forked from enlightenment/efl
parent
91972dd35e
commit
97c34f5a51
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@ -249,12 +249,12 @@ collections {
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D.edje:resize(w, h);
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end
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function message (id, type, v1, v2)
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function message (id, type, ...)
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print("lua::message id=" .. id .. " type=" .. type);
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--// handle your message type here. check id + type then use v1
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--// and/or v2 (or neither) appropriately. they are the same as
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--// the 2nd and 3rd param passed to edje.messagesend() (if any
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--// are passed at all)
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--// handle your message type here. check id + type then use the
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--// vararg appropriately. they are the same as the params passed
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--// to edje:messagesend() (if any are passed at all). Any array
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--// arguments are passed as a single table.
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end
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function signal (sig, src)
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@ -28,7 +28,7 @@ define objects entirely via Lua script (resize handling, event handling
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etc. etc.) this places many more demands on them, and thus a more powerful
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language is in order. Lua is that language.
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To get you started, here's an example:
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To get you started, here's an example that uses most of this lua API:
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@ref lua_script.edc
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Most of these lua functions are wrappers around various evas, ecore, and edje C
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@ -896,6 +896,8 @@ The type can be one of:
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- strfloat: The message is a C string and a C float.
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- strintset: The message is a C string and an array of C integers.
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- strfloatset: The message is a G string and an array of C floats.
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For the array types, the lua caller passes a table.
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*/
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static int
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_elua_messagesend(lua_State *L) // Stack usage [-?, +?, ?]
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@ -3369,8 +3371,10 @@ called.
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/**
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@page luaref
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@subsection edje_shutdown Edje shutdown callback.
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@subsection edje_shutdown Edje shutdown() callback.
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If a function called "shutdown" exists in a lua edje group, then it is called when
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that edje gets deleted.
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*/
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void
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_edje_lua2_script_func_shutdown(Edje *ed) // Stack usage [-?, +?, ?]
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@ -3390,8 +3394,10 @@ _edje_lua2_script_func_shutdown(Edje *ed) // Stack usage [-?, +?, ?]
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/**
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@page luaref
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@subsection edje_show Edje show callback.
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@subsection edje_show Edje show() callback.
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If a function called "show" exists in a lua edje group, then it is called when
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that edje gets shown.
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*/
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void
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_edje_lua2_script_func_show(Edje *ed) // Stack usage [-?, +?, ?]
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@ -3410,8 +3416,10 @@ _edje_lua2_script_func_show(Edje *ed) // Stack usage [-?, +?, ?]
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/**
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@page luaref
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@subsection edje_hide Edje hide callback.
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@subsection edje_hide Edje hide() callback.
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If a function called "hide" exists in a lua edje group, then it is called when
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that edje gets hidden.
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*/
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void
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_edje_lua2_script_func_hide(Edje *ed) // Stack usage [-?, +?, ?]
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@ -3430,8 +3438,10 @@ _edje_lua2_script_func_hide(Edje *ed) // Stack usage [-?, +?, ?]
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/**
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@page luaref
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@subsection edje_move Edje move callback.
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@subsection edje_move Edje move(x, y) callback.
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If a function called "move" exists in a lua edje group, then it is called when
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that edje gets moved, with the new position passed to it.
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*/
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void
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_edje_lua2_script_func_move(Edje *ed) // Stack usage [-?, +?, ?]
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@ -3453,8 +3463,10 @@ _edje_lua2_script_func_move(Edje *ed) // Stack usage [-?, +?, ?]
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/**
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@page luaref
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@subsection edje_resize Edje resize callback.
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@subsection edje_resize Edje resize(w, h) callback.
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If a function called "resize" exists in a lua edje group, then it is called when
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that edje gets resized, with the new size passed to it.
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*/
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void
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_edje_lua2_script_func_resize(Edje *ed) // Stack usage [-?, +?, ?]
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@ -3475,8 +3487,12 @@ _edje_lua2_script_func_resize(Edje *ed) // Stack usage [-?, +?, ?]
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/**
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@page luaref
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@subsection edje_message Edje message callback.
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@subsection edje_message Edje message(id, type, ...) callback.
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If a function called "message" exists in a lua edje group, then it is called when
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that edje gets gets a message sent to it, with the message details passed to it.
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See edje:messagesend() for details of what each type means. The arrays are
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passed as a table.
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*/
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void
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_edje_lua2_script_func_message(Edje *ed, Edje_Message *em) // Stack usage [-?, +?, ?]
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@ -3591,7 +3607,10 @@ _edje_lua2_script_func_message(Edje *ed, Edje_Message *em) // Stack usage [-?,
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/**
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@page luaref
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@subsection edje_signal Edje signal callback.
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@subsection edje_signal Edje signal(signal, source) callback.
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If a function called "signal" exists in a lua edje group, then it is called when
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ever a signal arrives, with the signal details passed to it.
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*/
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void
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