re-enable yuv shader for 6410.

SVN revision: 43195
This commit is contained in:
Carsten Haitzler 2009-10-22 08:55:07 +00:00
parent c1b3587659
commit 6f4b45e296
1 changed files with 7 additions and 7 deletions

View File

@ -176,12 +176,12 @@ evas_gl_common_context_new(void)
&(shader_font_vert_src),
&(shader_font_frag_src),
"font");
#if defined (GLES_VARIETY_S3C6410)
evas_gl_common_shader_program_init(&(shared->shader.yuv),
&(shader_img_vert_src),
&(shader_img_frag_src),
"yuv");
#else
//#if defined (GLES_VARIETY_S3C6410)
// evas_gl_common_shader_program_init(&(shared->shader.yuv),
// &(shader_img_vert_src),
// &(shader_img_frag_src),
// "yuv");
//#else
evas_gl_common_shader_program_init(&(shared->shader.yuv),
&(shader_yuv_vert_src),
&(shader_yuv_frag_src),
@ -190,7 +190,7 @@ evas_gl_common_context_new(void)
glUniform1i(glGetUniformLocation(shared->shader.yuv.prog, "tex"), 0);
glUniform1i(glGetUniformLocation(shared->shader.yuv.prog, "texu"), 1);
glUniform1i(glGetUniformLocation(shared->shader.yuv.prog, "texv"), 2);
#endif
//#endif
// in shader:
// uniform sampler2D tex[8];
//