ecore-wl2: apply input+opaque regions after creating window surface

@fix
This commit is contained in:
Mike Blumenkrantz 2016-10-07 10:51:14 -04:00
parent 463549e343
commit ea7d6e11d3
1 changed files with 5 additions and 0 deletions

View File

@ -422,6 +422,11 @@ ecore_wl2_window_show(Ecore_Wl2_Window *window)
}
}
ecore_wl2_window_input_region_set(window, window->input_rect.x, window->input_rect.x,
window->input_rect.w, window->input_rect.h);
ecore_wl2_window_opaque_region_set(window, window->opaque.x, window->opaque.x,
window->opaque.w, window->opaque.h);
if ((window->type != ECORE_WL2_WINDOW_TYPE_DND) &&
(window->type != ECORE_WL2_WINDOW_TYPE_NONE))
{