forked from enlightenment/efl
welcome edje_inspector.
This tool inspects a binary EDJ file and dumps group names, part names, parts, programs, externals, images, fonts and global data of it. The output is in both human readable (edc-like) and machine readable (easily parseable with shell scripts). It allows filtering of groups, parts and programs names using glob expressions (fnmatch). Also allows filtering of parts/prgrams that are marked with "api:". My idea is to later change elementary-generator to use this tool and generate code for any Edje file, generating stub code for windows and layouts marked with names "elm/win/*" and "elm/layoyt/application/*", exposing parts marked as "api:". It would be much more helpful and extensible than the current generator that is based on pre-defined C code. SVN revision: 54846
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@ -15,9 +15,9 @@ AM_CPPFLAGS = \
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bin_SCRIPTS = @EDJE_RECC_PRG@
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bin_PROGRAMS = @EDJE_CC_PRG@ @EDJE_DECC_PRG@ @EDJE_PLAYER_PRG@ @EDJE_CONVERT_PRG@
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bin_PROGRAMS = @EDJE_CC_PRG@ @EDJE_DECC_PRG@ @EDJE_PLAYER_PRG@ @EDJE_CONVERT_PRG@ @EDJE_INSPECTOR_PRG@
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EXTRA_PROGRAMS = edje_cc edje_decc edje_player edje_convert
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EXTRA_PROGRAMS = edje_cc edje_decc edje_player edje_convert edje_inspector
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edje_cc_SOURCES = \
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edje_cc.c \
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@ -49,5 +49,10 @@ edje_convert_SOURCES = edje_convert.c edje_convert_main.c edje_data_convert.c
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edje_convert_LDADD = $(top_builddir)/src/lib/libedje.la $(EVIL_LIBS) $(ECORE_EVAS_LIBS) $(EVIL_LIBS)
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edje_convert_LDFLAGS = @lt_enable_auto_import@
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edje_inspector_SOURCES = edje_inspector.c
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edje_inspector_LDADD = $(top_builddir)/src/lib/libedje.la $(EVIL_LIBS) $(ECORE_EVAS_LIBS) $(EVIL_LIBS)
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edje_inspector_LDFLAGS = @lt_enable_auto_import@
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EXTRA_DIST = @EDJE_RECC_PRG@ edje_prefix.h edje_cc.h edje_convert.h
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EXTRA_SCRIPTS = edje_recc
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