evas: fix broken build with OpenGL ES backend.

This is a temporary fix, once we move to Evas_GL_Image, it shouldn't
be needed anymore. Thanks to Cédric "chep" Chépied for reporting the
issue.
This commit is contained in:
Cedric Bail 2014-04-25 16:46:46 +02:00
parent b1342d933d
commit a4fd5ac3dd
1 changed files with 5 additions and 0 deletions

View File

@ -206,6 +206,11 @@
#define EGL_MAP_GL_TEXTURE_OPTION_WRITE_SEC (1<<1)
#endif
// Evas_3d require GL_BGR, but that's an extention and will not be necessary once we move to Evas_GL_Image
#ifndef GL_BGR
#define GL_BGR 0x80E0
#endif
#ifndef GL_COLOR_BUFFER_BIT0_QCOM
// if GL_COLOR_BUFFER_BIT0_QCOM just assume the rest arent... saves fluff
#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001