diff --git a/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c b/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c index d6a700155e..02ba5c0c34 100644 --- a/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c +++ b/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c @@ -659,14 +659,17 @@ evas_gl_common_context_free(Evas_GL_Context *gc) if (gc->shared) gc->shared->references--; if (gc->def_surface) evas_gl_common_image_free(gc->def_surface); - - for (i = 0; i < gc->shared->info.pipes_max; i++) + + if (gc->shared) { - if (gc->pipe[i].array.vertex) free(gc->pipe[i].array.vertex); - if (gc->pipe[i].array.color) free(gc->pipe[i].array.color); - if (gc->pipe[i].array.texuv) free(gc->pipe[i].array.texuv); - if (gc->pipe[i].array.texuv2) free(gc->pipe[i].array.texuv2); - if (gc->pipe[i].array.texuv3) free(gc->pipe[i].array.texuv3); + for (i = 0; i < gc->shared->info.pipes_max; i++) + { + if (gc->pipe[i].array.vertex) free(gc->pipe[i].array.vertex); + if (gc->pipe[i].array.color) free(gc->pipe[i].array.color); + if (gc->pipe[i].array.texuv) free(gc->pipe[i].array.texuv); + if (gc->pipe[i].array.texuv2) free(gc->pipe[i].array.texuv2); + if (gc->pipe[i].array.texuv3) free(gc->pipe[i].array.texuv3); + } } if ((gc->shared) && (gc->shared->references == 0)) diff --git a/legacy/evas/src/modules/engines/gl_common/evas_gl_shader.c b/legacy/evas/src/modules/engines/gl_common/evas_gl_shader.c index a2043bf63a..1f1fe5e3eb 100644 --- a/legacy/evas/src/modules/engines/gl_common/evas_gl_shader.c +++ b/legacy/evas/src/modules/engines/gl_common/evas_gl_shader.c @@ -441,6 +441,7 @@ evas_gl_common_shader_program_init(Evas_GL_Program *p, GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glCompileShader(p->vert); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + ok = 0; glGetShaderiv(p->vert, GL_COMPILE_STATUS, &ok); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); if (!ok) @@ -454,6 +455,7 @@ evas_gl_common_shader_program_init(Evas_GL_Program *p, GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glCompileShader(p->frag); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + ok = 0; glGetShaderiv(p->frag, GL_COMPILE_STATUS, &ok); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); if (!ok) @@ -482,6 +484,7 @@ evas_gl_common_shader_program_init(Evas_GL_Program *p, glLinkProgram(p->prog); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); + ok = 0; glGetProgramiv(p->prog, GL_LINK_STATUS, &ok); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); if (!ok)