evas/common - code clean up for more readability.

This commit is contained in:
ChunEon Park 2014-02-07 20:35:35 +09:00
parent 4f905edca3
commit de8362defe
1 changed files with 17 additions and 13 deletions

View File

@ -89,7 +89,7 @@ _calc_spans(RGBA_Map_Point *p, Line *spans, int ystart, int yend, int cx, int cy
int i, y, yp, yy;
int py[4];
int edge[4][4], edge_num, order[4];
FPc uv[4][2], u, v, x, h, t, uu, vv;
FPc uv[4][2], u, v, x, t, uu, vv, edge_h;
DATA32 col[4];
Eina_Bool interp_col = EINA_FALSE;
Eina_Bool swapped;
@ -145,7 +145,6 @@ _calc_spans(RGBA_Map_Point *p, Line *spans, int ystart, int yend, int cx, int cy
}
for (y = ystart; y <= yend; y++)
{
yp = y - ystart;
edge_num = 0;
//Find edges that intersects with current scanline.
@ -173,11 +172,12 @@ _calc_spans(RGBA_Map_Point *p, Line *spans, int ystart, int yend, int cx, int cy
int e2 = edge[i][1];
FPc t256;
h = (p[e2].y - p[e1].y) >> FP; // height of edge
if (h < 1) h = 1;
// compute x point that proportionated to the y point offset
edge_h = (p[e2].y - p[e1].y) >> FP; //edge height
if (edge_h < 1) edge_h = 1;
t = (((y << FP) + (FP1 / 2) - 1) - p[e1].y) >> FP;
x = p[e2].x - p[e1].x;
x = p[e1].x + ((x * t) / h);
x= p[e2].x - p[e1].x; //edge width
x = p[e1].x + ((x * t) / edge_h); // intersected x point
/*
// FIXME: 3d accuracy here
@ -225,10 +225,11 @@ _calc_spans(RGBA_Map_Point *p, Line *spans, int ystart, int yend, int cx, int cy
t = ((z1 - zt) * hf) / dz;
}
*/
//compute texture u coordinate
u = p[e2].u - p[e1].u;
uu = u >> FP;
if (uu < 0) uu = -uu;
if (uu == h)
if (uu == edge_h)
{
yy = ((y << FP) - p[e1].y) >> FP;
if (u > 0)
@ -239,15 +240,16 @@ _calc_spans(RGBA_Map_Point *p, Line *spans, int ystart, int yend, int cx, int cy
else
{
if (u >= 0)
u = p[e1].u + ((u * t) / h);
u = p[e1].u + ((u * t) / edge_h);
else
u = p[e1].u + (((u * t) - (FP1 / 2)) / h);
u = p[e1].u + (((u * t) - (FP1 / 2)) / edge_h);
}
//compute texture v coordinate
v = p[e2].v - p[e1].v;
vv = v >> FP;
if (vv < 0) vv = -vv;
if (vv == h)
if (vv == edge_h)
{
yy = ((y << FP) - p[e1].y) >> FP;
if (v > 0)
@ -258,13 +260,13 @@ _calc_spans(RGBA_Map_Point *p, Line *spans, int ystart, int yend, int cx, int cy
else
{
if (v >= 0)
v = p[e1].v + ((v * t) / h);
v = p[e1].v + ((v * t) / edge_h);
else
v = p[e1].v + (((v * t) - (FP1 / 2)) / h);
v = p[e1].v + (((v * t) - (FP1 / 2)) / edge_h);
}
// FIXME: 3d accuracy for color too
t256 = (t << 8) / h; // maybe * 255?
t256 = (t << 8) / edge_h; // maybe * 255?
col[i] = INTERP_256(t256, p[e2].col, p[e1].col);
// FIXME: store z persp
@ -293,6 +295,8 @@ _calc_spans(RGBA_Map_Point *p, Line *spans, int ystart, int yend, int cx, int cy
}
while (swapped);
yp = y - ystart;
if (edge_num == 2)
{
i = 0;