evas-wayland-egl: Implement eng_gl_context functions

The eng_gl_context functions are used for Evas 3D, so let's support
those in the wayland_egl engine.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
Chris Michael 2014-08-06 15:03:01 -04:00
parent c4db47f68c
commit 827ca3fcfc
1 changed files with 49 additions and 0 deletions

View File

@ -495,3 +495,52 @@ eng_outbuf_egl_display_get(Outbuf *ob)
{
return ob->egl_disp;
}
Context_3D *
eng_gl_context_new(Outbuf *ob)
{
Context_3D *ctx;
int attrs[3];
if (!ob) return NULL;
attrs[0] = EGL_CONTEXT_CLIENT_VERSION;
attrs[1] = 2;
attrs[3] = EGL_NONE;
if (!(ctx = calloc(1, sizeof(Context_3D)))) return NULL;
ctx->context =
eglCreateContext(ob->egl_disp, ob->egl_config, ob->egl_context[0], attrs);
if (!ctx->context)
{
ERR("Could not create egl context %#x", eglGetError());
goto err;
}
ctx->display = ob->egl_disp;
ctx->surface = ob->egl_surface[0];
return ctx;
err:
free(ctx);
return NULL;
}
void
eng_gl_context_free(Context_3D *ctx)
{
eglDestroyContext(ctx->display, ctx->context);
}
void
eng_gl_context_use(Context_3D *ctx)
{
if (eglMakeCurrent(ctx->display, ctx->surface,
ctx->surface, ctx->context) == EGL_FALSE)
{
ERR("eglMakeCurrent Failed: %#x", eglGetError());
}
}