re-enable yuv shader for 6410.

SVN revision: 43195
This commit is contained in:
Carsten Haitzler 2009-10-22 08:55:07 +00:00
parent c1b3587659
commit 6f4b45e296
1 changed files with 7 additions and 7 deletions

View File

@ -176,12 +176,12 @@ evas_gl_common_context_new(void)
&(shader_font_vert_src), &(shader_font_vert_src),
&(shader_font_frag_src), &(shader_font_frag_src),
"font"); "font");
#if defined (GLES_VARIETY_S3C6410) //#if defined (GLES_VARIETY_S3C6410)
evas_gl_common_shader_program_init(&(shared->shader.yuv), // evas_gl_common_shader_program_init(&(shared->shader.yuv),
&(shader_img_vert_src), // &(shader_img_vert_src),
&(shader_img_frag_src), // &(shader_img_frag_src),
"yuv"); // "yuv");
#else //#else
evas_gl_common_shader_program_init(&(shared->shader.yuv), evas_gl_common_shader_program_init(&(shared->shader.yuv),
&(shader_yuv_vert_src), &(shader_yuv_vert_src),
&(shader_yuv_frag_src), &(shader_yuv_frag_src),
@ -190,7 +190,7 @@ evas_gl_common_context_new(void)
glUniform1i(glGetUniformLocation(shared->shader.yuv.prog, "tex"), 0); glUniform1i(glGetUniformLocation(shared->shader.yuv.prog, "tex"), 0);
glUniform1i(glGetUniformLocation(shared->shader.yuv.prog, "texu"), 1); glUniform1i(glGetUniformLocation(shared->shader.yuv.prog, "texu"), 1);
glUniform1i(glGetUniformLocation(shared->shader.yuv.prog, "texv"), 2); glUniform1i(glGetUniformLocation(shared->shader.yuv.prog, "texv"), 2);
#endif //#endif
// in shader: // in shader:
// uniform sampler2D tex[8]; // uniform sampler2D tex[8];
// //