forked from enlightenment/efl
evas/map: Add FIXME comment to remember that it's just a workaround.
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@ -1294,6 +1294,10 @@ evas_object_map_update(Evas_Object *eo_obj,
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pt->x = (lround(p->x) + x) * FP1;
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pt->y = (lround(p->y) + y) * FP1;
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pt->z = (lround(p->z) ) * FP1;
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/* FIXME: Adding the framespace is a workaround for a bug on the EGL
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* wayland backend, which does not affect other ports. Remove this when
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* it is correctly handled inside the GL rendering code, which handles
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* maps with perspective set. */
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pt->fx = p->px + obj->layer->evas->framespace.x;
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pt->fy = p->py + obj->layer->evas->framespace.y;
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pt->fz = p->z;
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