From 7940a6d9a59a44be1d19c7df31628ec500e5c01b Mon Sep 17 00:00:00 2001 From: Jean-Philippe Andre Date: Wed, 17 Feb 2016 13:34:01 +0900 Subject: [PATCH] ector gl: Use proper PRIx64 to print a uint64_t Thanks @vtorri for the report. Closes D3698 --- src/lib/ector/gl/ector_gl_surface.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/lib/ector/gl/ector_gl_surface.c b/src/lib/ector/gl/ector_gl_surface.c index e4756ae124..14302e3bf4 100644 --- a/src/lib/ector/gl/ector_gl_surface.c +++ b/src/lib/ector/gl/ector_gl_surface.c @@ -180,7 +180,7 @@ _ector_gl_shader_textures_bind(Ector_Shader *p) loc = GL.glGetUniformLocation(p->prg, textures[i].name); if (loc < 0) { - ERR("Couldn't find uniform '%s' (shader: %16lx)", + ERR("Couldn't find uniform '%s' (shader: %16" PRIx64 ")", textures[i].name, p->flags); } GL.glUniform1i(loc, tex_count++); @@ -203,7 +203,7 @@ _ector_gl_shader_load(uint64_t flags) buf = eina_strbuf_new(); if (!buf) return NULL; - eina_strbuf_append_printf(buf, "ector/shader/%16lx", flags); + eina_strbuf_append_printf(buf, "ector/shader/%16" PRIx64, flags); data = (void*) eet_read_direct(shader_file, eina_strbuf_string_get(buf), &length); if (!data) @@ -312,7 +312,7 @@ _ector_gl_surface_shader_get(Eo *obj EINA_UNUSED, Ector_GL_Surface_Data *pd EINA if (GL.glGetProgramBinary) { buf = eina_strbuf_new(); - eina_strbuf_append_printf(buf, "ector/shader/%16lx", flags); + eina_strbuf_append_printf(buf, "ector/shader/%16" PRIx64, flags); eet_write(shader_file, eina_strbuf_string_get(buf), data, length, 1);