From d3861179f65e038d71922b3f55c86a2aeb6a65fa Mon Sep 17 00:00:00 2001 From: "Carsten Haitzler (Rasterman)" Date: Wed, 11 Sep 2013 08:53:02 +0900 Subject: [PATCH] remove ifdef from glsl in glview shader - ifdefs not universally supported --- legacy/elementary/src/bin/test_glview.c | 3 --- legacy/elementary/src/bin/test_glview_simple.c | 3 --- 2 files changed, 6 deletions(-) diff --git a/legacy/elementary/src/bin/test_glview.c b/legacy/elementary/src/bin/test_glview.c index 6381ef4184..f9e01f8111 100644 --- a/legacy/elementary/src/bin/test_glview.c +++ b/legacy/elementary/src/bin/test_glview.c @@ -327,9 +327,6 @@ static const char vertex_shader[] = "}\n"; static const char fragment_shader[] = - "#ifdef GL_ES\n" - "precision mediump float;\n" - "#endif\n" "uniform vec4 color;\n" "uniform vec3 light;\n" "varying vec3 rotated_normal;\n" diff --git a/legacy/elementary/src/bin/test_glview_simple.c b/legacy/elementary/src/bin/test_glview_simple.c index 438a6fa5bb..2db4a35502 100644 --- a/legacy/elementary/src/bin/test_glview_simple.c +++ b/legacy/elementary/src/bin/test_glview_simple.c @@ -70,9 +70,6 @@ init_shaders(GLData *gld) "} \n"; GLbyte fShaderStr[] = - "#ifdef GL_ES \n" - "precision mediump float; \n" - "#endif \n" "void main() \n" "{ \n" " gl_FragColor = vec4 ( 1.0, 0.0, 0.0, 1.0 );\n"