)
{ {
@ -1011,7 +1011,7 @@ _sdl_output_setup (int w, int h, int fullscreen, int noframe)
return NULL; return NULL;
} }
evas_gl_common_context_use(re->gl_context); evas_gl_common_context_use(re->gl_context);
evas_gl_common_context_resize(re->gl_context, w, h); evas_gl_common_context_resize(re->gl_context, w, h, 0);
/* End GL Initialization */ /* End GL Initialization */
re->w = w; re->w = w;