evas - fix the gl line inccorect position problem.

I tested gl line drawing on a few devices and found the x line start position was 1.

On the other hand, our evas draws the line on start position 0.

So it needs to shift by 1 pixel if evas is working on gl backcned.



SVN revision: 80734
This commit is contained in:
ChunEon Park 2012-12-12 08:03:46 +00:00
parent e4a91b37d8
commit 7d98f2be38
3 changed files with 16 additions and 18 deletions

View File

@ -152,3 +152,7 @@
* Fix EINA_INLIST_FOREACH_SAFE macro to work when inlist is not the
first item in the struct.
2012-12-12 ChunEon park <hermet@hermet.pe.kr>
* Fix the evas gl line incorrect position problem.

1
NEWS
View File

@ -73,3 +73,4 @@ Fixes:
* Don't leak fd on exec.
* Fixed polygon rendering bug in GL backend when there are cutouts.
* Fix leak in eet_pbkdf2_sha1 with OpenSSL.
* Fix the gl line incorrect position drawing.

View File

@ -7,12 +7,6 @@ evas_gl_common_line_draw(Evas_Engine_GL_Context *gc, int x1, int y1, int x2, int
RGBA_Draw_Context *dc;
int r, g, b, a;
int c, cx, cy, cw, ch;
static int offset_hack = -1;
if (offset_hack == -1) {
if (getenv("EVAS_GL_LINE_NO_OFFSET_HACK")) offset_hack = 0;
else offset_hack = 1;
}
dc = gc->dc;
if (dc->mul.use)
@ -34,24 +28,23 @@ evas_gl_common_line_draw(Evas_Engine_GL_Context *gc, int x1, int y1, int x2, int
cx = gc->dc->clip.x; cy = gc->dc->clip.y;
cw = gc->dc->clip.w; ch = gc->dc->clip.h;
if (offset_hack)
//Increment pixels since the gl line origin position is slightly different.
if (x1 == x2)
{
/* Increment pixels since the gl line origin position is slightly different
on some platform. Carsten did this hack.. doesn't remember exactly why but
it works most drivers. */
if (x1 == x2)
if ((gc->rot == 0) ||(gc->rot == 90))
{
if (gc->rot == 0)
x1++;
x1++;
x2++;
}
}
if (y1 == y2)
if (y1 == y2)
{
if ((gc->rot == 90) || (gc->rot == 180))
{
if ((gc->rot == 90) || (gc->rot == 180))
y1++;
y1++;
y2++;
}
x2++; y2++;
}
evas_gl_common_context_line_push(gc, x1, y1, x2, y2,