evas-wayland-egl: Add support for EGL_BUFFER_AGE_EXT and add external

function pointers for glsym_evas_gl functions

Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
Chris Michael 2014-08-06 14:19:55 -04:00
parent e2c08ffec2
commit 9419e48fb4
1 changed files with 66 additions and 9 deletions

View File

@ -12,11 +12,9 @@
# define GL_GLEXT_PROTOTYPES
# ifdef GL_GLES
# include <EGL/egl.h>
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
# endif
# include <EGL/egl.h>
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
# include "../gl_generic/Evas_Engine_GL_Generic.h"
@ -47,6 +45,10 @@ extern int _evas_engine_wl_egl_log_dom;
# endif
# define CRI(...) EINA_LOG_DOM_CRIT(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
# ifndef EGL_BUFFER_AGE_EXT
# define EGL_BUFFER_AGE_EXT 0x313d
# endif
typedef struct _Outbuf Outbuf;
struct _Outbuf
@ -57,28 +59,83 @@ struct _Outbuf
int w, h;
int depth, screen, rot, alpha;
Evas *evas;
Evas_Engine_Info_Wayland_Egl *info;
Evas_Engine_GL_Context *gl_context;
Render_Engine_Swap_Mode swap_mode;
int prev_age, vsync;
int frame_cnt;
struct
{
Eina_Bool drew : 1;
} draw;
#ifdef GL_GLES
EGLContext egl_context[1];
EGLSurface egl_surface[1];
EGLConfig egl_config;
EGLDisplay egl_disp;
#endif
Eina_Bool lost_back : 1;
Eina_Bool surf : 1;
};
Outbuf *eng_window_new(struct wl_display *disp, struct wl_surface *surface, int screen, int depth, int w, int h, int indirect, int alpha, int rot);
struct _Context_3D
{
EGLDisplay display;
EGLContext context;
EGLSurface surface;
};
extern Eina_Bool extn_have_buffer_age;
extern Eina_Bool extn_have_y_inverted;
extern Evas_GL_Common_Context_New glsym_evas_gl_common_context_new;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_flush;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_free;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_use;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_newframe;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_done;
extern Evas_GL_Common_Context_Resize_Call glsym_evas_gl_common_context_resize;
extern Evas_GL_Common_Buffer_Dump_Call glsym_evas_gl_common_buffer_dump;
extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_lock;
extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_unlock;
extern unsigned int (*glsym_eglSwapBuffersWithDamage) (EGLDisplay a, void *b, const EGLint *d, EGLint c);
Outbuf *eng_window_new(struct wl_display *disp, struct wl_surface *surface, int screen, int depth, int w, int h, int indirect, int alpha, int rot, Render_Engine_Swap_Mode swap_mode);
void eng_window_free(Outbuf *gw);
void eng_window_use(Outbuf *gw);
void eng_window_unsurf(Outbuf *gw);
void eng_window_resurf(Outbuf *gw);
Eina_Bool eng_window_make_current(void *data, void *doit);
void eng_outbuf_reconfigure(Outbuf *ob, int w, int h, int rot, Outbuf_Depth depth);
int eng_outbuf_rotation_get(Outbuf *ob);
Render_Engine_Swap_Mode eng_outbuf_swap_mode_get(Outbuf *ob);
Eina_Bool eng_outbuf_region_first_rect(Outbuf *ob);
void *eng_outbuf_update_region_new(Outbuf *ob, int x, int y, int w, int h, int *cx, int *cy, int *cw, int *ch);
void eng_outbuf_update_region_free(Outbuf *ob, RGBA_Image *update);
void eng_outbuf_update_region_push(Outbuf *ob, RGBA_Image *update, int x, int y, int w, int h);
void eng_outbuf_flush(Outbuf *ob, Tilebuf_Rect *rects, Evas_Render_Mode render_mode);
Evas_Engine_GL_Context *eng_outbuf_gl_context_get(Outbuf *ob);
void *eng_outbuf_egl_display_get(Outbuf *ob);
Eina_Bool eng_preload_make_current(void *data, void *doit);
Context_3D *eng_gl_context_new(Outbuf *win);
void eng_gl_context_free(Context_3D *context);
void eng_gl_context_use(Context_3D *context);
static inline int
_re_wincheck(Outbuf *ob)
{
if (ob->surf) return 1;
eng_window_resurf(ob);
ob->lost_back = EINA_TRUE;
if (!ob->surf)
ERR("Wayland EGL Engine cannot recreate window surface");
return 0;
}
#endif