forked from enlightenment/efl
ecore-wl2: apply input+opaque regions after creating window surface
@fix
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463549e343
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@ -422,6 +422,11 @@ ecore_wl2_window_show(Ecore_Wl2_Window *window)
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}
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}
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ecore_wl2_window_input_region_set(window, window->input_rect.x, window->input_rect.x,
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window->input_rect.w, window->input_rect.h);
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ecore_wl2_window_opaque_region_set(window, window->opaque.x, window->opaque.x,
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window->opaque.w, window->opaque.h);
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if ((window->type != ECORE_WL2_WINDOW_TYPE_DND) &&
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(window->type != ECORE_WL2_WINDOW_TYPE_NONE))
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{
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